# File: object.txt # # This file is used to initialize the "object kind" information for Angband. # Modifying this file when you don't know what you're doing may be harmful # to you or your character's health. It could possibly be considered cheating # under some circumstances, too. :) # === Understanding object.txt === # name: & object name~ # graphics: symbol : color # type: tval # level: level # weight : weight # cost : cost # attack : base damage : plus to-hit : plus to-dam # armor: base armor class : plus to-armor class # alloc: commonness : min_level to max_level # charges: charges # pile: chance of being generated in a pile : dice for number of items # power: power of the effect for object power evaluations # msg: message on using the object # vis-msg: message on using the object, only when player is not blind # effect: effect when used : subtype (optional) : radius (optional) : parameter (optional) # effect-yx: y value for effect : x value for effect # dice:dice string # expr:substitution code:base value:expression # flags: flag | flag | etc. # values: label[value] | label[value] | etc. # brand: code # slay: code # curse: name : power # pval: pval # desc: description # Some fields accept randomized numbers of the form "10+2d3M4" where # 10 is the non-variable base, 2d3 is a standard die roll, and # M4 uses the m_bonus function to generate a number between 0 and # 4 according to a normal distribution. All three components are # optional, and the number of dice is optional and assumed to be 1 # when not specified. 10+2d3M4 has the range 12-20. 10+M4 has the # range 10-14. 10+2d3 has the range 12-16. 10+d3 has the range 11-13. # 2d3, d3, M4, 2d3M4, and d3M4 are all acceptable as well. Randomized # expressions which begin with "-" are currently handled differently in the # "values" line than they are elsewhere. In the "values" line, the leading # "-" sets the sign on the base value (i.e. 10 in the example). On other lines, # a leading "-" in the randomized expression means multiply the random result # from what follows by negative one. As a result, something like "-d4" will # not work as you want when used for a "values" line. Use "-5+1d4" instead. # 'name' indicates the beginning of an entry. The '&' and '~' symbols are use to # include articles and pluralization as necessary to ensure # grammatical correctness in object descriptions. # # For non-English and irregular plurals, the '|' symbol may be used # instead, as in "|singular|plural|". The part between the first and # second | symbol is used for singular, and the part between the second # and third | for plural. The number of | symbols in the name must # always be a multiple of 3. # 'graphics' is for symbol and color. There are 27 colors, as # follows: # D - Dark Gray w - White s - Gray o - Orange # r - Red g - Green b - Blue u - Umber # W - Light Gray P - Light Purple y - Yellow R - Light Red # G - Light Green B - Light Blue U - Light Umber p - Purple # v - Violet t - Teal m - Mud Y - Light Yellow # i - Magenta-Pink T - Light Teal V - Light Violet I - Light Pink # M - Mustard z - Blue Slate Z - Deep Light Blue # Another color, "d", is used for "flavoured" items. # 'type' is for the base type of item, from object_base.txt. # 'level' defines how "advanced" the object is, when determining how easy it # is to successfully use a wand, staff or rod. For an item with an activation, # it affects the chance of successfully activating the item. In a similar # vein, it affects how likely a wand or staff can be recharged without # backfiring. For a chest, the level affects the types of traps the chest # may have. # 'weight' is in tenth-pounds. # 'cost' is the item's base value. # 'attack' is for combat attack information, the item's base damage and # pluses to-hit and to-dam. The base damage should be a standard dice roll # (eg 2d5), and last two numbers can be any randomized values as above. # 'armor' is for armor information, the item's base armor class and plus to-ac. # The latter accepts randomized values. # 'alloc' is for allocation - frequency and range of levels found. It is used to # ensure that certain vital items such as food and recall scrolls # are found throughout the dungeon. The "allocation" depth need not # match the object's level as specified in the "level:" line, but is likely similar. # - commonness: Relative probability weight (higher = more common) # - min_level: Earliest dungeon level where this object can appear # - max_level: Latest dungeon level where this object can appear # 'charges' is for charges (wands and staves only). This field accepts # randomized values. # 'pile' is for piling behaviour - how likely the item is to be found in a # pile, and how many (random value) objects in such a pile. Objects # without a pile line appear singly. # 'flags' is for flags, which can be either object flags (as found in # src/list-object-flags.h) or kind flags (src/list-kind-flags.h). As many # flags: lines may be used as are needed to specify all the flags, and # flags are separated by the '|' symbol. # 'values' is for properties that take a value. Valid properties are the # object modifiers (as found in list-stats.h and list-object-modifiers.h) # or resistances ('RES_' prepended to the element name from list-elements.h). # The value appears in brackets after the property name. For object modifiers, # the value can be any random expression. For resistances, it must be a plain # integer value with the useful ones being 1 (resist), 3 (immune), and -1 # (vulnerable). Like flags, values are separated by '|' and as many values: # lines as needed can be used. # 'brand' adds a brand to the object. It should be omitted for objects # without brands and may appear more than once for objects with multiple brands. # Specify the brand to be added by its code in brand.txt. # 'slay' adds a slay to the object. It should be omitted for objects without # slays and may appear more than once for objects with multiple slays. Specify # the slay to be added by its code in slay.txt. # 'curse' adds a curse to the object. It should be omitted for objects without # curses and may appear