# File: old_class.txt # This file contains the old spellcasting classes from Angband. # To use these instead of the new ones, simply rename it to class.txt, and # put it in your user directory (lib\user on Windows, # ~/Documents/Angband on macOS, ~/.angband/Angband on Linux/Unix) ############### MAGE ############### name:Mage stats:-3:3:0:0:-2 skill-disarm-phys:30:10 skill-disarm-magic:35:12 skill-device:36:13 skill-save:30:9 skill-stealth:2:0 skill-search:10:12 skill-melee:34:15 skill-shoot:20:15 skill-throw:20:15 skill-dig:0:0 hitdie:0 exp:30 max-attacks:4 min-weight:40 strength-multiplier:2 equip:food:Ration of Food:1:3:none equip:light:Wooden Torch:1:3:none equip:sword:Dagger:1:1:none equip:scroll:Word of Recall:1:1:birth_no_recall player-flags:ZERO_FAIL | BEAM | CHOOSE_SPELLS title:Novice title:Apprentice title:Trickster title:Illusionist title:Spellbinder title:Evoker title:Conjurer title:Warlock title:Sorcerer title:Arch-Mage magic:1:300:9 book:magic book:town:[Magic for Beginners]:6:arcane book-graphics:?:R book-properties:25:40:1 to 100 equip:magic book:[Magic for Beginners]:1:1:none spell:Magic Missile:1:1:22:4 effect:BOLT_OR_BEAM:MISSILE:0:-10 dice:$Dd4 expr:D:PLAYER_LEVEL:- 1 / 5 + 3 desc:Fires a magic missile that always hits its target and does desc: unresistable damage. desc: Sometimes a beam is fired instead that hurts each monster desc: in its path. desc: The chance to get a beam goes up with your character level. spell:Detect Monsters:1:1:23:4 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all non-invisible monsters in the immediate area, desc: for one turn only. spell:Phase Door:1:2:24:4 effect:TELEPORT dice:10 desc:Teleports you randomly up to 10 squares away. spell:Light Area:1:2:26:4 effect:LIGHT_AREA effect:SPHERE:LIGHT_WEAK:1:10 dice:2d$S expr:S:PLAYER_LEVEL:/ 2 desc:Lights up all squares in a level-dependent area, and hurts desc: all light-sensitive monsters in the area of effect. desc: If you are in a room, the entire room will be lit up as well. spell:Find Traps, Doors & Stairs:3:3:25:2 effect:DETECT_TRAPS effect-yx:22:40 effect:DETECT_DOORS effect-yx:22:40 effect:DETECT_STAIRS effect-yx:22:40 desc:Detects all traps, doors, and stairs in the immediate area. spell:Stinking Cloud:3:2:27:3 effect:BALL:POIS:2 dice:$B expr:B:PLAYER_LEVEL:/ 2 + 10 desc:Shoots a radius-2 poison ball. book:magic book:town:[Conjurings and Tricks]:9:arcane book-graphics:?:R book-properties:100:40:5 to 100 spell:Confuse Monster:5:4:30:4 effect:BOLT_AWARE:MON_CONF dice:5+1d5 desc:Confuse a single monster. spell:Lightning Bolt:5:4:30:4 effect:BEAM:ELEC dice:$Dd6 expr:D:PLAYER_LEVEL:- 5 / 6 + 3 desc:Fires a lightning beam that hurts each monster in its path. spell:Disable Traps, Destroy Doors:5:5:30:6 effect:TOUCH:KILL_DOOR effect:TOUCH:KILL_TRAP desc:Disables traps and destroys doors within a 1-square radius of you. spell:Cure Poison:5:5:35:4 effect:CURE:POISONED desc:Neutralizes poison. spell:Hold Monster:7:5:30:4 effect:BOLT_AWARE:MON_HOLD dice:3+1d5 desc:Prevents a monster from moving. If you attack it, the spell will desc: be released. spell:Teleport Self:7:6:35:5 effect:TELEPORT dice:$B expr:B:PLAYER_LEVEL:* 5 desc:Teleports you randomly within the current level. spell:Spear of Light:7:6:30:5 effect:LINE:LIGHT_WEAK dice:6d8 desc:Fires a beam that lights up each square and hurts each desc: light-sensitive monster in its path. spell:Frost Bolt:7:3:40:6 effect:BOLT_OR_BEAM:COLD:0:-10 dice:$Dd8 expr:D:PLAYER_LEVEL:- 5 / 4 + 5 desc:Fires a frost bolt that always hits its target. desc: Sometimes a beam is fired instead that hurts each monster desc: in its path. desc: The chance to get a beam goes up with your character level. spell:Wonder:7:10:50:5 effect:WONDER dice:$B+1d100 expr:B:PLAYER_LEVEL:/ 5 desc:Invokes a random spell effect. book:magic book:town:[Incantations and Illusions]:9:arcane book-graphics:?:R book-properties:400:40:10 to 100 spell:Remove Hunger:9:7:45:8 effect:NOURISH:INC_TO dice:50 desc:Magically renders you comfortably fed (but not satiated). spell:Lesser Recharging:9:7:75:10 effect:RECHARGE dice:$B expr:B:PLAYER_LEVEL:/ 10 + 2 desc:Adds charges to a stack of wands or staves. desc: Chance of success and number of charges gained increase with your desc: level and decrease with level of wand or staff and number of charges. desc: A failed attempt to recharge destroys one wand or staff from the stack. spell:Turn Stone to Mud:9:7:44:8 effect:LINE:KILL_WALL dice:20+1d30 desc:Produces a beam that destroys the first section of wall it hits, desc: unless it is a permanent wall. Each monster caught in the beam that desc: is susceptible to rock remover takes 20+1d30 points of damage. spell:Fire Bolt:10:3:50:7 effect:BOLT_OR_BEAM:FIRE dice:$Dd8 expr:D:PLAYER_LEVEL:- 5 / 4 + 6 desc:Fires a fire bolt that always hits its target. desc: Sometimes a beam is fired instead that hurts each monster desc: in its path. desc: The chance to get a beam goes up with your character level. spell:Polymorph Other:11:7:45:9 effect:BOLT_STATUS:MON_POLY dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:Attempts to polymorph a single monster. desc: Uniques are not affected. spell:Identify Rune:11:7:25:6 effect:IDENTIFY desc:Reveals an unknown rune on an object. spell:Reveal Monsters:15:6:40:6 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all monsters in the immediate area, for one turn only. spell:Acid Bolt:15:4:50:8 effect:BOLT_OR_BEAM:ACID dice:$Dd8 expr:D:PLAYER_LEVEL:- 5 / 4 + 8 desc:Fires an acid bolt that always hits its target. desc: Sometimes a beam is fired instead that hurts each monster desc: in its path. desc: The chance to get a beam goes up with your character level. spell:Slow Monster:17:9:50:7 effect:BOLT_STATUS:MON_SLOW dice:20 desc:Slows down a monster. book:magic book:town:[Sorcery and Evocations]:6:arcane book-graphics:?:R book-properties:800:40:20 to 100 spell:Frost Ball:19:6:55:8 effect:BALL:COLD:2 dice:$B expr:B:PLAYER_LEVEL:+ 30 desc:Shoots a radius-2 frost ball. spell:Teleport Other:23:12:60:8 effect:BOLT_STATUS:AWAY_ALL dice:$B expr:B:MAX_SIGHT:* 5 desc:Produces a bolt that teleports the first monster in its path desc: up to 100 squares away. spell:Haste Self:25:12:65:10 effect:TIMED_INC:FAST:0:5 dice:$B+d20 expr:B:PLAYER_LEVEL:+ 0 desc:Hastes you (+10 to speed) for a level-dependent duration. spell:Mass Sleep:25:7:50:6 effect:PROJECT_LOS:SLEEP_ALL dice:$B expr:B:PLAYER_LEVEL:* 10 + 500 desc:Attempts to put to sleep each monster within line of sight. desc: Uniques and monsters that resist confusion are not affected. spell:Fire Ball:26:9:65:12 effect:BALL:FIRE:2 dice:$B expr:B:PLAYER_LEVEL:+ 55 desc:Shoots a radius-2 fire ball. spell:Treasure Detection:30:10:70:10 effect:DETECT_ORE effect-yx:22:40 effect:SENSE_GOLD effect-yx:22:40 effect:SENSE_OBJECTS effect-yx:22:40 desc:Detects all treasure in the immediate area. book:magic book:dungeon:[Resistances of Scarabtarices]:5:arcane book-graphics:?:r book-properties:10000:15:40 to 100 spell:Resist Cold:10:5:50:10 effect:TIMED_INC:OPP_COLD dice:20+d20 desc:Grants you resistance to cold for 20+1d20 turns. spell:Resist Fire:10:5:50:10 effect:TIMED_INC:OPP_FIRE dice:20+d20 desc:Grants you resistance to fire for 20+1d20 turns. spell:Resist Poison:25:10:45:20 effect:TIMED_INC:OPP_POIS dice:20+d20 desc:Grants you resistance to poison for 20+1d20 turns. spell:Resistance:28:20:65:30 effect:TIMED_INC:OPP_ACID dice:20+d20 effect:TIMED_INC:OPP_ELEC dice:20+d20 effect:TIMED_INC:OPP_COLD dice:20+d20 effect:TIMED_INC:OPP_FIRE dice:20+d20 effect:TIMED_INC:OPP_POIS