# File: trap.txt # This file contains rune and trap definitions ### Understanding trap.txt ### # name: name: short description # graphics: ASCII char used to represent the feature: color symbol # appear: rarity: minimum depth: maximum number on level # visibility: player trap visibility value # desc: description # flags: trap flags # These include: # - DOWN: after running effects, drops the player down a dungeon level # - ONEITME: after running effects, trap disappears # - MAGICAL: uses the magic disarm skill - other traps use physical disarm # - VISIBLE: trap will not be hidden when generated # - FLOOR: * can be set on the floor # - TRAP: * is a trap # - DELAY: activates as the player leaves its square rather than entering # # Flags marked '*' must be set for a trap to be generated as part of # normal dungeon generation. # # See list-trap-flags.h for a full list. # msg: activation message # This is shown to the user when the trap is triggered. # save: object flags that provide a saving throw # msg-good: save message # msg-bad: fail to save message # There are two ways to give the player a chance of avoiding the trap: # # 1. If the 'save' line is provided, then if player has the flags # specified on the 'save' line, the trap is avoided, and/or # 2. If the 'msg-bad' line is provided, then a roll is made against the # player's AC, which if successful avoids the trap. # # If the trap is avoided, the 'msg-good' line is printed instead. If it # isn't, 'msg-bad' is printed. # effect: trap effect : ? subtype : ? radius : ? extra parameter # dice: dice string for effect # expr: dice expression for effect # If there is no saving throw, or it fails, then these effects are # triggered. # msg-xtra: extra effect message # effect-xtra: extra effect : ? subtype : ? radius : ? extra parameter # dice-xtra: dice string for extra effect # expr-xtra: dice expression for extra effect # If there is no saving throw, or it fails, then these effects are # also triggered 50% of the time. If they are triggered, the 'msg-xtra' # line is printed, if present. name:no trap:no trap graphics: :w name:glyph of warding:glyph of warding graphics:;:y appear:0:0:0 flags:GLYPH | VISIBLE | FLOOR desc:A magical rune which monsters cannot pass without difficulty. name:decoy:decoy graphics:;:G appear:0:0:0 flags:GLYPH | VISIBLE | FLOOR desc:A magical decoy which sounds and looks like the player. name:door lock:door lock graphics: :w appear:0:0:0 flags:LOCK | INVISIBLE desc:A device which makes a closed door harder to open. name:web:web graphics:%:y appear:0:0:0 flags:WEB | VISIBLE desc:A tangle of sticky spider webs. ## Player traps ## # trap door name:trap door:trap door graphics:^:w appear:1:2:0 visibility:2d10M50 flags:TRAP | FLOOR | DOWN effect:DAMAGE dice:2d8 save:FEATHER desc:It looks like floor, but step incautiously and you will fall through. msg:You fall through a trap door! msg-good:You float gently down to the next level. # open pit name:pit:pit graphics:^:s appear:1:2:0 visibility:90 flags:TRAP | FLOOR | PIT effect:DAMAGE dice:2d6 save:FEATHER desc:A hole dug to snare the unwary. msg:You fall into a pit! msg-good:You float gently to the bottom of the pit. # spiked pit name:pit:spiked pit graphics:^:s appear:1:2:0 