more than once for objects with multiple curses. A # curse has a name (as given in curse.txt) and a power. The power is a # is a positive integer and indicates how hard it is to remove the curse. A # larger power is more difficult to remove. # 'power' is used in calculating the power of the object for pricing and # generating random artifacts. It reflects the power of the effect of the # object; other properties are taken into account separately in power # calculation. # 'msg' is any message printed on using the object. # 'effect' is for the effect when an object is eaten, activated or whatever. # Fields are the name of the effect (as found in src/list-effects.h), the # subtype which is either an index or a name (look at effect_subtype() # in src/effects.c for more information about the available subtypes), the # radius, and the other parameter. The effect name is required. The others # are optional, and the trailing ones that are unused can be omitted. # 'effect-yx' is y and x values for an effect if necessary # 'dice' provides a random value to be used by an effect (for damage, # healing, etc). As well as the normal random value fields described above, # it can contain expressions like $B, which refer forward to an 'expr' line. # 'expr' provides an expression for use in effect dice. It consists of a # code letter (eg B) for the expression, a base function to use (for example # PLAYER_LEVEL), and a sequence of operations to perform on that base. # 'time' gives a random value to be used as the time to recharge for a rod or # activatable item. # 'pval' is for pval - an auxiliary value that can mean food value, launcher # multiplier or turns of light. A pval can take a random value. # 'desc' is for description. As many desc: lines may be used as are needed # to describe the object. Note that lines will need spaces at their # ends or the beginning of the next line to prevent words from running # together. ##### Non-kind (things treated like objects) ##### name: type:none graphics:&:w name: type:none graphics:*:r name: type:none graphics:*:w name: type:none graphics:*:v ##### Lights ##### name:& Wooden Torch~ type:light graphics:~:u level:1 weight:22 cost:2 alloc:70:1 to 100 attack:1d1:0:0 armor:0:0 flags:BURNS_OUT | LIGHT_2 | EASY_KNOW name:& Lantern~ type:light graphics:~:U level:3 weight:50 cost:35 alloc:70:5 to 100 attack:1d1:0:0 armor:0:0 flags:TAKES_FUEL | EASY_KNOW | LIGHT_3 | IGNORE_FIRE name:& Flask~ of oil type:flask graphics:!:y level:1 weight:20 cost:3 alloc:50:1 to 100 attack:1d4:0:0 armor:0:0 pval:7500 flags:EXPLODE | THROWING desc:It can be used to fuel a lantern with 7500 turns of light, up to desc: a maximum of 15000 turns of light. desc: When thrown, it is considered lit, so it does more than nominal desc: damage (which occurs even against creatures resistant to fire). ##### Food ##### ### Normal Food ### name:& Hard Biscuit~ type:food graphics:,:U level:0 weight:2 cost:1 power:0 effect:NOURISH:INC_BY dice:10 effect:CRUNCH desc:A filling if tooth-breaking biscuit made mostly of rye. name:& Apple~ type:food graphics:,:R level:0 weight:4 cost:3 alloc:40:0 to 20 pile:10:1d2 power:0 msg:That tastes good. effect:NOURISH:INC_BY dice:10 desc:Wrinkled, but sound and sweet. name:& Handful~ of Dried Fruits type:food graphics:,:u level:0 weight:3 cost:3 alloc:40:0 to 50 power:0 msg:That tastes good. effect:NOURISH:INC_BY dice:15 desc:Fruit roughly chopped and sun-dried, prepared as marching rations for the desc: rangers of Ithilien. name:& Slime Mold~ type:food graphics:,:g level:1 weight:2 cost:2 alloc:40:30 to 100 pile:100:2d3 power:0 msg:That tastes better than nothing. effect:NOURISH:INC_BY dice:15 desc:A strange fungal growth, prone to moving if not observed. Not very tasty desc: but quite filling. name:& Ration~ of Food type:food graphics:,:U level:0 weight:8 cost:3 alloc:40:0 to 50 pile:100:1d5 power:0 msg:That tastes good. effect:NOURISH:INC_BY dice:30 desc:This nutritious but fairly bland food, called cram by the Lake-men who desc: make it is familiar to anyone contemplating long journeys. It is desc: sustaining, but very uninteresting except as a chewing exercise. name:& Scrap~ of Flesh type:food graphics:,:s level:0 weight:5 cost:0 alloc:30:50 to 100 pile:50:1d3 power:0 msg:That tastes disgusting. effect:RANDOM dice:5 effect:NOURISH:INC_BY dice:20 effect:NOURISH:INC_BY dice:20 effect:NOURISH:INC_BY dice:10 effect:NOURISH:SET_TO dice:1d4 effect:NOURISH:SET_TO dice:5+1d4 desc:A grey-looking piece of dried flesh of you dare not guess what creature. desc: You would have to be desperate to eat this. name:& Slice~ of Meat type:food graphics:,:W level:0 weight:10 cost:3 alloc:30:10 to 50 pile:50:1d3 power:0 msg:That tastes good. effect:NOURISH:INC_BY dice:40 desc:A thick slice of pork, salted to keep it from spoiling. It is very desc: filling. name:& Honey-cake~ type:food graphics:,:y level:5 weight:10 cost:10 alloc:30:20 to 70 pile:40:1d3 power:1 msg:Delicious! effect:NOURISH:INC_TO dice:60 desc:The Beornings are renowned as the best bakers among men, and their desc: honey-cakes are deservedly prized. Made of wheat flour with nuts and desc: honey and twice baked, they will sustain you through a long march. name:& Piece~ of Elvish Waybread type:food graphics:,:B level:5 weight:3 cost:10 alloc:20:30 to 100 pile:10:1d3 power:4 msg:That tastes great. effect:NOURISH:INC_TO dice:75 effect:CURE:POISONED effect:HEAL_HP dice:4d8 desc:Food of the elves is always good; their waybread is no exception. These desc: thin cakes are wrapped in leaves and keep their tastiness for months. name:& Flask~ of Whisky type:food graphics:,:y level:0 weight:5 cost:1 power:0 msg:That tastes great! effect:NOURISH:INC_BY dice:3 effect:TIMED_INC:CONFUSED dice:-1+1d5 desc:It raises your spirits. name:& Pint~ of Fine Wine type:food graphics:,:r level:0 weight:10 cost:2 power:0 msg:That tastes great! A fine vintage. effect:NOURISH:INC_BY dice:3 effect:TIMED_INC:BOLD dice:79+1d41 desc:A fine way to wash down some otherwise unappetising rations. name:& Sip~ of Miruvor type:food graphics:,:w level:0 weight:2 cost:100 alloc:20:10 to 50 power:0 msg:You feel