# File: summon.txt # Summon type details # Fields: # name - summon type name # msgt - message type # uniques - whether uniques are allowed # base - allowed monster bases if any # race-flag - allowed racial flag if any # fallback - summon type to substitute on failure # desc - description # 'name' is the code used to refer to the summon type, and should begin every # entry # 'msgt' is the message type used to display the message, which may affect any # sound played on the summon happening # 'uniques' is 1 if the summon type allows uniques to be summoned, 0 otherwise. # Traditionally UNIQUE and WRAITH will summon uniques, ANY, HI_UNDEAD, HI_DEMON # and HI_DRAGON may summon uniques, and none of the other summon codes will ever # summon uniques. # 'base' indicates a possible monster base for the summon. If a summon type # has no base: line, any monster base can be chosen, otherwise only the given # monster bases can be chosen. # 'race-flag' indicates a possible race flag for the summon. If a summon type # has no race-flag: line, there are no flag-based restrictions, otherwise # only monsters with the given flag can be chosen. # 'fallback' gives the name of another summon type to try if the given type # fails to summon any monsters. Traditionally the only summon types with a # fallback are WRAITH and UNIQUE, which both fall back to HI_UNDEAD. # 'desc' is the description of the summon type used in messages. # Note that the KIN summon is a special case which has special code in # effect_handler_SUMMON() to handle it, and UNIQUE and WRAITH have code in # summon_specific() that exclude them from being used for the "call" type of # summon (where summoned monsters are chosen from those already on the level # rather than newly created). # Note also that the ANY summon should always be the first in this file. name:ANY msgt:SUM_MONSTER uniques:1 desc:a monster name:KIN msgt:SUM_MONSTER uniques:0 desc:similar monsters name:MONSTER msgt:SUM_MONSTER uniques:0 desc:a monster name:MONSTERS msgt:SUM_MONSTER uniques:0 desc:monsters name:ANIMAL msgt:SUM_ANIMAL uniques:0 race-flag:ANIMAL desc:animals name:SPIDER msgt:SUM_SPIDER uniques:0 base:spider desc:spiders name:HOUND msgt:SUM_HOUND uniques:0 base:zephyr hound base:canine desc:hounds name:HYDRA msgt:SUM_HYDRA uniques:0 base:hydra desc:hydras name:AINU msgt:SUM_AINU uniques:0 base:ainu desc:ainur name:DEMON msgt:SUM_DEMON uniques:0 race-flag:DEMON desc:demons name:UNDEAD msgt:SUM_UNDEAD uniques:0 race-flag:UNDEAD desc:undead name:DRAGON msgt:SUM_DRAGON uniques:0 race-flag:DRAGON desc:dragons name:HI_DEMON msgt:SUM_HI_DEMON uniques:1 base:major demon desc:greater demons name:HI_UNDEAD msgt:SUM_HI_UNDEAD uniques:1 base:vampire base:wraith base:lich desc:greater undead name:HI_DRAGON msgt:SUM_HI_DRAGON uniques:1 base:ancient dragon desc:ancient dragons name:WRAITH msgt:SUM_WRAITH uniques:1 base:wraith race-flag:UNIQUE fallback:HI_UNDEAD desc:ringwraiths name:UNIQUE msgt:SUM_UNIQUE uniques:1 race-flag:UNIQUE fallback:HI_UNDEAD desc:unique monsters