dice:20+d20 desc:Grants you resistance to acid, cold, fire, lightning, and poison for desc: 20+1d20 turns. spell:Shield:32:24:75:30 effect:TIMED_INC:SHIELD dice:30+d20 desc:Grants you +50 to AC for 30+1d20 turns. book:magic book:dungeon:[Raal's Tome of Destruction]:7:arcane book-graphics:?:r book-properties:20000:15:50 to 100 spell:Shock Wave:16:5:40:6 effect:BALL:SOUND:2 dice:$B expr:B:PLAYER_LEVEL:+ 10 desc:Shoots a radius-2 sound ball. desc: Apart from doing sound damage, this also has a chance to stun desc: each monster in the area of effect. spell:Explosion:20:10:50:10 effect:BALL:SHARD:2 dice:$B expr:B:PLAYER_LEVEL:* 2 + 20 desc:Shoots a radius-2 shards ball. spell:Cloud Kill:20:5:50:8 effect:BALL:POIS:3 dice:$B expr:B:PLAYER_LEVEL:/ 2 + 40 desc:Shoots a radius-3 poison ball. spell:Acid Ball:20:7:70:20 effect:BALL:ACID:2 dice:$B expr:B:PLAYER_LEVEL:+ 40 desc:Shoots a radius-2 acid ball. spell:Ice Storm:27:11:75:24 effect:BALL:ICE:3 dice:$B expr:B:PLAYER_LEVEL:* 2 + 50 desc:Shoots a radius-3 cold ball. spell:Meteor Swarm:30:14:85:34 effect:SWARM:METEOR:1 dice:$B+m$M expr:B:PLAYER_LEVEL:/ 2 + 30 expr:M:PLAYER_LEVEL:/ 20 + 2 desc:Shoots a swarm of 3 or 4 meteors. desc: Meteors will travel until hitting a wall, a monster, desc: or reaching the target location. desc: Meteors will explode as a radius-1 ball that does unresistable desc: damage to each monster in its area of effect. desc: If this kills the monster that blocked the path to the target desc: location, the next meteor may continue to find another target. spell:Rift:35:20:60:25 effect:BEAM:GRAVITY dice:40+$Dd7 expr:D:PLAYER_LEVEL:+ 0 desc:Fires a gravity beam that hurts each monster in its path desc: and has a chance of teleporting it away. book:magic book:dungeon:[Mordenkainen's Escapes]:5:arcane book-graphics:?:r book-properties:30000:15:60 to 100 spell:Door Creation:13:9:40:12 effect:TOUCH:MAKE_DOOR desc:A door is created on each empty floor space that is directly desc: adjacent to you. These doors are closed, but not locked. spell:Stair Creation:24:20:50:20 effect:CREATE_STAIRS desc:A stair (going up or down, chosen at random) is created on the space desc: where you are standing. This will destroy any terrain feature that desc: was there before. It will also destroy all items currently on the desc: floor where the spell is cast. spell:Teleport Level:28:17:65:20 effect:TELEPORT_LEVEL desc:Teleports you 1 level up or 1 level down (chosen at random). desc: This spell may have no effect when the forced descent option is set. spell:Word of Recall:30:25:75:15 effect:RECALL desc:Teleports you from the dungeon to the town or from the town to the desc: deepest level you have visited in the dungeon. desc: The recall effect is not immediate; it is delayed by 14+1d20 turns. desc: During that delay, the spell can be canceled by invoking the spell desc: of recall again. desc: This spell has no effect when the option to restrict the use of desc: recall is set, unless Morgoth is dead. spell:Rune of Protection:36:60:70:40 effect:GLYPH:WARDING desc:Inscribes a glyph of warding beneath you. desc: Summoned monsters can't appear on the glyph. desc: If a monster attempts to move onto the glyph or melee you while you desc: are standing on the glyph, it must first succeed in breaking the glyph. desc: Higher level monsters are more likely to break the glyph. desc: The glyph will remain where it is, until a monster succeeds in desc: breaking it, or until you leave the level. book:magic book:dungeon:[Tenser's Transformations]:2:arcane book-graphics:?:r book-properties:50000:15:70 to 100 spell:Greater Recharging:30:30:95:100 effect:RECHARGE dice:$B expr:B:PLAYER_LEVEL:/ 5 + 5 desc:Adds charges to a stack of wands or staves. desc: Chance of success and number of charges gained increase with your desc: level and decrease with level of wand or staff and number of charges, desc: but are overall much better than for the spell Lesser Recharging. desc: A failed attempt to recharge destroys one wand or staff from the stack. spell:Elemental Brand:32:60:95:120 effect:BRAND_AMMO desc:Brands one stack of ammunition with fire, cold, or poison desc: (selected at random) and at the same time attempts to improve desc: the to-hit bonus and the to-dam bonus of the same ammunition. desc: The spell has no effect if the ammunition is already branded, has a desc: slay, is broken, or is cursed. book:magic book:dungeon:[Kelek's Grimoire of Power]:8:arcane book-graphics:?:r book-properties:90000:10:90 to 100 spell:Earthquake:20:18:60:20 effect:EARTHQUAKE:NONE:10 desc:Causes a 10-square radius earthquake around you. desc: Earthquakes may damage monsters and destroy items in some desc: squares in the area of effect. desc: Artifacts will not be destroyed by this spell. desc: This spell has no effect when used in the town. spell:Bedlam:25:15:60:24 effect:BALL:MON_CONF:4 dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:Shoots a radius-4 confusion ball that doesn't cause physical desc: damage but has a chance to confuse each monster in the area of effect. desc: Uniques or monsters that resist confusion are not affected. spell:Rend Soul:25:15:80:30 effect:BOLT_OR_BEAM:NETHER:0:-20 dice:11d$S expr:S:PLAYER_LEVEL:+ 0 desc:Fires a nether bolt that always hits its target. Does desc: not affect undead. desc: Sometimes a beam is fired instead that hurts each monster desc: in its path. desc: The chance to get a beam goes up with your character level. spell:Banishment:30:45:95:25 effect:BANISH desc:Removes all monsters represented by a chosen symbol from the level. desc: Uniques are not affected. desc: You take 1d4 points of damage for every monster removed. spell:Word of Destruction:33:21:80:35 effect:DESTRUCTION:LIGHT:15 desc:Destroys everything in a 15-square radius circle around you. desc: All monsters, objects, and terrain features in the area of desc: effect are destroyed, except stairs and permanent walls. desc: You will also be blinded for 10+1d10 turns, unless you desc: have resistance to blindness or light. desc: This spell has no effect when used in the town. spell:Mass Banishment:35:75:90:100 effect:MASS_BANISH desc:Removes all monsters within 20 squares of you. desc: Uniques are not affected. desc: You take 1d3 points of damage for every monster removed. spell:Chaos Strike:38:15:90:40 effect:BOLT_OR_BEAM:CHAOS dice:13d$S expr:S:PLAYER_LEVEL:+ 0 desc:Fires a chaos bolt that always hits its target. desc: Sometimes a beam is fired instead that hurts each monster desc: in its path. desc: The chance to get a beam goes up with your character level. spell:Mana Storm:42:16:95:200 effect:BALL:MANA:3 dice:$B expr:B:PLAYER_LEVEL:* 2 + 300 desc:Shoots a radius-3 mana ball that does unresistable desc: damage to each monster in its area of effect. ############### PRIEST ############### name:Priest stats:-1:-3:3:-1:1 skill-disarm-phys:25:12 skill-disarm-magic:25:12 skill-device:30:10 skill-save:32:12 skill-stealth:2:0 skill-search:10:14 skill-melee:48:20 skill-shoot:35:20 skill-throw:35:20 skill-dig:0:0 hitdie:2 exp:20 max-attacks:4 min-weight:35 strength-multiplier:3 equip:food:Ration of Food:1:3:none equip:light:Wooden Torch:1:3:none equip:hafted:Mace:1:1:none equip:potion:Cure Serious Wounds:2:2:none equip:scroll:Word of Recall:1:1:birth_no_recall player-flags:BLESS_WEAPON | ZERO_FAIL title:Believer title:Acolyte title:Adept title:Evangelist title:Priest title:Curate title:Canon title:Bishop title:Prophet title:Patriarch magic:1:350:9 book:prayer book:town:[Beginners Handbook]:7:divine book-graphics:?:G