your heart warm. effect:NOURISH:INC_BY dice:3 effect:RESTORE_STAT:STR effect:RESTORE_STAT:CON desc:Just a little of this warm and fragrant liquor gives you fresh hope and desc: vigour. name:& Swig~ of Orcish Liquor type:food graphics:,:m level:0 weight:2 cost:1 alloc:20:20 to 100 pile:10:1d3 power:0 msg:It burns your throat. effect:NOURISH:INC_BY dice:5 effect:TIMED_SET:STUN dice:2+1d3 effect:TIMED_SET:SLOW dice:2+1d3 desc:This is a dirty brown color; you don't trust it. name:& Draught~ of the Ents type:food graphics:,:w level:0 weight:10 cost:2000 alloc:10:60 to 100 power:0 msg:Refreshing! effect:NOURISH:INC_TO dice:60 effect:RESTORE_STAT:STR effect:RESTORE_STAT:CON effect:GAIN_STAT:STR effect:GAIN_STAT:CON desc:This looks like pure water, but its scent reminds you of the smell of a desc: distant wood borne from afar by a cool breeze at night. ### The shrooms, an interesting collection ### name:Second Sight type:mushroom graphics:,:d level:0 weight:1 cost:200 alloc:10:5 to 100 pile:70:1d4 power:10 effect:CURE:BLIND effect:TIMED_INC:TELEPATHY dice:50+7d7 effect:NOURISH:INC_BY dice:5 name:Fast Recovery type:mushroom graphics:,:d level:0 weight:1 cost:200 alloc:10:5 to 40 pile:70:1d4 power:7 effect:HEAL_HP dice:30 effect:CURE:STUN effect:CURE:CUT effect:CURE:POISONED effect:CURE:BLIND effect:NOURISH:INC_BY dice:5 name:Vigor type:mushroom graphics:,:d level:0 weight:1 cost:200 alloc:25:20 to 100 pile:13:1d3 power:15 effect:RESTORE_STAT:STR effect:RESTORE_STAT:INT effect:RESTORE_STAT:WIS effect:RESTORE_STAT:DEX effect:RESTORE_STAT:CON effect:NOURISH:INC_BY dice:5 name:Clear Mind type:mushroom graphics:,:d level:0 weight:1 cost:200 alloc:10:5 to 40 pile:70:1d4 power:8 effect:RESTORE_MANA dice:20 effect:CURE:CONFUSED effect:CURE:AFRAID effect:CURE:IMAGE effect:TIMED_INC:OPP_CONF dice:50+7d7 effect:NOURISH:INC_BY dice:5 name:Emergency type:mushroom graphics:,:d level:0 weight:1 cost:60 alloc:10:5 to 100 pile:70:1d4 power:7 effect:SET_VALUE dice:25+5d5 effect:TIMED_INC:IMAGE effect:TIMED_INC:OPP_FIRE effect:TIMED_INC:OPP_COLD effect:CLEAR_VALUE effect:HEAL_HP dice:200 effect:NOURISH:INC_BY dice:5 name:Terror type:mushroom graphics:,:d level:0 weight:1 cost:60 alloc:10:5 to 40 pile:70:1d4 power:5 effect:TIMED_SET:TERROR dice:25+5d5 effect:NOURISH:INC_BY dice:5 desc:It allows you to run for your life. name:Stoneskin type:mushroom graphics:,:d level:0 weight:1 cost:60 alloc:10:10 to 40 pile:70:1d4 power:5 effect:TIMED_SET:STONESKIN dice:50+7d7 effect:NOURISH:INC_BY dice:5 desc:Its poison turns your skin to stone, albeit briefly. name:Turbulence type:mushroom graphics:,:d level:0 weight:1 cost:60 #alloc:10:5 to 100 pile:70:1d4 #E:SHROOM_TURB pval:500 name:Debility type:mushroom graphics:,:d level:0 weight:1 cost:20 alloc:10:10 to 40 pile:70:1d4 power:5 effect:RESTORE_MANA effect:NOURISH:INC_BY dice:5 effect:RANDOM dice:2 effect:DRAIN_STAT:STR effect:DRAIN_STAT:CON name:Sprinting type:mushroom graphics:,:d level:0 weight:1 cost:100 alloc:1:15 to 100 pile:70:1d4 power:5 effect:TIMED_INC:SPRINT dice:100 effect:NOURISH:INC_BY dice:5 desc:It hastes you for a while, but then makes you slower for a while afterward. name:Purging type:mushroom graphics:,:d level:0 weight:1 cost:60 alloc:1:15 to 100 pile:70:1d4 power:5 msg:Your stomach heaves. effect:NOURISH:SET_TO dice:5 effect:RESTORE_STAT:STR effect:RESTORE_STAT:CON effect:CURE:POISONED desc:It makes you very hungry but otherwise healthy. name:Shadows type:mushroom graphics:,:d level:0 weight:1 cost:300 alloc:20:50 to 100 pile:70:1d4 power:9 effect:NOURISH:INC_BY dice:5 effect:TIMED_INC:STEALTH dice:10+d10 desc:It makes you very stealthy for a short while. ##### Weapons ##### ### Swords ### name:& Dagger~ type:sword graphics:|:W level:0 weight:12 cost:30 alloc:20:0 to 100 attack:1d4:0:0 armor:0:0 flags:THROWING desc:A short two-edged blade perfect for thrusting or throwing. name:& Main~ Gauche~ type:sword graphics:|:W level:3 weight:30 cost:45 alloc:20:3 to 100 attack:1d5:0:0 armor:0:0 desc:A short thrusting blade with a large guard, primarily used in duels. name:& Rapier~ type:sword graphics:|:W level:5 weight:40 cost:70 alloc:20:5 to 100 attack:1d6:0:0 armor:0:0 desc:A long, thin thrusting blade, mainly used in duels. name:& Short Sword~ type:sword graphics:|:W level:5 weight:80 cost:90 alloc:20:5 to 100 attack:1d7:0:0 armor:0:0 desc:A short thrusting sword. name:& Cutlass~ type:sword graphics:|:W level:5 weight:110 cost:120 alloc:20:5 to 100 attack:1d8:0:0 armor:0:0 desc:A thicker and slightly longer dagger, the cutlass is a slashing sword. It desc: possesses a slight curve and only one side is sharp. name:& Tulwar~ type:sword graphics:|:W level:5 weight:100 cost:170 alloc:20:5 to 100 attack:2d4:0:0 armor:0:0 desc:A wider-bladed cousin of the shamshir, with less of a curve. name:& Scimitar~ type:sword graphics:|:W level:10 weight:150 cost:300 alloc:20:10 to 100 attack:4d2:0:0 armor:0:0 desc:A long sabre with an extreme curve to the blade. name:& Long Sword~ type:sword graphics:|:W level:10 weight:130 cost:300 alloc:20:10 to 100 attack:2d5:0:0 armor:0:0 desc:A long, straight, two-edged blade, with two hand guards projecting out desc: from the hilt to form a perfect cross. name:& Broad Sword~ type:sword graphics:|:W level:10 weight:150 cost:300 alloc:20:10 to 100 attack:2d5:0:0 armor:0:0 desc:A heavy, single-edged sword with a strong grip. name:& Bastard Sword~ type:sword graphics:|:W level:15 weight:140 cost:400 alloc:20:15 to 100 attack:3d4:0:0 armor:0:0 desc:Also known as the hand-and-a-half blade. A larger-than-normal straight- desc:sided sword with two cutting edges. name:& Katana~ type:sword graphics:|:W level:20 weight:120 cost:600 alloc:20:20 to 100 attack:3d5:0:0 armor:0:0 desc:A slightly curved long-handled slashing sword with a single-edged desc: blade and a chisel tip. name:& Zweihander~ type:sword graphics:|:W level:30 weight:200 cost:700 alloc:20:30 to 100 attack:3d6:0:0 armor:0:0 desc:A sword designed for two hands. name:& Executioner's Sword~ type:sword graphics:|:r level:40 weight:260 cost:850 alloc:20:40 to 100 attack:4d5:0:0 armor:0:0 desc:A giant, curved blade designed to