visibility:80 flags:TRAP | FLOOR | PIT effect:DAMAGE dice:2d6 effect-xtra:DAMAGE dice-xtra:2d6 effect-xtra:TIMED_INC:CUT dice-xtra:4d6 save:FEATHER desc:A hole dug to snare the unwary, with spikes. msg:You fall into a spiked pit! msg-good:You float gently to the bottom of the pit, neatly avoiding the spikes. msg-xtra:You are impaled! # poison pit name:pit:poison pit graphics:^:s appear:1:2:0 visibility:70 flags:TRAP | FLOOR | PIT effect:DAMAGE dice:2d6 effect-xtra:TIMED_INC:CUT dice-xtra:4d6 effect-xtra:TIMED_INC:POISONED dice-xtra:8d6 save:FEATHER desc:A hole dug to snare the unwary, with poisoned spikes. msg:You fall into a spiked pit! msg-good:You float gently to the bottom of the pit, neatly avoiding the spikes. msg-xtra:You are impaled on poisonous spikes! ### 14 # rune -- summon (OoD) monster name:strange rune:rune of summon foe graphics:^:B appear:1:3:0 visibility:0 flags:TRAP | FLOOR | ONETIME | MAGICAL effect:SUMMON:MONSTER:0:5 dice:1 desc:A magical rune which calls a monster to attack you. msg:A new foe appears from nowhere! # rune -- summon monsters name:strange rune:rune of summoning graphics:^:B appear:2:3:0 visibility:0 flags:TRAP | FLOOR | ONETIME | MAGICAL effect:SUMMON:ANY dice:2+1d3 desc:A magical rune which calls up monsters to attack you. msg:You are enveloped in a cloud of smoke! # rune -- summon undead name:strange rune:rune of necromancy graphics:^:B appear:1:20:0 visibility:0 flags:TRAP | FLOOR | ONETIME | MAGICAL effect:SUMMON:UNDEAD dice:1d3M2 desc:A magical rune which calls the undead to attack you. msg:A sense of dread washes over you... # rune -- summon dragons name:strange rune:rune of dragonsong graphics:^:B appear:1:20:0 visibility:0 flags:TRAP | FLOOR | ONETIME | MAGICAL effect:SUMMON:DRAGON dice:1d3 desc:A magical rune which calls dragons to attack you. msg:You hear a dragon's call! # rune -- summon demons name:strange rune:hellhole graphics:^:B appear:1:20:0 visibility:0 flags:TRAP | FLOOR | ONETIME | MAGICAL effect:SUMMON:DEMON dice:1+1d3 desc:A magical rune which calls demons to attack you. msg:Demons appear! ### 20 # rune -- teleport name:strange rune:teleport rune graphics:^:o appear:1:1:0 visibility:30+d30 flags:TRAP | FLOOR | MAGICAL effect:TELEPORT dice:M80 desc:A magical rune which teleports you to a random location. msg:You hit a teleport trap! # spot -- fire name:discolored spot:fire trap graphics:^:u appear:1:2:0 visibility:20 flags:TRAP | FLOOR | MAGICAL effect:SPOT:FIRE:0 dice:4d$S expr:S:DUNGEON_LEVEL:/ 2 desc:A strange coloured spot on the ground - beware its fiery attack. msg:You are enveloped in flames! # spot -- acid name:discolored spot:acid trap graphics:^:u appear:1:2:0 visibility:0 flags:TRAP | FLOOR | MAGICAL effect:SPOT:ACID:0 dice:4d$S expr:S:DUNGEON_LEVEL:/ 2 desc:A strange coloured spot on the ground - beware its acidic attack. msg:You are splashed with acid! # dart -- slow name:dart trap:slow dart graphics:^:r appear:1:2:0 visibility:M50 flags:TRAP | FLOOR | SAVE_ARMOR effect:DAMAGE dice:1d4 effect:TIMED_INC_NO_RES:SLOW dice:20+1d20 desc:A trap which shoots slowing darts. msg-good:A small dart barely misses you. msg-bad:A small dart hits you! # dart -- lose str name:dart trap:strength loss dart graphics:^:r appear:2:6:0 visibility:30 