book-properties:25:40:1 to 100 equip:prayer book:[Beginners Handbook]:1:1:none spell:Detect Evil:1:1:10:4 effect:DETECT_EVIL effect-yx:22:40 desc:Detects all evil monsters in the immediate area, desc: for one turn only. spell:Cure Light Wounds:1:2:15:4 effect:HEAL_HP dice:15+m15 effect:CURE:BLIND effect:TIMED_DEC:CUT dice:20 effect:TIMED_DEC:CONFUSED dice:20 desc:Cures 15% of your wounds (min 15hp) and heals 20 points worth of cuts. spell:Bless:1:2:20:4 effect:TIMED_INC:BLESSED dice:12+d12 desc:Blesses you, giving a bonus of +5 to AC and +10 to-hit, for 12+1d12 turns. spell:Remove Fear:1:2:5:4 effect:CURE:AFRAID desc:Removes fear. spell:Call Light:3:2:25:1 effect:LIGHT_AREA effect:SPHERE:LIGHT_WEAK:1:10 dice:2d$S expr:S:PLAYER_LEVEL:/ 2 desc:Lights up all squares in a level-dependent area, and hurts desc: all light-sensitive monsters in the area of effect. desc: If you are in a room, the entire room will be lit up as well. spell:Slow Poison:3:3:28:4 effect:TIMED_DEC:POISONED:0:2 desc:Halves the remaining duration of any current poisoning. book:prayer book:town:[Words of Wisdom]:8:divine book-graphics:?:G book-properties:100:40:5 to 100 spell:Scare Monster:5:4:29:3 effect:BOLT_AWARE:TURN_ALL dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:Attempts to scare a single monster for a level-dependent duration. desc: Uniques and monsters that resist fear are not affected. spell:Portal:5:4:30:4 effect:TELEPORT dice:$B expr:B:PLAYER_LEVEL:* 3 desc:Teleports you randomly over a short distance. spell:Cure Serious Wounds:5:4:32:4 effect:HEAL_HP dice:25+m20 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED desc:Cures 20% of your wounds (min 25hp) and heals all cut damage. spell:Chant:5:5:34:4 effect:TIMED_INC:BLESSED dice:24+d24 desc:Blesses you, giving a bonus of +5 to AC and +10 to-hit, for 24+1d24 desc: turns. spell:Sanctuary:7:5:36:3 effect:TOUCH_AWARE:SLEEP_ALL dice:$B expr:B:PLAYER_LEVEL:* 10 + 500 desc:Attempts to put to sleep each monster directly adjacent to you. desc: Uniques and monsters that resist sleep are not affected. spell:Remove Hunger:7:5:38:4 effect:NOURISH:INC_TO dice:50 desc:Magically renders you comfortably fed (but not satiated). spell:Remove Curse:7:6:38:5 effect:REMOVE_CURSE dice:20+d20 desc:Attempts to remove a curse from an item. spell:Resist Heat and Cold:7:7:38:5 effect:TIMED_INC:OPP_COLD dice:10+d10 effect:TIMED_INC:OPP_FIRE dice:10+d10 desc:Gives you temporary resistance to cold and fire, for 10+1d10 turns each. book:prayer book:town:[Chants and Blessings]:9:divine book-graphics:?:G book-properties:400:40:10 to 100 spell:Neutralize Poison:9:6:38:4 effect:CURE:POISONED desc:Neutralizes poison. spell:Orb of Draining:9:7:40:4 effect:BALL:HOLY_ORB:2:30 dice:$B+3d6 expr:B:PLAYER_LEVEL:* 3 / 2 desc:Shoots a radius-2 or radius-3 ball that does unresistable desc: damage to each monster in its area of effect. desc: Evil monsters take double damage. desc: All cursed items in the area of effect are destroyed. desc: The bigger area of effect is attained at character level 30. spell:Cure Critical Wounds:9:7:38:4 effect:HEAL_HP dice:30+m25 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA desc:Cures 25% of your wounds (min 30hp) and heals all cut damage, poison, desc: amnesia and stunning. spell:Sense Invisible:11:8:42:4 effect:TIMED_INC:SINVIS dice:24+d24 desc:Enables you to see invisible monsters for 24+1d24 turns. spell:Protection from Evil:11:8:42:4 effect:TIMED_INC:PROTEVIL dice:$B+d25 expr:B:PLAYER_LEVEL:* 3 desc:Protects you from evil for a level-dependent duration: desc: all melee attacks by evil monsters have a chance to be repelled, desc: unless the monster's level is higher than your character level. spell:Earthquake:11:9:55:5 effect:EARTHQUAKE:NONE:10 desc:Causes a 10-square radius earthquake around you. desc: Earthquakes may damage monsters and destroy items in some desc: squares in the area of effect. desc: Artifacts will not be destroyed by this prayer. desc: This prayer has no effect when used in the town. spell:Sense Surroundings:13:10:45:4 effect:MAP_AREA dice:$Dd$S expr:D:PLAYER_LEVEL:/ 30 + 1 * 22 expr:S:PLAYER_LEVEL:/ 30 + 1 * 44 desc:Maps the nearby area. spell:Cure Mortal Wounds:13:11:45:4 effect:HEAL_HP dice:50+m30 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA desc:Cures 30% of your wounds (min 50hp), cures all stunning and heals all desc: cut damage, poison and amnesia. spell:Turn Undead:15:12:50:5 effect:PROJECT_LOS_AWARE:TURN_UNDEAD dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:Attempts to scare each undead monster within line of sight, desc: causing it to flee in terror for a level-dependent duration. book:prayer book:town:[Exorcism and Dispelling]:6:divine book-graphics:?:G book-properties:800:40:20 to 100 spell:Prayer:15:14:50:5 effect:TIMED_INC:BLESSED dice:48+d48 desc:Blesses you, giving a bonus of +5 to AC and +10 to-hit, for 48+1d48 turns. spell:Dispel Undead:17:14:55:7 effect:PROJECT_LOS_AWARE:DISP_UNDEAD dice:d$S expr:S:PLAYER_LEVEL:* 3 desc:Inflicts unresistable damage on each undead monster within line of sight. spell:Heal:21:16:60:7 effect:HEAL_HP dice:300+m35 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA desc:Cures 35% of your max hp (min 300), cures all stunning and heals all cut desc: damage, poison and amnesia. spell:Dispel Evil:25:20:70:12 effect:PROJECT_LOS_AWARE:DISP_EVIL dice:d$S expr:S:PLAYER_LEVEL:* 3 desc:Inflicts unresistable damage on each evil monster within line of sight. spell:Glyph of Warding:33:55:90:15 effect:GLYPH:WARDING desc:Inscribes a glyph of warding beneath you. desc: Summoned monsters can't appear on the glyph. desc: If a monster attempts to move onto the glyph or melee you while you desc: are standing on the glyph, it must first succeed in breaking the glyph. desc: Higher level monsters are more likely to break the glyph. desc: The glyph will remain where it is, until a monster succeeds in desc: breaking it, or until you leave the level. spell:Holy Word:39:32:95:20 effect:PROJECT_LOS_AWARE:DISP_EVIL dice:d$S expr:S:PLAYER_LEVEL:* 4 effect:HEAL_HP dice:1000 effect:CURE:AFRAID effect:CURE:POISONED effect:CURE:STUN effect:CURE:CUT desc:Inflicts unresistable damage on each evil monster within line of sight, desc: cures 1000 points of damage, cures all stunning, heals all cut damage, desc: neutralizes poison, and removes fear. book:prayer book:dungeon:[Ethereal Openings]:6:divine book-graphics:?:g book-properties:10000:15:40 to 100 spell:Blink:3:3:50:6 effect:TELEPORT dice:10 desc:Teleports you randomly up to 10 squares away. spell:Teleport Self:10:10:50:8 effect:TELEPORT dice:$B expr:B:PLAYER_LEVEL:* 8 desc:Teleports you randomly within the current level. spell:Teleport Other:20:20:80:16 effect:BOLT_STATUS:AWAY_ALL dice:$B expr:B:MAX_SIGHT:* 5 desc:Produces a bolt that teleports the first monster in its path desc: up to 100 squares away. spell:Teleport Level:30:40:75:133 effect:TELEPORT_LEVEL desc:Teleports you 1 level up or 1 level down (chosen at random). desc: This spell has no effect when the option to restrict the use of desc: stairs and recall is set. spell:Word of Recall:35:50:75:11 effect:RECALL desc:Teleports you from the dungeon to the town or from the town to the desc: deepest level you have visited in the dungeon. desc: The recall effect is not immediate; it is delayed by 14+1d20 turns. desc: During that delay, the prayer can be canceled by invoking the prayer desc: of recall again. desc: This prayer has no effect when the option to restrict the use of desc: stairs and recall is set, unless Morgoth is