cleave the head cleanly from the body. name:& Blade~ of Chaos type:sword graphics:|:v level:70 weight:180 cost:4000 alloc:10:70 to 100 attack:6d5:0:0 armor:0:0 values:RES_CHAOS[1] desc:This inconstant weapon revels in disorder, hacking and slashing your foes desc: with bloodthirsty glee. ### Whips ### name:& Whip~ type:hafted graphics:\:D level:3 weight:30 cost:30 alloc:20:3 to 100 attack:1d3:0:0 armor:0:0 desc:A heavy whip, this thick coil is thrown from the shoulder and can desc: knock down a large man. name:& Ball-and-Chain~ type:hafted graphics:\:D level:20 weight:150 cost:200 alloc:20:20 to 100 attack:2d4:0:0 armor:0:0 desc:A weighty iron ball, suspended by a chain from a sturdy oaken handle. name:& Morning Star~ type:hafted graphics:\:D level:10 weight:150 cost:396 alloc:20:10 to 100 attack:2d6:0:0 armor:0:0 desc:A sturdy wooden pole connected by a chain to a ball of steel, which often desc: has projecting spikes. name:& Flail~ type:hafted graphics:\:D level:10 weight:150 cost:353 alloc:20:10 to 100 attack:2d6:0:0 armor:0:0 desc:Two heavy bars of wood connected by a short link of chain, capable of desc: delivering crushing blows. name:& Two-Handed Great Flail~ type:hafted graphics:\:y level:45 weight:280 cost:590 alloc:20:45 to 100 attack:3d6:0:0 armor:0:0 desc:Two great bars of wood connected by a massive chain, needing two hands desc: to properly wield. ### Clubs ### name:& Mace~ type:hafted graphics:\:D level:5 weight:120 cost:130 alloc:20:5 to 100 attack:2d4:0:0 armor:0:0 desc:A war club with an iron head, usually flanged or spiked. name:& Lead-Filled Mace~ type:hafted graphics:\:D level:15 weight:180 cost:502 alloc:20:15 to 100 attack:4d3:0:0 armor:0:0 desc:A heavy war club topped with a mass of lead-filled steel, capable of desc: landing crushing blows. name:& Quarterstaff~ type:hafted graphics:\:U level:10 weight:150 cost:200 alloc:20:10 to 100 attack:1d9:0:0 armor:0:0 desc:Six feet of oak which can be wielded in both hands to give a drubbing or desc: block one. name:& Throwing Hammer~ type:hafted graphics:\:D level:40 weight:55 cost:250 alloc:10:40 to 100 attack:2d4:0:0 armor:0:0 flags:THROWING desc:A short-handled iron hammer that can strike hard when thrown. name:& War Hammer~ type:hafted graphics:\:D level:5 weight:120 cost:225 alloc:20:5 to 100 attack:3d3:0:0 armor:0:0 desc:A mallet with a tapered head and a long handle. name:& Maul~ type:hafted graphics:\:D level:5 weight:200 cost:130 alloc:20:5 to 100 attack:4d4:0:0 armor:0:0 desc:A long-handled hammer with a heavy head. name:& Great Hammer~ type:hafted graphics:\:D level:5 weight:180 cost:500 alloc:20:20 to 100 attack:8d1:0:0 armor:0:0 desc:A mighty hammer with a massive head designed to crush and stun. name:& Mace~ of Disruption type:hafted graphics:\:v level:80 weight:400 cost:4300 alloc:10:80 to 100 attack:5d8:0:0 armor:0:0 slay:UNDEAD_3 desc:A giant's weapon, enchanted with shattering power that breaks bones, desc: bodies, and spirit. ### Spears ### name:& Spear~ type:polearm graphics:/:s level:5 weight:50 cost:36 alloc:20:5 to 100 attack:1d6:0:0 armor:0:0 flags:THROWING desc:The basic polearm, with a double-edged knife mounted on a light shaft. desc: This weapon can be thrown effectively. name:& Awl-Pike~ type:polearm graphics:/:s level:10 weight:160 cost:340 alloc:20:10 to 100 attack:1d8:0:0 armor:0:0 desc:A more robust version of the basic polearm, with a double-edged knife desc: mounted on a sturdy shaft. It cannot be thrown effectively, but offers desc: some protection to the wielder. name:& Trident~ type:polearm graphics:/:y level:5 weight:70 cost:120 alloc:20:5 to 100 attack:1d10:0:0 armor:0:0 desc:A three-pronged spear, originally for catching fish. name:& Halberd~ type:polearm graphics:/:s level:25 weight:190 cost:430 alloc:20:25 to 100 attack:3d5:0:0 armor:0:0 desc:The most successful of the polearms, the halberd has a long haft mounted desc: with a heavy axe blade and opposing spike, and topped by a thrusting desc: spine. name:& Pike~ type:polearm graphics:/:s level:15 weight:160 cost:358 alloc:20:15 to 100 attack:2d5:0:0 armor:0:0 desc:A fifteen foot spear, requiring two hands to wield, principally used in desc: infantry formations. ### Axes ### name:& Throwing Axe~ type:polearm graphics:/:s level:25 weight:40 cost:150 alloc:10:25 to 100 attack:2d3:0:0 armor:0:0 flags:THROWING desc:A short-handled hatchet, balanced for throwing. A classic skirmisher's desc: weapon. name:& Beaked Axe~ type:polearm graphics:/:s level:15 weight:180 cost:408 alloc:20:15 to 100 attack:2d6:0:0 armor:0:0 desc:A narrow axe head opposed by a crow's beak for penetrating armour. name:& Broad Axe~ type:polearm graphics:/:s level:15 weight:160 cost:304 alloc:20:15 to 100 attack:2d6:0:0 armor:0:0 desc:A simple, single-bladed war axe capable of chopping though limbs or armour. name:& Battle Axe~ type:polearm graphics:/:s level:15 weight:170 cost:334 alloc:20:15 to 100 attack:2d8:0:0 armor:0:0 desc:A double-bladed axe. Very popular among Dwarves. name:& Lochaber Axe~ type:polearm graphics:/:D level:45 weight:250 cost:750 alloc:20:45 to 100 attack:3d8:0:0 armor:0:0 desc:A long shaft with a long narrow blade. name:& Great Axe~ type:polearm graphics:/:s level:40 weight:230 cost:500 alloc:20:40 to 100 attack:4d4:0:0 armor:0:0 desc:An enormous two-handed battle axe, carried by Dwarven champions, who desc: compete to see who can cleave the most orc heads. ### Other misc polearms ### name:& Scythe~ type:polearm graphics:/:s level:45 weight:250 cost:800 alloc:20:45 to 100 attack:5d3:0:0 armor:0:0 desc:The long crescent blade stands out from the handle of this desc: polearm, and it is swung with two hands to harvest grain or blood. name:& Glaive~ type:polearm graphics:/:s level:20 weight:190 cost:363 alloc:20:20 to 100 attack:2d6:0:0 armor:0:0 desc:A reinforced wooden pole eight feet long, topped by a massive knife blade desc: that can be used to thrust or chop. name:& Lance~ type:polearm graphics:/:s level:10 weight:300 cost:230 alloc:20:10 to 100 attack:2d8:0:0 armor:0:0 desc:A massive, tapered spear used primarily from horseback. name:& Scythe~ of Slicing type:polearm graphics:/:r