flags:TRAP | FLOOR | SAVE_ARMOR effect:DAMAGE dice:1d4 effect:DRAIN_STAT:STR desc:A trap which shoots damaging darts. msg-good:A small dart barely misses you. msg-bad:A small dart hits you! # dart -- lose dex name:dart trap:dexterity loss dart graphics:^:r appear:2:6:0 visibility:30 flags:TRAP | FLOOR | SAVE_ARMOR effect:DAMAGE dice:1d4 effect:DRAIN_STAT:DEX desc:A trap which shoots damaging darts. msg-good:A small dart barely misses you. msg-bad:A small dart hits you! # dart -- lose con name:dart trap:constitution loss dart graphics:^:r appear:2:6:0 visibility:30 flags:TRAP | FLOOR | SAVE_ARMOR effect:DAMAGE dice:1d4 effect:DRAIN_STAT:CON desc:A trap which shoots damaging darts. msg-good:A small dart barely misses you. msg-bad:A small dart hits you! # gas -- blind name:gas trap:blinding gas trap graphics:^:g appear:1:2:0 visibility:20+d5 flags:TRAP | FLOOR effect:TIMED_INC:BLIND dice:25+1d50 desc:A trap that releases gas to blind you. msg:You are surrounded by a black gas! # gas -- confuse name:gas trap:confusion gas trap graphics:^:g appear:1:1:0 visibility:20+d5 flags:TRAP | FLOOR effect:TIMED_INC:CONFUSED dice:10+1d20 desc:A trap that releases gas to confuse you. msg:You are surrounded by a gas of scintillating colors! # gas -- poison name:gas trap:poison gas trap graphics:^:g appear:1:2:0 visibility:20+d5 flags:TRAP | FLOOR effect:TIMED_INC:POISONED dice:10+1d20 desc:A trap that releases gas to poison you. msg:You are surrounded by a pungent green gas! # gas -- sleep name:gas trap:sleep gas trap graphics:^:g appear:1:2:0 visibility:20+d5 flags:TRAP | FLOOR effect:TIMED_INC:PARALYZED dice:5+1d10 desc:A trap that releases gas to put you to sleep. msg:You are surrounded by a strange white mist! # alarm -- aggravation name:alarm:aggravation trap graphics:^:R appear:1:5:0 visibility:M50 flags:TRAP | FLOOR | MAGICAL effect:WAKE effect:PROJECT_LOS:MON_SPEED dice:25 desc:A trap that wakes nearby monsters and impels them toward you. msg:A high-pitched whistle blares through the dungeon! # alarm -- siren name:alarm:siren graphics:^:R appear:1:1:0 visibility:60+d10 flags:TRAP | FLOOR | MAGICAL effect:WAKE desc:A trap that wakes nearby monsters. msg:A horn blast sounds! # explosion -- mine name:explosion:mine trap graphics:^:M appear:1:15:0 visibility:10+d5 flags:TRAP | FLOOR | ONETIME effect:SPOT:SHARD:2 dice:$B expr:B:DUNGEON_LEVEL:* 2 desc:A trap that blows up the floor. msg:The floor explodes around you! # explosion -- blast name:explosion:blast trap graphics:^:M appear:2:25:0 visibility:0 flags:TRAP | FLOOR | ONETIME effect:SPOT:LIGHT:1 dice:2d6 effect:SPOT:SOUND:2 dice:$B expr:B:DUNGEON_LEVEL:/ 2 effect:SPOT:FIRE:2 dice:$B expr:B:DUNGEON_LEVEL:+ 0 effect:SPOT:FORCE:2 dice:$B expr:B:DUNGEON_LEVEL:+ 0 desc:A trap that creates an explosion. msg:The air seems to catch fire! # mental assault -- mind blast name:mind blast trap:mind blasting trap graphics:^:G appear:1:20:0 visibility:30+d10 flags:TRAP | FLOOR | MAGICAL | SAVE_THROW effect:DAMAGE dice:8d$S expr:S:DUNGEON_LEVEL:/ 10 effect:TIMED_INC:CONFUSED dice:3+1d4 desc:A trap that blasts your senses. msg:You feel pressure on your mind. msg-good:You shake your head and are back to normal. msg-bad:Your mind is blasted by psionic energy! # mental