dead. spell:Alter Reality:40:60:75:250 effect:ALTER_REALITY desc:The current level will be discarded and a new dungeon level (on the desc: same dungeon depth) will be generated. This has exactly the same desc: side effects as leaving and re-entering the level through a stair, desc: except that you won't start on a square with a stair. book:prayer book:dungeon:[Godly Insights]:5:divine book-graphics:?:g book-properties:20000:15:50 to 100 spell:Detect Monsters:3:3:50:2 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all non-invisible monsters in the immediate area, desc: for one turn only. spell:Detection:10:10:80:20 effect:DETECT_TRAPS effect-yx:22:40 effect:DETECT_DOORS effect-yx:22:40 effect:DETECT_STAIRS effect-yx:22:40 effect:DETECT_ORE effect-yx:22:40 effect:SENSE_GOLD effect-yx:22:40 effect:SENSE_OBJECTS effect-yx:22:40 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all treasure, objects and monsters in the immediate area. spell:Perception:20:20:80:20 effect:IDENTIFY desc:Reveals an unknown rune on an object. spell:Probing:25:40:80:150 effect:PROBE desc:Probes each monster within line of sight, giving information on the desc: current hit points of the monster and many of its characteristics desc: and abilities. spell:Clairvoyance:35:50:80:230 effect:LIGHT_LEVEL desc:Lights up, maps out, and senses all objects on the complete current desc: dungeon level. book:prayer book:dungeon:[Purifications and Healing]:5:divine book-graphics:?:g book-properties:30000:15:60 to 100 spell:Cure Serious Wounds:15:5:50:25 effect:HEAL_HP dice:25+m20 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED desc:Cures 20% of your wounds (min 25hp) and heals all cut damage. spell:Cure Mortal Wounds:17:7:60:45 effect:HEAL_HP dice:50+m30 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA desc:Cures 30% of your wounds (min 50hp), cures all stunning and heals all desc: cut damage, poison and amnesia. spell:Healing:30:50:80:130 effect:HEAL_HP dice:2000 effect:CURE:STUN effect:CURE:CUT desc:Cures 2000 points of damage, cures all stunning and heals all cut damage. spell:Restoration:35:70:90:230 effect:RESTORE_STAT:STR effect:RESTORE_STAT:INT effect:RESTORE_STAT:WIS effect:RESTORE_STAT:DEX effect:RESTORE_STAT:CON desc:Restores to maximum all stats that are currently below maximum. spell:Remembrance:35:70:90:250 effect:RESTORE_EXP desc:Restores experience points to maximum if it is currently below maximum. book:prayer book:dungeon:[Holy Infusions]:6:divine book-graphics:?:g book-properties:50000:15:70 to 100 spell:Unbarring Ways:5:6:50:40 effect:TOUCH:KILL_DOOR effect:TIMED_INC:TRAPSAFE dice:10+d10 desc:Destroys all doors within a 1-square radius of you and renders you safe desc: from traps for a short while. spell:Recharging:15:20:80:25 effect:RECHARGE dice:$B expr:B:PLAYER_LEVEL:/ 5 + 2 desc:Adds charges to a stack of wands or staves. desc: Chance of success and number of charges gained increase with your desc: level and decrease with level of wand or staff and number of charges. desc: A failed attempt to recharge destroys one wand or staff from the stack. spell:Dispel Curse:25:40:80:160 effect:REMOVE_CURSE dice:$B+d50 expr:B:PLAYER_LEVEL:+ 0 desc:Strongly attempts to remove a curse from an item. spell:Enchant Weapon:35:50:80:230 effect:ENCHANT:TOBOTH dice:1d4 desc:Attempts to improve the to-hit bonus and the to-dam bonus of a weapon. spell:Enchant Armour:37:60:85:250 effect:ENCHANT:TOAC dice:1+1d3 desc:Attempts to improve the armour class bonus of a piece of armour. spell:Elemental Brand:45:95:85:250 effect:BRAND_WEAPON desc:Brands the currently wielded melee weapon with fire (50%) or cold (50%), desc: and at the same time attempts to improve the to-hit bonus and the desc: to-dam bonus of the same weapon. desc: The prayer has no effect if the weapon is an artifact or ego item, desc: is already branded, has a slay, is broken, or is cursed. book:prayer book:dungeon:[Wrath of God]:5:divine book-graphics:?:g book-properties:90000:10:90 to 100 spell:Dispel Undead:15:7:70:25 effect:PROJECT_LOS_AWARE:DISP_UNDEAD dice:d$S expr:S:PLAYER_LEVEL:* 4 desc:Inflicts unresistable damage on each undead monster within line of sight. spell:Dispel Evil:20:10:75:60 effect:PROJECT_LOS_AWARE:DISP_EVIL dice:d$S expr:S:PLAYER_LEVEL:* 4 desc:Inflicts unresistable damage on each evil monster within line of sight. spell:Banish Evil:25:25:80:250 effect:PROJECT_LOS_AWARE:AWAY_EVIL dice:100 desc:Teleports away each evil monster within line of sight. spell:Word of Destruction:35:35:80:115 effect:DESTRUCTION:LIGHT:15 desc:Destroys everything in a 15-square radius circle around you. desc: All monsters, objects, and terrain features in the area of desc: effect are destroyed, except stairs and permanent walls. desc: You will also be blinded for 10+1d10 turns, unless you desc: have resistance to blindness or light. desc: This prayer has no effect when used in the town. spell:Annihilation:45:60:75:250 effect:BOLT:MON_DRAIN dice:200 desc:Inflicts 200 points of damage on a single monster that is not desc: undead, a demon, an elemental, a golem, or a vortex. ############### ROGUE ############### name:Rogue stats:0:1:-3:3:-1 skill-disarm-phys:45:20 skill-disarm-magic:45:20 skill-device:32:10 skill-save:28:10 skill-stealth:3:1 skill-search:20:16 skill-melee:60:40 skill-shoot:66:30 skill-throw:66:30 skill-dig:0:0 hitdie:6 exp:25 max-attacks:5 min-weight:30 strength-multiplier:4 equip:food:Ration of Food:1:3:none equip:light:Wooden Torch:1:3:none equip:sword:Dagger:1:1:none equip:soft armour:Soft Leather Armour:1:1:none equip:scroll:Word of Recall:1:1:birth_no_recall player-flags:CHOOSE_SPELLS title:Vagabond title:Cutpurse title:Footpad title:Robber title:Burglar title:Filcher title:Sharper title:Rogue title:Thief title:Master Thief magic:5:350:9 book:magic book:town:[Magic for Beginners]:6:arcane equip:magic book:[Magic for Beginners]:1:1:none spell:Detect Monsters:5:1:50:1 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all non-invisible monsters in the immediate area, desc: for one turn only. spell:Phase Door:7:2:55:1 effect:TELEPORT dice:10 desc:Teleports you randomly up to 10 squares away. spell:Light Area:9:3:60:1 effect:LIGHT_AREA effect:SPHERE:LIGHT_WEAK:1:10 dice:2d$S expr:S:PLAYER_LEVEL:/ 2 desc:Lights up all squares in a level-dependent area, and hurts desc: all light-sensitive monsters in the area of effect. desc: If you are in a room, the entire room will be lit up as well. spell:Object Detection:10:3:60:1 effect:DETECT_ORE effect-yx:22:40 effect:DETECT_GOLD effect-yx:22:40 effect:DETECT_OBJECTS effect-yx:22:40 desc:Detects all objects in the immediate area. spell:Detect Stairs:8:3:50:1 effect:DETECT_STAIRS dice:44d60 desc:Detects all stairs in a wide area. spell:Stinking Cloud:21:12:50:10 effect:BALL:POIS:2 dice:$B expr:B:PLAYER_LEVEL:/ 2 + 10 desc:Shoots a radius-2 poison ball. book:magic book:town:[Conjurings and Tricks]:7:arcane spell:Confuse Monster:15:6:75:1 effect:BOLT_AWARE:MON_CONF dice:5+1d5 desc:Confuse a single monster. spell:Disable Traps, Destroy Doors:14:7:60:2 effect:TOUCH:KILL_DOOR effect:TOUCH:KILL_TRAP desc:Disables traps and destroys doors within a 1-square radius of you. spell:Cure Poison:21:9:90:1 effect:CURE:POISONED desc:Neutralizes poison. spell:Hold Monster:19:8:85:1 effect:BOLT_AWARE:MON_HOLD dice:3+1d5 desc:Prevents a monster from moving. If you attack it, the spell will desc: be released. spell:Teleport Self:22:9:50:1 effect:TELEPORT dice:$B expr:B:PLAYER_LEVEL:* 5 desc:Teleports you randomly within the current level. spell:Spear of