level:60 weight:250 cost:3500 alloc:10:60 to 100 attack:8d4:0:0 armor:0:0 desc:A reaper's weapon, the long blade almost hums in anticipation of desc: the blood it will spill. name:& Lucerne Hammer~ type:polearm graphics:/:B level:10 weight:120 cost:376 alloc:20:10 to 100 attack:2d5:0:0 armor:0:0 desc:A long pole with a three- or four-pronged head balanced by a long spike. ##### Bows, Crossbows, Slings ##### name:& Sling~ type:bow graphics:}:u level:1 weight:5 cost:5 alloc:20:1 to 100 flags:SHOOTS_SHOTS pval:2 desc:A loop of leather and cords able to hurl stones or shot with desc: tremendous velocity. name:& Short Bow~ type:bow graphics:}:U level:3 weight:30 cost:50 alloc:20:3 to 100 flags:SHOOTS_ARROWS pval:2 desc:The traditional hunter's weapon, this light bow is easily drawn. name:& Long Bow~ type:bow graphics:}:U level:10 weight:40 cost:120 alloc:20:10 to 100 flags:SHOOTS_ARROWS pval:3 desc:As tall as a man, the longbow can drive an arrow through the desc: heaviest armour. name:& Light Crossbow~ type:bow graphics:}:s level:15 weight:110 cost:140 alloc:20:15 to 100 flags:SHOOTS_BOLTS pval:3 desc:A mechanical bow made of wood, it is cocked to augment the strength desc: of its wielder. name:& Heavy Crossbow~ type:bow graphics:}:s level:30 weight:200 cost:300 alloc:20:30 to 100 flags:SHOOTS_BOLTS pval:4 desc:This arbalest is so powerful it has to be reinforced with metal and desc: requires a crank to be cocked. ##### Missiles ##### name:& Arrow~ type:arrow graphics:{:U level:3 weight:2 cost:1 pile:100:7d7 alloc:30:3 to 100 attack:1d4:0:0 armor:0:0 desc:It can be shot with a bow. name:& Seeker Arrow~ type:arrow graphics:{:G level:55 weight:2 cost:20 alloc:25:55 to 100 pile:100:7d7 attack:4d4:0:0 armor:0:0 desc:It can be shot with a bow. name:& Mithril Arrow~ type:arrow graphics:{:B level:55 weight:1 cost:25 pile:100:7d7 alloc:20:50 to 100 attack:3d4:0:0 armor:0:0 flags:IGNORE_ACID | IGNORE_FIRE desc:It can be shot with a bow. name:& Bolt~ type:bolt graphics:{:s level:3 weight:3 cost:2 pile:100:5d7 alloc:30:3 to 100 attack:1d5:0:0 armor:0:0 desc:It can be shot with a crossbow. name:& Seeker Bolt~ type:bolt graphics:{:g level:65 weight:3 cost:25 pile:100:5d7 alloc:25:65 to 100 attack:4d5:0:0 armor:0:0 desc:It can be shot with a crossbow. name:& Mithril Bolt~ type:bolt graphics:{:B level:50 weight:2 cost:30 pile:100:5d7 alloc:20:60 to 100 attack:3d5:0:0 armor:0:0 flags:IGNORE_ACID desc:It can be shot with a crossbow. name:& Rounded Pebble~ type:shot graphics:{:s level:0 weight:4 cost:1 pile:100:5d7 alloc:30:0 to 100 attack:1d2:0:0 armor:0:0 flags:THROWING desc:It can be shot with a sling or thrown. name:& Iron Shot~ type:shot graphics:{:s level:3 weight:5 cost:2 pile:100:5d7 alloc:25:3 to 100 attack:1d4:0:0 armor:0:0 flags:THROWING desc:It can be shot with a sling or thrown. name:& Mithril Shot~ type:shot graphics:{:B level:40 weight:2 cost:20 pile:100:5d7 alloc:20:40 to 100 attack:2d4:5:5 armor:0:0 flags:THROWING flags:IGNORE_ACID | IGNORE_FIRE desc:It can be shot with a sling or thrown. ##### Digging Tools ##### name:& Shovel~ type:digger graphics:\:s level:1 weight:60 cost:10 alloc:20:5 to 100 attack:1d2:0:0 armor:0:0 flags:DIG_1 desc:A compact and sturdy spade. name:& Pick~ type:digger graphics:\:g level:30 weight:180 cost:300 alloc:20:30 to 100 attack:1d3:0:0 armor:0:0 flags:DIG_2 desc:A heavy mining tool with a long, slightly curved head that tapers desc: to chisel points on both ends. name:& Mattock~ type:digger graphics:\:D level:50 weight:250 cost:700 alloc:20:50 to 100 attack:1d8:0:0 armor:0:0 flags:DIG_3 desc:A digging tool with a broad horizontal blade balanced by a smaller desc: vertical blade. Used as a weapon of war by dwarves. ##### Armor ##### ##### Boots ##### name:& Pair~ of Leather Sandals type:boots graphics:]:U level:0 weight:15 cost:4 alloc:20:1 to 100 attack:1d1:0:0 armor:1:0 desc:A set of open-topped footgear with soft calfskin lacings and a sturdy desc: cured leather base. name:& Pair~ of Leather Boots type:boots graphics:]:U level:3 weight:20 cost:7 alloc:20:3 to 100 attack:1d1:0:0 armor:2:0 desc:These are calf-high boots of flexible leather, laced from heel to calf. name:& Pair~ of Iron Shod Boots type:boots graphics:]:U level:5 weight:35 cost:12 alloc:20:5 to 100 attack:1d1:0:0 armor:4:0 flags:IGNORE_FIRE desc:A set of sturdy leather boots strengthened with iron that will last desc: many weary miles. name:& Pair~ of Steel Shod Boots type:boots graphics:]:s level:20 weight:60 cost:50 alloc:20:20 to 100 attack:1d1:0:0 armor:7:0 flags:IGNORE_FIRE desc:A set of double-lined leather boots, with toes and heels reinforced with desc: steel. name:& Pair~ of Mithril Shod Boots type:boots graphics:]:B level:60 weight:40 cost:500 alloc:20:60 to 100 attack:1d1:0:0 armor:8:0 flags:IGNORE_ACID | IGNORE_FIRE desc:The enduring dwarves make the finest footgear known, and they march in it desc: for endless miles without wearying. name:& Pair~ of Ethereal Slippers type:boots graphics:]:U level:0 weight:0 cost:4 alloc:10:30 to 100 attack:0d0:0:0 armor:0:0 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD desc:Fine quality elvish slippers, hard-wearing but apparently weightless. ### Headgear ### name:& Hard Leather Cap~ type:helm graphics:]:u level:3 weight:20 cost:12 alloc:20:3 to 100 attack:0d0:0:0 armor:2:0 desc:A padded skullcap of boiled leather. name:& Metal Cap~ type:helm graphics:]:s level:10 weight:25 cost:30 alloc:20:10 to 100 attack:1d1:0:0 armor:3:0 desc:A pot-helm of steel that protects the skull. name:& Iron Helm~ type:helm graphics:]:s level:20 weight:50 cost:75 alloc:20:20 to 100 attack:1d3:0:0 armor:7:0 desc:A mighty helmet of heavy iron, completely enclosing the head. name:& Steel Helm~ type:helm graphics:]:W level:40 weight:60 cost:200 alloc:20:40 to 100 attack:1d3:0:0 armor:9:0 desc:This great helm covers the head and shoulders with plates of steel and a desc: curtain of mail. name:& Iron Crown~ type:crown graphics:]:s level:45 weight:20 cost:500 alloc:20:45 to 100 attack:1d1:0:0 armor:0:0 desc:A plain band of iron, crowned with iron spikes. It is a tyrant's desc: symbol. name:& Golden Crown~ type:crown