assault -- brain smash name:mind blast trap:brain smashing trap graphics:^:G appear:2:40:0 visibility:30+d10 flags:TRAP | FLOOR | MAGICAL | SAVE_THROW effect:DAMAGE dice:10d$S expr:S:DUNGEON_LEVEL:/ 5 effect:TIMED_INC:SLOW dice:3+1d4 effect:TIMED_INC:CONFUSED dice:3+1d4 effect:TIMED_INC:PARALYZED dice:3+1d4 effect:TIMED_INC:BLIND dice:7+1d8 desc:A trap that blasts your senses. msg:You feel pressure on your mind. msg-good:You shake your head and are back to normal. msg-bad:Your mind is blasted by psionic energy! # dungeon alter -- rock fall name:ancient mechanism:rock fall trap graphics:^:U appear:1:4:0 visibility:40+d5 flags:TRAP | FLOOR | ONETIME effect:DAMAGE dice:$Dd5 expr:D:DUNGEON_LEVEL:/ 10 + 1 effect:TIMED_INC_NO_RES:STUN dice:2d20 effect:RUBBLE desc:A trap that drops a boulder on you. msg:A rock falls on your head! # dungeon alter -- earthquake name:ancient mechanism:earthquake trap graphics:^:U appear:1:30:0 visibility:30+d5 flags:TRAP | FLOOR effect:DAMAGE dice:$Dd5 expr:D:DUNGEON_LEVEL:/ 10 + 1 effect:EARTHQUAKE:NONE:5 desc:A trap that causes an earthquake. msg:The ground shakes. name:ancient mechanism:block fall trap graphics:^:U appear:1:4:0 visibility:40+d5 flags:TRAP | FLOOR | ONETIME | DELAY effect:GRANITE desc:A pressure plate that drops a stone block behind you. msg:A section of the ceiling falls in behind you! # dungeon alter - stone to mud # XXX this currently prints loads of annoying messages name:ancient mechanism:area blast trap graphics:^:U appear:2:40:0 visibility:20+d5 flags:TRAP | FLOOR | ONETIME effect:BALL:KILL_WALL:2 dice:20 effect:BALL:FORCE:2 dice:$B expr:B:DUNGEON_LEVEL:+ 0 effect:RUBBLE desc:A trap that clears the surrounding area. msg:The trap explodes, blasting the area clear! # blinding flash name:trap:blinding flash trap graphics:^:light yellow appear:1:5:0 visibility:30+d5 flags:TRAP | FLOOR | MAGICAL | ONETIME effect:BALL:LIGHT:4 dice:$Dd8 expr:D:DUNGEON_LEVEL:/ 10 + 2 desc:A trap that creates a ball of light. msg:A blazing light descends on you! # blinding trap name:trap:blinding trap graphics:^:light slate appear:1:5:0 visibility:20+d5 flags:TRAP | FLOOR | MAGICAL | ONETIME effect:BALL:DARK:4 dice:$Dd8 expr:D:DUNGEON_LEVEL:/ 10 + 2 effect:DRAIN_LIGHT dice:100+1d100 desc:A trap that envelops you in darkness. msg:Everything starts to fade... # mana drain name:trap:mana drain trap graphics:^:light purple appear:1:5:0 visibility:50+d10 flags:TRAP | FLOOR | MAGICAL effect:DRAIN_MANA dice:1d$D expr:D:DUNGEON_LEVEL:/ 2 + 1 msg:You feel your energies sap away. desc:A trap that drains your mana. # whirling knives # XXX ideally this would have an effect that wasn't cured in one turn # - maybe make CSW only heal 100 points of cuts? name:trap:knife trap graphics:^:yellow appear:1:20:0 visibility:20+d5 flags:TRAP | FLOOR effect:TIMED_INC:CUT dice:150 effect:DAMAGE dice:$D expr:D:DUNGEON_LEVEL:/ 2 msg:Blades whirl around you, slicing your skin! desc:A trap designed to bleed you to death. # petrifier name:trap:petrifying trap graphics:^:blue appear:1:5:0 visibility:20+d5 flags:TRAP | FLOOR | MAGICAL effect:TIMED_INC:STONESKIN dice:20+1d20 effect:TIMED_INC:STUN dice:20+1d20 msg:You feel yourself turning to stone! desc:A trap that stuns you and gives you stoneskin.