# File: list.txt # This file is used to initialize a list of graphics modes # === Understanding list.txt === # name: serial number : pref file name # directory: directory name # size: tile width : tile height : tileset file name # pref: preference file name # extra: alphblending : start row : end row of double high tiles # 'name' indicates the beginning of an entry. The serial number must # increase for each new item. The pref file name is the name used # on load to load the right pref file set for this tile set. # 'directory' is for the pathname to the directory storing this mode's files. # 'size' is for image information - tile width and height are the dimensions, # in pixels, of an individual tile in the set. filename is the name of the # image file to load. # 'pref' is for preference file name - the name of the preference file which # allocates tiles to game items. # 'extra' is for extra information - alpha is a flag if the tileset needs to use # alpha blending. double high tiles are ones that have twice the tile height # as a typical tile. start row is the first row that uses double high tiles. # End row is the last row that uses double high tiles. start row and end row # must be greater than 0, if double high tiles are used, and refer to the # bottom half of the double row. name:1:Original Tiles directory:old size:8:8:8x8.png pref:graf-xxx.prf extra:0:0:0 name:2:Adam Bolt's tiles directory:adam-bolt size:16:16:16x16.png pref:graf-new.prf extra:0:0:0 name:3:David Gervais' tiles directory:gervais size:32:32:32x32.png pref:graf-dvg.prf extra:0:0:0 name:4:Nomad's tiles directory:nomad size:16:16:8x16.png pref:graf-nmd.prf extra:0:0:0 name:5:Shockbolt Dark directory:shockbolt size:64:64:64x64.png pref:graf-shb-dark.prf extra:1:27:31 name:6:Shockbolt Light directory:shockbolt size:64:64:64x64.png pref:graf-shb-light.prf extra:1:27:31