graphics:]:y level:45 weight:30 cost:1000 alloc:10:45 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ACID desc:An elegant golden circlet, with slender spines thrusting upward. desc: It looks like it should be resting over the brow of a king. name:& Jewel Encrusted Crown~ type:crown graphics:]:v level:50 weight:40 cost:2000 alloc:10:50 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ACID desc:An elaboratedly decorated crown of massive gold, studded with a rainbow desc: of gems and jewels; worthy of a High King. ### Body armours ### name:& Robe~ type:soft armor graphics:(:b level:1 weight:20 cost:4 alloc:20:1 to 100 attack:0d0:0:0 armor:2:0 desc:A practical garment of thick wool or velvet, draping from neck to heels. name:Soft Leather Armour~ type:soft armor graphics:(:U level:3 weight:80 cost:20 alloc:20:3 to 100 attack:0d0:0:0 armor:8:0 desc:A cuirass of pliable leather, with a thicker leather jack. name:Studded Leather Armour~ type:soft armor graphics:(:U level:10 weight:100 cost:100 alloc:20:5 to 100 attack:1d1:-1:0 armor:12:0 desc:A cuirass of pliable leather studded with metal rivets. name:Hard Leather Armour~ type:soft armor graphics:(:U level:5 weight:120 cost:150 alloc:20:10 to 100 attack:1d2:-1:0 armor:16:0 desc:A boiled leather cuirass and shoulder plates. name:Leather Scale Mail~ type:soft armor graphics:(:U level:15 weight:140 cost:370 alloc:20:15 to 100 attack:1d1:-1:0 armor:20:0 desc:A tunic and skirt sewn with thick, overlapping scales of hardened desc: leather. name:Metal Scale Mail~ type:hard armor graphics:[:s level:25 weight:250 cost:550 alloc:20:25 to 100 attack:1d4:-2:0 armor:38:0 desc:A heavy shirt of overlapping steel scales backed by leather, with desc: matching skirt and sleeves. name:Chain Mail~ type:hard armor graphics:[:s level:25 weight:220 cost:750 alloc:20:20 to 100 attack:1d4:-2:0 armor:32:0 desc:A hauberk, leggings, and sleeves of interlocking steel rings, well padded desc: with leather. name:Augmented Chain Mail~ type:hard armor graphics:[:s level:30 weight:270 cost:900 alloc:20:35 to 100 attack:1d4:-2:0 armor:42:0 desc:A hauberk, leggings, and sleeves of interlocking steel rings, desc: strategically reinforced at vital locations with a second layer desc: of chain, all over a layer of heavy padding. name:Bar Chain Mail~ type:hard armor graphics:[:s level:35 weight:280 cost:950 alloc:20:40 to 100 attack:1d4:-2:0 armor:45:0 desc:A hauberk, leggings, and sleeves of interlocking steel rings, desc: reinforced around the shoulders with segmented plates of steel, desc: all over a layer of heavy padding. name:Metal Brigandine Armour~ type:hard armor graphics:[:s level:35 weight:290 cost:1100 alloc:20:45 to 100 attack:1d4:-3:0 armor:48:0 desc:A stiff suit of armour composed of small metal plates sewn to an desc: inner layer of heavy canvas, and covered with a second layer of desc: cloth. name:Partial Plate Armour~ type:hard armor graphics:[:W level:45 weight:260 cost:1200 alloc:20:30 to 100 attack:1d6:-3:0 armor:40:0 desc:A steel corselet and vambraces over a skirt and leggings of chain. name:Metal Lamellar Armour~ type:hard armor graphics:[:W level:45 weight:340 cost:1250 alloc:20:50 to 100 attack:1d6:-3:0 armor:58:0 desc:This unusual armour is a surprisingly light suit of laced and desc: overlapping metal plates. name:Full Plate Armour~ type:hard armor graphics:[:W level:45 weight:360 cost:1350 alloc:15:55 to 100 attack:2d4:-3:0 armor:62:0 desc:A full suit of carefully fitted plates, with hinged joints backed desc: by chain, and light padding underneath. name:Ribbed Plate Armour~ type:hard armor graphics:[:W level:50 weight:380 cost:1500 alloc:15:60 to 100 attack:2d4:-3:0 armor:66:0 desc:A full suit of finely fitted metal armour consisting of steel plates desc: with reinforced ridging. name:Mithril Chain Mail~ type:hard armor graphics:[:B level:55 weight:150 cost:7000 alloc:10:55 to 100 attack:1d4:-1:0 armor:28:0 flags:IGNORE_ACID desc:This wondrous suit of fine-linked chain shimmers as though of pure silver. name:Mithril Plate Mail~ type:hard armor graphics:[:B level:60 weight:300 cost:15000 alloc:10:65 to 100 attack:2d4:-3:0 armor:60:0 flags:IGNORE_ACID desc:A shimmering suit of true-silver, forged long ago by dwarven smiths of desc: legend. It gleams with purest white as you gaze upon it. name:Adamantite Plate Mail~ type:hard armor graphics:[:G level:75 weight:420 cost:20000 alloc:10:75 to 100 attack:2d4:-4:0 armor:80:0 flags:IGNORE_ACID desc:An exquisite suit of nearly impenetrable adamantite. ### Cloaks ### name:& Cloak~ type:cloak graphics:(:g level:1 weight:10 cost:3 alloc:20:1 to 100 attack:0d0:0:0 armor:1:0 desc:A traveller's sturdy outer garment. name:& Fur Cloak~ type:cloak graphics:(:o level:1 weight:25 cost:600 alloc:20:20 to 100 attack:0d0:0:0 armor:3:0 desc:A heavy cloak made from fur and lined with leather; a luxury. name:& Elven Cloak~ type:cloak graphics:(:D level:60 weight:5 cost:2000 alloc:8:40 to 100 attack:0d0:0:0 armor:6:0 values:STEALTH[1] | SPEED[1] desc:A mantle made of curious silken material by the Galadrim that wondrously desc: takes on the hues and shapes of its surroundings. name:& Ethereal Cloak~ type:cloak graphics:(:W level:50 weight:0 cost:4500 alloc:10:70 to 100 attack:0d0:0:0 armor:0:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD desc:This unearthly, completely transparent body mantle folds and drapes in desc: iridescent patterns around you. It weighs absolutely nothing. ### Gloves ### name:& Set~ of Leather Gloves type:gloves graphics:]:U level:0 weight:10 cost:5 alloc:20:1 to 100 attack:0d0:0:0 armor:1:0 desc:Leather hand protection, with an open palm for gripping weapons. name:& Set~ of Gauntlets type:gloves graphics:]:s level:0 weight:25 cost:45 alloc:20:10 to 100 attack:1d1:0:0 armor:3:0 desc:A set of gloves that completely covers the hand and wrist in steel plating. name:& Set~ of Mithril Gauntlets type:gloves graphics:]:B level:0 weight:15 cost:700 alloc:20:40 to 100 attack:1d1:0:0 armor:6:0 flags:IGNORE_ACID | IGNORE_FIRE desc:A set of gauntlets wrought of light, shining mithril. name:& Set~ of Caestus type:gloves graphics:]:U level:0 