Light:23:10:95:1 effect:LINE:LIGHT_WEAK dice:6d8 desc:Fires a beam that lights up each square and hurts each desc: light-sensitive monster in its path. spell:Wonder:20:10:70:20 effect:WONDER dice:$B+1d100 expr:B:PLAYER_LEVEL:/ 5 desc:Invokes a random spell effect. book:magic book:town:[Incantations and Illusions]:6:arcane spell:Remove Hunger:25:12:95:1 effect:NOURISH:INC_TO dice:50 desc:Magically renders you comfortably fed (but not satiated). spell:Lesser Recharging:27:15:99:1 effect:RECHARGE dice:$B expr:B:PLAYER_LEVEL:/ 10 + 2 desc:Adds charges to a stack of wands or staves. desc: Chance of success and number of charges gained increase with your desc: level and decrease with level of wand or staff and number of charges. desc: A failed attempt to recharge destroys one wand or staff from the stack. spell:Turn Stone to Mud:24:11:70:1 effect:LINE:KILL_WALL dice:20+1d30 desc:Produces a beam that destroys the first section of wall it hits, desc: unless it is a permanent wall. Each monster caught in the beam that desc: is susceptible to rock remover takes 20+1d30 points of damage. spell:Identify Rune:18:18:60:2 effect:IDENTIFY desc:Reveals an unknown rune on an object. spell:Reveal Monsters:20:11:50:4 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all monsters in the immediate area, for one turn only. spell:Slow Monster:28:20:70:2 effect:BOLT_STATUS:MON_SLOW dice:20 desc:Slows down a monster. book:magic book:town:[Sorcery and Evocations]:3:arcane spell:Teleport Other:31:25:70:3 effect:BOLT_STATUS:AWAY_ALL dice:$B expr:B:MAX_SIGHT:* 5 desc:Produces a bolt that teleports the first monster in its path desc: up to 100 squares away. spell:Haste Self:32:25:70:6 effect:TIMED_INC:FAST:0:5 dice:$B+d20 expr:B:PLAYER_LEVEL:+ 0 desc:Hastes you (+10 to speed) for a level-dependent duration. spell:Mass Sleep:24:15:80:10 effect:PROJECT_LOS:SLEEP_ALL dice:$B expr:B:PLAYER_LEVEL:* 10 + 500 desc:Attempts to put to sleep each monster within line of sight. desc: Uniques and monsters that resist confusion are not affected. book:magic book:dungeon:[Resistances of Scarabtarices]:5:arcane spell:Resist Cold:16:12:50:40 effect:TIMED_INC:OPP_COLD dice:20+d20 desc:Grants you resistance to cold for 20+1d20 turns. spell:Resist Fire:19:12:50:40 effect:TIMED_INC:OPP_FIRE dice:20+d20 desc:Grants you resistance to fire for 20+1d20 turns. spell:Resist Poison:30:25:75:60 effect:TIMED_INC:OPP_POIS dice:20+d20 desc:Grants you resistance to poison for 20+1d20 turns. spell:Resistance:31:30:85:80 effect:TIMED_INC:OPP_ACID dice:20+d20 effect:TIMED_INC:OPP_ELEC dice:20+d20 effect:TIMED_INC:OPP_COLD dice:20+d20 effect:TIMED_INC:OPP_FIRE dice:20+d20 effect:TIMED_INC:OPP_POIS dice:20+d20 desc:Grants you resistance to acid, cold, fire, lightning, and poison for desc: 20+1d20 turns. spell:Shield:34:20:75:80 effect:TIMED_INC:SHIELD dice:30+d20 desc:Grants you +50 to AC for 30+1d20 turns. book:magic book:dungeon:[Raal's Tome of Destruction]:2:arcane spell:Shock Wave:35:25:80:50 effect:BALL:SOUND:2 dice:$B expr:B:PLAYER_LEVEL:+ 10 desc:Shoots a radius-2 sound ball. desc: Apart from doing sound damage, this also has a chance to stun desc: each monster in the area of effect. spell:Cloud Kill:25:20:60:15 effect:BALL:POIS:3 dice:$B expr:B:PLAYER_LEVEL:/ 2 + 40 desc:Shoots a radius-3 poison ball. book:magic book:dungeon:[Mordenkainen's Escapes]:4:arcane spell:Door Creation:17:7:30:15 effect:TOUCH:MAKE_DOOR desc:A door is created on each empty floor space that is directly desc: adjacent to you. These doors are closed, but not locked. spell:Stair Creation:25:12:40:25 effect:CREATE_STAIRS desc:A stair (going up or down, chosen at random) is created on the space desc: where you are standing. This will destroy any terrain feature that desc: was there before. It will also destroy all items currently on the desc: floor where the spell is cast. spell:Teleport Level:25:20:60:20 effect:TELEPORT_LEVEL desc:Teleports you 1 level up or 1 level down (chosen at random). desc: This spell has no effect when the option to restrict the use of desc: stairs and recall is set. spell:Word of Recall:36:40:80:18 effect:RECALL desc:Teleports you from the dungeon to the town or from the town to the desc: deepest level you have visited in the dungeon. desc: The recall effect is not immediate; it is delayed by 14+1d20 turns. desc: During that delay, the spell can be canceled by invoking the spell desc: of recall again. desc: This spell has no effect when the option to restrict the use of desc: stairs and recall is set, unless Morgoth is dead. book:magic book:dungeon:[Tenser's Transformations]:6:arcane spell:Heroism:26:15:30:40 effect:HEAL_HP dice:10 effect:CURE:AFRAID effect:TIMED_INC:HERO dice:25+d25 desc:Cures 10 points of damage, removes fear and grants you heroism desc: (resistance to fear, and a bonus of +12 to-hit) for 25+1d25 turns. spell:Berserker:28:20:60:60 effect:HEAL_HP dice:30 effect:CURE:AFRAID effect:TIMED_INC:SHERO dice:25+d25 desc:Cures 30 points of damage, removes fear, and grants you berserk desc: strength (resistance to fear, a bonus of +24 to-hit, and a penalty desc: of -10 to AC) for 25+1d25 turns. spell:Enchant Armor:31:50:95:90 effect:ENCHANT:TOAC dice:$B+1d3 expr:B:PLAYER_LEVEL:/ 20 - 1 desc:Attempts to improve the armour class bonus of a piece of armour. spell:Enchant Weapon:33:55:90:90 effect:ENCHANT:TOBOTH dice:$B+1d4 expr:B:PLAYER_LEVEL:/ 20 - 1 desc:Attempts to improve the to-hit bonus and the to-dam bonus of a weapon. spell:Greater Recharging:35:40:95:100 effect:RECHARGE dice:$B expr:B:PLAYER_LEVEL:/ 5 + 5 desc:Adds charges to a stack of wands or staves. desc: Chance of success and number of charges gained increase with your desc: level and decrease with level of wand or staff and number of charges, desc: but are overall much better than for the spell Lesser Recharging. desc: A failed attempt to recharge destroys one wand or staff from the stack. spell:Elemental Brand:37:60:80:120 effect:BRAND_AMMO desc:Brands one stack of ammunition with fire, cold, or poison desc: (selected at random) and at the same time attempts to improve desc: the to-hit bonus and the to-dam bonus of the same ammunition. desc: The spell has no effect if the ammunition is already branded, has a desc: slay, is broken, or is cursed. book:magic book:dungeon:[Kelek's Grimoire of Power]:1:arcane spell:Bedlam:29:20:70:20 effect:BALL:MON_CONF:4 dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:Shoots a radius-4 confusion ball that doesn't cause physical desc: damage but has a chance to confuse each monster in the area of effect. desc: Uniques or monsters that resist confusion are not affected. ############### RANGER ############### name:Ranger stats:0:2:-2:1:-1 skill-disarm-phys:30:13 skill-disarm-magic:20:13 skill-device:32:10 skill-save:28:10 skill-stealth:3:0 skill-search:15:15 skill-melee:56:30 skill-shoot:72:45 skill-throw:72:45 skill-dig:0:0 hitdie:4 exp:30 max-attacks:5 min-weight:35 strength-multiplier:4 equip:food:Ration of Food:1:3:none equip:light:Wooden Torch:1:3:none equip:sword:Dagger:1:1:none equip:bow:Short Bow:1:1:none equip:arrow:Arrow:15:20:none equip:scroll:Word of Recall:1:1:birth_no_recall player-flags:FAST_SHOT | CHOOSE_SPELLS title:Runner title:Strider title:Scout title:Courser title:Tracker title:Guide title:Explorer title:Pathfinder title:Ranger title:Ranger Lord magic:3:400:9 book:magic book:town:[Magic for Beginners]:7:arcane equip:magic book:[Magic for Beginners]:1:1:none spell:Magic Missile:3:1:30:1 effect:BOLT_OR_BEAM:MISSILE:0:-10 dice:$Dd4 expr:D:PLAYER_LEVEL:- 1 / 5 + 3 desc:Fires a magic missile that always hits its target and does desc: unresistable damage. desc: Sometimes a beam is fired instead that hurts each monster desc: in its path. desc: The chance to get a beam goes up with your character level. spell:Detect Monsters:3:2:35:2 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all non-invisible monsters in the immediate area, desc: for one turn only. spell:Phase Door:3:2:35:2 effect:TELEPORT dice:10 desc:Teleports you randomly up to 10 squares away. spell:Light Area:5:3:35:1 effect:LIGHT_AREA effect:SPHERE:LIGHT_WEAK:1:10 dice:2d$S expr:S:PLAYER_LEVEL:/ 2 desc:Lights up all squares in a level-dependent area, and hurts desc: all light-sensitive monsters in the area of effect. desc: If you are in a room, the entire room will be lit up as well. spell:Cure Light Wounds:5:3:40:1 effect:HEAL_HP dice:15+m15 effect:CURE:BLIND effect:TIMED_DEC:CUT dice:20 effect:TIMED_DEC:CONFUSED dice:20 desc:Cures 15% of your wounds (min 15hp) and heals 20 points worth of cuts. spell:Detect Stairs:5:4:45:2 effect:DETECT_STAIRS dice:44d60 desc:Detects all stairs in a wide area. spell:Stinking Cloud:7:5:40:3 effect:BALL:POIS:2 dice:$B expr:B:PLAYER_LEVEL:/ 2 + 10 desc:Shoots a radius-2 poison ball. book:magic book:town:[Conjurings and Tricks]:9:arcane spell:Confuse Monster:7:6:40:2 effect:BOLT_AWARE:MON_CONF dice:5+1d5 desc:Confuse a single monster. spell:Lightning Bolt:9:7:40:3 effect:BEAM:ELEC dice:$Dd6 expr:D:PLAYER_LEVEL:- 5 / 6 + 3 desc:Fires a lightning beam that hurts each monster in its path. spell:Disable Traps, Destroy Doors:9:8:45:3 effect:TOUCH:KILL_DOOR effect:TOUCH:KILL_TRAP desc:Disables traps and destroys doors within a 1-square radius of you. spell:Cure Poison:11:9:45:3 effect:CURE:POISONED desc:Neutralizes poison. spell:Hold Monster:11:8:40:3 effect:BOLT_AWARE:MON_HOLD dice:3+1d5 desc:Prevents a monster from moving. If you attack it, the spell will desc: be released. spell:Teleport Self:13:10:45:3 effect:TELEPORT dice:$B expr:B:PLAYER_LEVEL:* 5 desc:Teleports you randomly within the current level. spell:Spear of Light:13:11:55:4 effect:LINE:LIGHT_WEAK dice:6d8 desc:Fires a beam that lights up each square and hurts each desc: light-sensitive monster in its path. spell:Frost Bolt:15:12:50:4 effect:BOLT_OR_BEAM:COLD:0:-10 dice:$Dd8 expr:D:PLAYER_LEVEL:- 5 / 4 + 5 desc:Fires a frost bolt that always hits its target. desc: Sometimes a beam is fired instead that hurts each monster desc: in its path. desc: The chance to get a beam goes up with your character level. spell:Wonder:15:18:80:10 effect:WONDER dice:$B+1d100 expr:B:PLAYER_LEVEL:/ 5 desc:Invokes a random spell effect. book:magic book:town:[Incantations and Illusions]:9:arcane spell:Remove Hunger:17:17:55:3 effect:NOURISH:INC_TO dice:50 desc:Magically renders you comfortably fed (but not satiated). spell:Lesser Recharging:29:17:90:4 effect:RECHARGE dice:$B expr:B:PLAYER_LEVEL:/ 10 + 2 desc:Adds charges to a stack of wands or staves. desc: Chance of success and number of charges gained increase with your desc: level and decrease with level of wand or staff and number of charges. desc: A failed attempt to recharge destroys one wand or staff from the stack. spell:Turn Stone to Mud:15:13:50:4 effect:LINE:KILL_WALL dice:20+1d30 desc:Produces a beam that destroys the first section of wall it hits, desc: unless it is a permanent wall. Each monster caught in the beam that desc: is susceptible to rock remover takes 20+1d30 points of damage. spell:Fire Bolt:25:20:60:3 effect:BOLT_OR_BEAM:FIRE dice:$Dd8 expr:D:PLAYER_LEVEL:- 5 / 4 + 6 desc:Fires a fire bolt that always hits its target. desc: Sometimes a beam is fired instead that hurts each monster desc: in its path. desc: The chance to get a beam goes up with your character level. spell:Polymorph Other:21:19:60:3 effect:BOLT_STATUS:MON_POLY dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:Attempts to polymorph a single monster. desc: Uniques are not affected. spell:Identify Rune:23:25:90:3 effect:IDENTIFY desc:Reveals an unknown rune on an object. spell:Reveal Monsters:25:17:50:4 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all monsters in the immediate area, for one turn only. spell:Acid Bolt:20:16:50:6 effect:BOLT_OR_BEAM:ACID dice:$Dd8 expr:D:PLAYER_LEVEL:- 5 / 4 + 8 desc:Fires an acid bolt that always hits its target. desc: Sometimes a beam is fired instead that hurts each monster desc: in its path. desc: The chance to get a beam goes up with your character level. spell:Slow Monster:25:21:65:3 effect:BOLT_STATUS:MON_SLOW dice:20 desc:Slows down a monster. book:magic book:town:[Sorcery and Evocations]:6:arcane spell:Frost Ball:27:21:65:6 effect:BALL:COLD:2 dice:$B expr:B:PLAYER_LEVEL:+ 30 desc:Shoots a radius-2 frost ball. spell:Teleport Other:31:25:70:3 effect:BOLT_STATUS:AWAY_ALL dice:$B expr:B:MAX_SIGHT:* 5 desc:Produces a bolt that teleports the first monster in its path desc: up to 100 squares away. spell:Haste Self:33:25:75:4 effect:TIMED_INC:FAST:0:5 dice:$B+d20 expr:B:PLAYER_LEVEL:+ 0 desc:Hastes you (+10 to speed) for a level-dependent duration. spell:Mass Sleep:23:20:60:4 effect:PROJECT_LOS:SLEEP_ALL dice:$B expr:B:PLAYER_LEVEL:* 10 + 500 desc:Attempts to put to sleep each monster within line of sight. desc: Uniques and monsters that resist confusion are not affected. spell:Fire Ball:34:28:80:9 effect:BALL:FIRE:2 dice:$B expr:B:PLAYER_LEVEL:+ 55 desc:Shoots a radius-2 fire ball. spell:Treasure Detection:35:20:70:10 effect:DETECT_ORE effect-yx:22:40 effect:SENSE_GOLD effect-yx:22:40 effect:SENSE_OBJECTS effect-yx:22:40 desc:Detects all treasure in the immediate area. book:magic book:dungeon:[Resistances of Scarabtarices]:5:arcane spell:Resist Cold:8:15:50:30 effect:TIMED_INC:OPP_COLD dice:20+d20 desc:Grants you resistance to cold for 20+1d20 turns. spell:Resist Fire:8:15:50:30 effect:TIMED_INC:OPP_FIRE dice:20+d20 desc:Grants you resistance to fire for 20+1d20 turns. spell:Resist Poison:26:25:75:50 effect:TIMED_INC:OPP_POIS dice:20+d20 desc:Grants you resistance to poison for 20+1d20 turns. spell:Resistance:31:40:85:70 effect:TIMED_INC:OPP_ACID dice:20+d20 effect:TIMED_INC:OPP_ELEC dice:20+d20 effect:TIMED_INC:OPP_COLD dice:20+d20 effect:TIMED_INC:OPP_FIRE dice:20+d20 effect:TIMED_INC:OPP_POIS dice:20+d20 desc:Grants you resistance to acid, cold, fire, lightning, and poison for desc: 20+1d20 turns. spell:Shield:35:30:75:80 effect:TIMED_INC:SHIELD dice:30+d20 desc:Grants you +50 to AC for 30+1d20 turns. book:magic book:dungeon:[Raal's Tome of Destruction]:4:arcane spell:Cloud Kill:22:19:60:6 effect:BALL:POIS:3 dice:$B expr:B:PLAYER_LEVEL:/ 2 + 40 desc:Shoots a radius-3 poison ball. spell:Acid Ball:30:24:70:6 effect:BALL:ACID:2 dice:$B expr:B:PLAYER_LEVEL:+ 40 desc:Shoots a radius-2 acid ball. spell:Ice Storm:35:35:70:10 effect:BALL:ICE:3 dice:$B expr:B:PLAYER_LEVEL:* 2 + 50 desc:Shoots a radius-3 cold ball. spell:Meteor Swarm:36:45:80:35 effect:SWARM:METEOR:1 dice:$B+m$M expr:B:PLAYER_LEVEL:/ 2 + 30 expr:M:PLAYER_LEVEL:/ 20 + 2 desc:Shoots a swarm of 3 or 4 meteors. desc: Meteors will travel until hitting a wall, a monster, desc: or reaching the target location. desc: Meteors will explode as a radius-1 ball that does unresistable desc: damage to each monster in its area of effect. desc: If this kills the monster that blocked the path to the target desc: location, the next meteor may continue to find another target. book:magic book:dungeon:[Mordenkainen's Escapes]:5:arcane spell:Door Creation:20:17:20:25 effect:TOUCH:MAKE_DOOR desc:A door is created on each empty