weight:40 cost:100 alloc:10:20 to 100 attack:1d1:0:3 armor:5:0 desc:An ancient battle glove designed for hand-to-hand fighting. Its layered desc: leather thongs are enhanced for combat by bloody-looking spikes. name:& Set~ of Alchemist's Gloves type:gloves graphics:]:R level:0 weight:5 cost:500 alloc:10:50 to 100 attack:1d1:0:0 armor:0:5+d5 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD desc:Highly protective gloves designed for an alchemist's elemental magics. #N:179:& Set~ of Mining Gloves #G:]:U #I:gloves #W:0:0:5:500 #A:10:50 to 100 #P:0:1d1:0:0:2 #V:TUNNEL[1d3] ### Shields ### #N:180:& Buckler~ #G:):U #I:shield #W:3:0:20:30 #A:100:3 to 100 #P:1:1d1:0:0:0 #D:A small round shield designed to be useful in deflecting enemy swords. name:& Wicker Shield~ type:shield graphics:):U level:1 weight:30 cost:20 alloc:20:1 to 100 attack:1d1:0:0 armor:2:0 desc:A light circular frame of wood surrounding fine-grained wickerwork. name:& Small Metal Shield~ type:shield graphics:):s level:10 weight:60 cost:80 alloc:20:15 to 100 attack:1d2:0:0 armor:5:0 desc:A round shield of wood reinforced with metal rims and central disk. name:& Leather Shield~ type:shield graphics:):U level:15 weight:90 cost:200 alloc:20:10 to 100 attack:1d3:0:0 armor:8:0 desc:A large oval shield made of layered wooden strips with a thick leather desc: covering. name:& Large Metal Shield~ type:shield graphics:):s level:30 weight:120 cost:500 alloc:20:30 to 100 attack:1d5:0:0 armor:12:0 desc:An oval shield of wood covered by leather and rimmed with metal. A large desc: iron shield boss offers excellent hand protection. name:& Knight's Shield~ type:shield graphics:):W level:50 weight:160 cost:750 alloc:10:50 to 100 attack:1d6:0:0 armor:15:0 desc:A kite-shaped shield with rounded corners that covers the wearer from desc: chest to toe, emblazoned with heraldic symbols. name:& Mithril Shield~ type:shield graphics:):B level:70 weight:100 cost:10000 alloc:10:70 to 100 attack:1d4:0:0 armor:16:10 flags:IGNORE_ACID desc:A shield of purest white, made of mithril. ##### Rings ##### ### Stat rings ### name:Strength type:ring graphics:=:d level:30 weight:2 cost:500 alloc:50:30 to 100 flags:SUST_STR | values:STR[1+M5] name:Intelligence type:ring graphics:=:d level:30 weight:2 cost:500 alloc:50:30 to 100 flags:SUST_INT | values:INT[1+M5] name:Dexterity type:ring graphics:=:d level:30 weight:2 cost:500 alloc:50:30 to 100 flags:SUST_DEX | values:DEX[1+M5] name:Constitution type:ring graphics:=:d level:30 weight:2 cost:500 alloc:50:30 to 100 flags:SUST_CON | values:CON[1+M5] name:Speed type:ring graphics:=:d level:75 weight:2 cost:100000 alloc:40:75 to 100 flags:GOOD values:SPEED[4+M6] name:Searching type:ring graphics:=:d level:5 weight:2 cost:250 alloc:20:5 to 90 values:SEARCH[d4M2] ### Stat sustain rings ### name:Bodykeeping type:ring graphics:=:d level:30 weight:2 cost:750 alloc:20:30 to 100 flags:SUST_STR | SUST_DEX | SUST_CON | EASY_KNOW name:Soulkeeping type:ring graphics:=:d level:30 weight:2 cost:600 alloc:20:30 to 100 flags:SUST_STR | SUST_INT | SUST_WIS | EASY_KNOW ### Resistance rings ### name:Resist Poison type:ring graphics:=:d level:40 weight:2 cost:16000 alloc:50:40 to 100 flags:EASY_KNOW values:RES_POIS[1] name:Resist Fire and Cold type:ring graphics:=:d level:10 weight:2 cost:250 alloc:50:10 to 50 flags:IGNORE_COLD | IGNORE_FIRE | EASY_KNOW values:RES_FIRE[1] | RES_COLD[1] ### Elemental rings ### name:Light type:ring graphics:=:d level:0 weight:2 cost:400 alloc:20:25 to 100 values:SEARCH[1+M5] | LIGHT[1] | RES_LIGHT[1] name:Flames type:ring graphics:=:d level:30 weight:2 cost:500 alloc:20:20 to 100 attack:0d0:0:0 armor:0:5+d5M10 flags:IGNORE_FIRE values:RES_FIRE[1] power:11 effect:BALL:FIRE:2 dice:80 effect:TIMED_INC:OPP_FIRE dice:20+1d20 time:50+d50 name:Acid type:ring graphics:=:d level:25 weight:2 cost:500 alloc:20:20 to 100 attack:0d0:0:0 armor:0:5+d5M10 flags:IGNORE_ACID values:RES_ACID[1] power:11 effect:BALL:ACID:2 dice:70 effect:TIMED_INC:OPP_ACID dice:20+1d20 time:50+d50 name:Ice type:ring graphics:=:d level:28 weight:2 cost:500 alloc:20:20 to 100 attack:0d0:0:0 armor:0:5+d5M10 flags:IGNORE_COLD values:RES_COLD[1] power:11 effect:BALL:COLD:2 dice:75 effect:TIMED_INC:OPP_COLD dice:20+1d20 time:50+d50 name:Lightning type:ring graphics:=:d level:32 weight:2 cost:500 alloc:20:20 to 100 attack:0d0:0:0 armor:0:5+d5M10 flags:IGNORE_ELEC values:RES_ELEC[1] power:11 effect:BALL:ELEC:2 dice:85 effect:TIMED_INC:OPP_ELEC dice:20+1d20 time:50+d50 ### Combat rings ### name:Damage type:ring graphics:=:d level:20 weight:2 cost:500 alloc:30:20 to 100 attack:0d0:0:5+d3M7 armor:0:0 desc:It boosts your to-dam value. name:Accuracy type:ring graphics:=:d level:20 weight:2 cost:500 alloc:30:20 to 100 attack:0d0:10+d6M7:0 armor:0:0 desc:It boosts your to-hit value. name:Slaying type:ring graphics:=:d level:40 weight:2 cost:1000 alloc:20:40 to 100 attack:0d0:d10M10:d5M5 armor:0:0 desc:It boosts your to-hit and to-dam values. name:Protection type:ring graphics:=:d level:10 weight:2 cost:500 alloc:50:10 to 40 attack:0d0:0:0 armor:0:5+d5M10 desc:It increases your armor class. ### Mixed blessings ### name:Teleportation type:ring graphics:=:d level:5 weight:2 cost:1000 alloc:20:10 to 50 flags:EASY_KNOW curse:teleportation:100 values:SPEED[2] name:Reckless Attacks type:ring graphics:=:d level:0 weight:2 cost:200 alloc:30:10 to 50 attack:0d0:2+d3:2+d3 armor:0:-8+4d3 name:Open Wounds type:ring graphics:=:d level:5 weight:2 cost:700 alloc:20:10 to 50 flags:IMPAIR_HP | EASY_KNOW power:25 effect:HEAL_HP dice:40 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED time:10+5d8 name:Escaping type:ring graphics:=:d level:30 weight:2 cost:4000 alloc:50:15 to 80 flags:AFRAID | EASY_KNOW values:SPEED[2] name:the Mouse type:ring graphics:=:d level:30 weight:2 cost:100 alloc:50:10 to 50 attack:0d0:0:-3d5 armor:0:0 values:DEX[d4] | STEALTH[d4] name:the Dog type:ring graphics:=:d level:0 weight:2 cost:100 alloc:50:10 to 50 flags:PROT_FEAR | EASY_KNOW values:STEALTH[-2] ### Misc rings ### name:Slow Digestion type:ring graphics:=:d level:5 weight:2 cost:250 alloc:30:10 to 50 flags:SLOW_DIGEST | EASY_KNOW