floor space that is directly desc: adjacent to you. These doors are closed, but not locked. spell:Stair Creation:32:32:50:40 effect:CREATE_STAIRS desc:A stair (going up or down, chosen at random) is created on the space desc: where you are standing. This will destroy any terrain feature that desc: was there before. It will also destroy all items currently on the desc: floor where the spell is cast. spell:Teleport Level:34:27:60:15 effect:TELEPORT_LEVEL desc:Teleports you 1 level up or 1 level down (chosen at random). desc: This spell has no effect when the option to restrict the use of desc: stairs and recall is set. spell:Word of Recall:35:35:75:16 effect:RECALL desc:Teleports you from the dungeon to the town or from the town to the desc: deepest level you have visited in the dungeon. desc: The recall effect is not immediate; it is delayed by 14+1d20 turns. desc: During that delay, the spell can be canceled by invoking the spell desc: of recall again. desc: This spell has no effect when the option to restrict the use of desc: stairs and recall is set, unless Morgoth is dead. spell:Rune of Protection:40:75:80:80 effect:GLYPH:WARDING desc:Inscribes a glyph of warding beneath you. desc: Summoned monsters can't appear on the glyph. desc: If a monster attempts to move onto the glyph or melee you while you desc: are standing on the glyph, it must first succeed in breaking the glyph. desc: Higher level monsters are more likely to break the glyph. desc: The glyph will remain where it is, until a monster succeeds in desc: breaking it, or until you leave the level. book:magic book:dungeon:[Tenser's Transformations]:6:arcane spell:Heroism:18:15:30:40 effect:HEAL_HP dice:10 effect:CURE:AFRAID effect:TIMED_INC:HERO dice:25+d25 desc:Cures 10 points of damage, removes fear and grants you heroism desc: (resistance to fear, and a bonus of +12 to-hit) for 25+1d25 turns. spell:Berserker:23:30:80:35 effect:HEAL_HP dice:30 effect:CURE:AFRAID effect:TIMED_INC:SHERO dice:25+d25 desc:Cures 30 points of damage, removes fear, and grants you berserk desc: strength (resistance to fear, a bonus of +24 to-hit, and a penalty desc: of -10 to AC) for 25+1d25 turns. spell:Enchant Armor:33:45:90:50 effect:ENCHANT:TOAC dice:$B+1d3 expr:B:PLAYER_LEVEL:/ 20 - 1 desc:Attempts to improve the armour class bonus of a piece of armour. spell:Enchant Weapon:34:50:90:60 effect:ENCHANT:TOBOTH dice:$B+1d4 expr:B:PLAYER_LEVEL:/ 20 - 1 desc:Attempts to improve the to-hit bonus and the to-dam bonus of a weapon. spell:Greater Recharging:35:50:95:115 effect:RECHARGE dice:$B expr:B:PLAYER_LEVEL:/ 5 + 5 desc:Adds charges to a stack of wands or staves. desc: Chance of success and number of charges gained increase with your desc: level and decrease with level of wand or staff and number of charges, desc: but are overall much better than for the spell Lesser Recharging. desc: A failed attempt to recharge destroys one wand or staff from the stack. spell:Elemental Brand:31:60:95:180 effect:BRAND_AMMO desc:Brands one stack of ammunition with fire, cold, or poison desc: (selected at random) and at the same time attempts to improve desc: the to-hit bonus and the to-dam bonus of the same ammunition. desc: The spell has no effect if the ammunition is already branded, has a desc: slay, is broken, or is cursed. book:magic book:dungeon:[Kelek's Grimoire of Power]:3:arcane spell:Earthquake:30:28:60:16 effect:EARTHQUAKE:NONE:10 desc:Causes a 10-square radius earthquake around you. desc: Earthquakes may damage monsters and destroy items in some desc: squares in the area of effect. desc: Artifacts will not be destroyed by this spell. desc: This spell has no effect when used in the town. spell:Bedlam:32:30:70:12 effect:BALL:MON_CONF:4 dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:Shoots a radius-4 confusion ball that doesn't cause physical desc: damage but has a chance to confuse each monster in the area of effect. desc: Uniques or monsters that resist confusion are not affected. spell:Word of Destruction:37:30:95:30 effect:DESTRUCTION:LIGHT:15 desc:Destroys everything in a 15-square radius circle around you. desc: All monsters, objects, and terrain features in the area of desc: effect are destroyed, except stairs and permanent walls. desc: You will also be blinded for 10+1d10 turns, unless you desc: have resistance to blindness or light. desc: This spell has no effect when used in the town. ############### PALADIN ############### name:Paladin stats:1:-3:1:-1:2 skill-disarm-phys:20:12 skill-disarm-magic:20:10 skill-device:24:10 skill-save:25:11 skill-stealth:0:0 skill-search:10:12 skill-melee:68:35 skill-shoot:40:30 skill-throw:40:30 skill-dig:0:0 hitdie:6 exp:35 max-attacks:5 min-weight:30 strength-multiplier:5 equip:food:Ration of Food:1:3:none equip:light:Wooden Torch:1:3:none equip:sword:Dagger:1:1:none equip:scroll:Protection from Evil:1:1:none equip:scroll:Word of Recall:1:1:birth_no_recall title:Gallant title:Keeper title:Protector title:Defender title:Warder title:Knight title:Guardian title:Chevalier title:Paladin title:Paladin Lord magic:1:400:9 book:prayer book:town:[Beginners Handbook]:7:divine equip:prayer book:[Beginners Handbook]:1:1:none spell:Detect Evil:1:1:30:4 effect:DETECT_EVIL effect-yx:22:40 desc:Detects all evil monsters in the immediate area, desc: for one turn only. spell:Cure Light Wounds:2:2:35:4 effect:HEAL_HP dice:15+m15 effect:CURE:BLIND effect:TIMED_DEC:CUT dice:20 effect:TIMED_DEC:CONFUSED dice:20 desc:Cures 15% of your wounds (min 15hp) and heals 20 points worth of cuts. spell:Bless:3:3:35:4 effect:TIMED_INC:BLESSED dice:12+d12 desc:Blesses you, giving a bonus of +5 to AC and +10 to-hit, for 12+1d12 turns. spell:Remove Fear:5:3:15:4 effect:CURE:AFRAID desc:Removes fear. spell:Call Light:5:4:35:4 effect:LIGHT_AREA effect:SPHERE:LIGHT_WEAK:1:10 dice:2d$S expr:S:PLAYER_LEVEL:/ 2 desc:Lights up all squares in a level-dependent area, and hurts desc: all light-sensitive monsters in the area of effect. desc: If you are in a room, the entire room will be lit up as well. spell:Slow Poison:9:7:40:3 effect:TIMED_DEC:POISONED:0:2 desc:Halves the remaining duration of any current poisoning. book:prayer book:town:[Words of Wisdom]:8:divine spell:Scare Monster:9:7:40:3 effect:BOLT_AWARE:TURN_ALL dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:Attempts to scare a single monster for a level-dependent duration. desc: Uniques and monsters that resist fear are not affected. spell:Portal:9:8:40:3 effect:TELEPORT dice:$B expr:B:PLAYER_LEVEL:* 3 desc:Teleports you randomly over a short distance. spell:Cure Serious Wounds:11:9:40:3 effect:HEAL_HP dice:25+m20 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED desc:Cures 20% of your wounds (min 25hp) and heals all cut damage. spell:Chant:11:10:45:3 effect:TIMED_INC:BLESSED dice:24+d24 desc:Blesses you, giving a bonus of +5 to AC and +10 to-hit, for 24+1d24 desc: turns. spell:Sanctuary:11:10:45:3 effect:TOUCH_AWARE:SLEEP_ALL dice:$B expr:B:PLAYER_LEVEL:* 10 + 500 desc:Attempts to put to sleep each monster directly adjacent to you. desc: Uniques and monsters that resist sleep are not affected. spell:Remove Hunger:13:10:45:3 effect:NOURISH:INC_TO dice:50 desc:Magically renders you comfortably fed (but not satiated). spell:Remove Curse:13:11:45:4 effect:REMOVE_CURSE dice:20+d20 desc:Attempts to removes a curse from an item. spell:Resist Heat and Cold:15:13:45:4 effect:TIMED_INC:OPP_COLD dice:10+d10 effect:TIMED_INC:OPP_FIRE dice:10+d10 desc:Gives you temporary resistance to cold and fire, for 10+1d10 turns each. book:prayer book:town:[Chants and Blessings]:9:divine spell:Neutralize Poison:15:15:50:4 effect:CURE:POISONED desc:Neutralizes poison. spell:Orb of Draining:17:15:50:4 effect:BALL:HOLY_ORB:2:30 dice:$B+3d6 expr:B:PLAYER_LEVEL:* 5 / 4 desc:Shoots a radius-2 or radius-3 ball that does unresistable desc: damage to each monster in its area of effect. desc: Evil monsters take double damage. desc: All cursed items in the area of effect are destroyed. desc: The bigger area of effect is attained at character level 30. spell:Cure Critical Wounds:17:15:50:4 effect:HEAL_HP dice:30+m25 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA desc:Cures 25% of your wounds (min 30hp) and heals all cut damage, poison, desc: amnesia and stunning. spell:Sense Invisible:19:15:50:4 effect:TIMED_INC:SINVIS dice:24+d24 desc:Enables you to see invisible monsters for 24+1d24 turns. spell:Protection from Evil:19:15:50:4 effect:TIMED_INC:PROTEVIL dice:$B+d25 expr:B:PLAYER_LEVEL:* 3 desc:Protects you from evil for a level-dependent duration: desc: all melee attacks by evil monsters have a chance to be repelled, desc: unless the monster's level is higher than your character level. spell:Earthquake:21:17:50:3 effect:EARTHQUAKE:NONE:10 desc:Causes a 10-square radius earthquake around you. desc: Earthquakes may damage monsters and destroy items in some desc: squares in the area of effect. desc: Artifacts will not be destroyed by this prayer. desc: This prayer has no effect when used in the town. spell:Sense Surroundings:23:17:50:3 effect:MAP_AREA dice:$Dd$S expr:D:PLAYER_LEVEL:/ 30 + 1 * 22 expr:S:PLAYER_LEVEL:/ 30 + 1 * 44 desc:Maps the nearby area. spell:Cure Mortal Wounds:25:20:50:3 effect:HEAL_HP dice:50+m30 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA desc:Cures 30% of your wounds (min 50hp), cures all stunning and heals all desc: cut damage, poison and amnesia. spell:Turn Undead:27:21:50:3 effect:PROJECT_LOS_AWARE:TURN_UNDEAD dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:Attempts to scare each undead monster within line of sight, desc: causing it to flee in terror for a level-dependent duration. book:prayer book:town:[Exorcism and Dispelling]:4:divine spell:Prayer:29:22:50:3 effect:TIMED_INC:BLESSED dice:48+d48 desc:Blesses you, giving a bonus of +5 to AC and +10 to-hit, for 48+1d48 turns. spell:Dispel Undead:31:24:60:3 effect:PROJECT_LOS_AWARE:DISP_UNDEAD dice:d$S expr:S:PLAYER_LEVEL:* 3 desc:Inflicts unresistable damage on each undead monster within line of sight. spell:Heal:33:28:60:3 effect:HEAL_HP dice:300+m35 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA desc:Cures 35% of your max hp (min 300), cures all stunning and heals all cut desc: damage, poison and amnesia. spell:Dispel Evil:35:32:70:4 effect:PROJECT_LOS_AWARE:DISP_EVIL dice:d$S expr:S:PLAYER_LEVEL:* 3 desc:Inflicts unresistable damage on each evil monster within line of sight. book:prayer book:dungeon:[Ethereal Openings]:5:divine spell:Blink:7:7:50:2 effect:TELEPORT dice:10 desc:Teleports you randomly up to 10 squares away. spell:Teleport Self:20:20:50:4 effect:TELEPORT dice:$B expr:B:PLAYER_LEVEL:* 8 desc:Teleports you randomly within the current level. spell:Teleport Other:25:25:80:12 effect:BOLT_STATUS:AWAY_ALL dice:$B expr:B:MAX_SIGHT:* 5 desc:Produces a bolt that teleports the first monster in its path desc: up to 100 squares away. spell:Teleport Level:35:50:75:115 effect:TELEPORT_LEVEL desc:Teleports you 1 level up or 1 level down (chosen at random). desc: This spell has no effect when the option to restrict the use of desc: stairs and recall is set. spell:Word of Recall:40:60:75:10 effect:RECALL desc:Teleports you from the dungeon to the town or from the town to the desc: deepest level you have visited in the dungeon. desc: The recall effect is not immediate; it is delayed by 14+1d20 turns. desc: During that delay, the prayer can be canceled by invoking the prayer desc: of recall again. desc: This prayer has no effect when the option to restrict the use of desc: stairs and recall is set, unless Morgoth is dead. book:prayer book:dungeon:[Godly Insights]:4:divine spell:Detect Monsters:5:5:50:1 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all non-invisible monsters in the immediate area, desc: for one turn only. spell:Detection:15:15:80:12 effect:DETECT_ORE effect-yx:22:40 effect:SENSE_GOLD effect-yx:22:40 effect:SENSE_OBJECTS effect-yx:22:40 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all treasure, objects and monsters in the immediate area. spell:Perception:25:25:80:16 effect:IDENTIFY desc:Reveals an unknown rune on an object. spell:Probing:30:15:80:135 effect:PROBE desc:Probes each monster within line of sight, giving information on the desc: current hit points of the monster and many of its characteristics desc: and abilities. book:prayer book:dungeon:[Purifications and Healing]:3:divine spell:Cure Serious Wounds:9:4:50:25 effect:HEAL_HP dice:25+m20 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED desc:Cures 20% of your wounds (min 25hp) and heals all cut damage. spell:Cure Mortal Wounds:20:10:60:35 effect:HEAL_HP dice:50+m30 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA desc:Cures 30% of your wounds (min 50hp), cures all stunning and heals all desc: cut damage, poison and amnesia. spell:Restoration:45:80:90:250 effect:RESTORE_STAT:STR effect:RESTORE_STAT:INT effect:RESTORE_STAT:WIS effect:RESTORE_STAT:DEX effect:RESTORE_STAT:CON desc:Restores to maximum all stats that are currently below maximum. book:prayer book:dungeon:[Holy Infusions]:5:divine spell:Unbarring Ways:10:16:50:20 effect:TOUCH:KILL_DOOR effect:TIMED_INC:TRAPSAFE dice:10+d10 desc:Destroys all doors within a 1-square radius of you and renders you safe desc: from traps for a short while. spell:Recharging:25:30:80:15 effect:RECHARGE dice:$B expr:B:PLAYER_LEVEL:/ 5 + 2 desc:Adds charges to a stack of wands or staves. desc: Chance of success and number of charges gained increase with your desc: level and decrease with level of wand or staff and number of charges. desc: A failed attempt to recharge destroys one wand or staff from the stack. spell:Enchant Weapon:40:70:80:200 effect:ENCHANT:TOBOTH dice:1d4 desc:Attempts to improve the to-hit bonus and the to-dam bonus of a weapon. spell:Enchant Armour:42:80:85:250 effect:ENCHANT:TOAC dice:1+1d3 desc:Attempts to improve the armour class bonus of a piece of armour. spell:Elemental Brand:47:95:85:250 effect:BRAND_WEAPON desc:Brands the currently wielded melee weapon with fire (50%) or cold (50%), desc: and at the same time attempts to improve the to-hit bonus and the desc: to-dam bonus of the same weapon. desc: The prayer has no effect if the weapon is an artifact or ego item, desc: is already branded, has a slay, is broken, or is cursed. book:prayer book:dungeon:[Wrath of God]:3:divine spell:Dispel Undead:20:13:70:20 effect:PROJECT_LOS_AWARE:DISP_UNDEAD dice:d$S expr:S:PLAYER_LEVEL:* 4 desc:Inflicts unresistable damage on each undead monster within line of sight. spell:Banish Evil:30:35:80:200 effect:PROJECT_LOS_AWARE:AWAY_EVIL dice:100 desc:Teleports away each evil monster within line of sight. spell:Word of Destruction:40:40:80:100 effect:DESTRUCTION:LIGHT:15 desc:Destroys everything in a 15-square radius circle around you. desc: All monsters, objects, and terrain features in the area of desc: effect are destroyed, except stairs and permanent walls. desc: You will also be blinded for 10+1d10 turns, unless you desc: have resistance to blindness or light. desc: This prayer has no effect when used in the town.