name:Feather Falling type:ring graphics:=:d level:5 weight:2 cost:200 alloc:20:10 to 50 flags:FEATHER | EASY_KNOW name:Free Action type:ring graphics:=:d level:20 weight:2 cost:1500 alloc:50:20 to 100 flags:FREE_ACT | EASY_KNOW name:See Invisible type:ring graphics:=:d level:30 weight:2 cost:340 alloc:50:30 to 100 flags:SEE_INVIS | EASY_KNOW name:Digging type:ring graphics:=:d level:0 weight:2 cost:800 alloc:20:10 to 50 values:TUNNEL[2+d3] power:6 effect:LINE:KILL_WALL dice:20+1d30 time:15+2d10 ##### Amulets ##### ### Stat boosts ### name:Wisdom type:amulet graphics:":d level:30 weight:3 cost:500 alloc:50:20 to 90 flags:SUST_WIS | values:WIS[1+M5] ### Resistances ### name:Resist Lightning type:amulet graphics:":d level:10 weight:3 cost:300 alloc:50:10 to 50 flags:IGNORE_ELEC | EASY_KNOW values:RES_ELEC[1] name:Resist Acid type:amulet graphics:":d level:10 weight:3 cost:300 alloc:50:10 to 50 flags:IGNORE_ACID | EASY_KNOW values:RES_ACID[1] name:Resistance type:amulet graphics:":d level:60 weight:3 cost:20000 alloc:10:60 to 100 flags:EASY_KNOW flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_FIRE[1] | RES_ACID[1] | RES_ELEC[1] | RES_COLD[1] ### JLE amulets ### name:Sustenance type:amulet graphics:":d level:60 weight:3 cost:20000 alloc:10:60 to 100 flags:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | flags:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW | flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD name:the Magi type:amulet graphics:":d level:70 weight:3 cost:30000 alloc:10:70 to 100 attack:0d0:0:0 armor:0:d5M5 flags:FREE_ACT | SEE_INVIS | SUST_INT | PROT_BLIND | GOOD flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:SEARCH[1+M3] | INT[1+M3] name:ESP type:amulet graphics:":d level:50 weight:3 cost:25000 alloc:10:60 to 100 flags:TELEPATHY flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | name:Devotion type:amulet graphics:":d level:70 weight:3 cost:30000 alloc:10:70 to 100 flags:HOLD_LIFE | SUST_WIS | GOOD values:WIS[1+M3] | LIGHT[1] | RES_DARK[1] | RES_LIGHT[1] | RES_FIRE[1] name:Weaponmastery type:amulet graphics:":d level:70 weight:3 cost:30000 alloc:10:70 to 100 attack:0d0:1+M4:1+M4 armor:0:0 flags:SUST_STR | SUST_CON | FREE_ACT | PROT_FEAR | GOOD values:STR[1+M2] | RES_DISEN[1] name:Trickery type:amulet graphics:":d level:70 weight:3 cost:30000 alloc:10:70 to 100 flags:SUST_DEX | GOOD values:DEX[1+M4] | SPEED[1+M2] | STEALTH[1+M2] | SEARCH[1+d3M3] | INFRA[1+d3M3] values:RES_NEXUS[1] | RES_POIS[1] ### Ability boosts ### name:Regeneration type:amulet graphics:":d level:30 weight:3 cost:600 alloc:20:30 to 100 flags:REGEN | EASY_KNOW name:Infravision type:amulet graphics:":d level:10 weight:3 cost:200 alloc:30:10 to 70 values:INFRA[1+M5] name:Searching type:amulet graphics:":d level:15 weight:3 cost:600 alloc:20:10 to 40 values:SEARCH[d5M5] ### Powers ### name:Teleportation type:amulet graphics:":d level:10 weight:3 cost:10 alloc:20:10 to 40 flags:EASY_KNOW curse:teleportation:100 name:Slow Digestion type:amulet graphics:":d level:15 weight:3 cost:200 alloc:20:15 to 40 flags:SLOW_DIGEST | EASY_KNOW name:Adornment type:amulet graphics:":d level:10 weight:3 cost:0 alloc:20:10 to 40 flags:EASY_KNOW ### Mixed ### name:Inertia type:amulet graphics:":d level:15 weight:3 cost:10 alloc:20:15 to 40 flags:FREE_ACT values:SPEED[-3+1d2] ##### Scrolls ##### ### Teleportation ### name:Phase Door type:scroll graphics:?:w level:1 weight:5 cost:15 alloc:50:1 to 100 pile:100:2d3 power:5 effect:TELEPORT dice:10 name:Teleportation type:scroll graphics:?:w level:10 weight:5 cost:40 alloc:40:10 to 100 pile:25:2 power:6 effect:TELEPORT dice:M60 name:Teleport Level type:scroll graphics:?:w level:20 weight:5 cost:800 alloc:16:20 to 100 pile:10:2 power:15 effect:TELEPORT_LEVEL ### Detection ### name:Magic Mapping type:scroll graphics:?:w level:5 weight:5 cost:65 alloc:50:5 to 100 pile:70:1d3 power:10 effect:MAP_AREA effect-yx:22:40 name:Treasure Detection type:scroll graphics:?:w level:0 weight:5 cost:70 alloc:50:0 to 70 pile:40:1d5 power:6 effect:DETECT_ORE effect-yx:22:40 effect:SENSE_GOLD effect-yx:22:40 effect:SENSE_OBJECTS effect-yx:22:40 name:Detect Invisible type:scroll graphics:?:w level:1 weight:5 cost:15 alloc:50:1 to 70 pile:70:1d3 power:6 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 name:Identify Rune type:scroll graphics:?:w level:1 weight:5 cost:200 alloc:50:5 to 100 pile:70:1d4 power:6 effect:IDENTIFY ### Enchantments ### name:Enchant Weapon To-Hit type:scroll graphics:?:w level:15 weight:5 cost:125 alloc:40:15 to 70 pile:25:2 power:15 effect:ENCHANT:TOHIT dice:1 name:Enchant Weapon To-Dam type:scroll graphics:?:w level:15 weight:5 cost:125 alloc:40:15 to 70 pile:25:2 power:20 effect:ENCHANT:TODAM dice:1 name:Enchant Armour type:scroll graphics:?:w level:15 weight:5 cost:125 alloc:40:15 to 70 pile:25:2 power:12 effect:ENCHANT:TOAC dice:1 name:*Enchant Weapon* type:scroll graphics:?:w level:50 weight:5 cost:500 alloc:40:50 to 100 pile:25:2 power:22 effect:ENCHANT:TOBOTH dice:1d3 name:*Enchant Armour* type:scroll graphics:?:w level:50 weight:5 cost:500 alloc:40:50 to 100 pile:25:2 power:15 effect:ENCHANT:TOAC dice:2+1d3 name:Remove Curse type:scroll graphics:?:w level:10 weight:5 cost:100 alloc:16:10 to 100 pile:25:2 power:8 effect:REMOVE_CURSE dice:20+d20 name:*Remove Curse* type:scroll graphics:?:w level:50 weight:5 cost:8000 alloc:16:50 to 100 pile:25:2 power:20 effect:REMOVE_CURSE dice:50+d50 ### Summoning ### name:Summon Monster type:scroll graphics:?:w level:1 weight:5 cost:0 alloc:10:1 to 100 pile:70:1d3 power:0 effect:SUMMON:ANY dice:1d3 name:Summon Undead type:scroll graphics:?:w level:15 weight:5 cost:0 alloc:10:15 to 100 pile:70:1d3 power:0 effect:SUMMON:UNDEAD dice:1d3 name:Acquirement type:scroll graphics:?:w level:20 weight:5 cost:5000 alloc:10:20 to 100 power:20000 effect:ACQUIRE dice:1 name:*Acquirement* type:scroll graphics:?:w level:60 weight:5 cost:10000 alloc:5:60 to 100 power:20000 effect:ACQUIRE dice:1+1d2 ### Killing scrolls ### name:Dispel Undead type:scroll graphics:?:w level:40 weight:5 cost:200 alloc:40:40 to 100 pile:25:2 power:9 effect:PROJECT_LOS:DISP_UNDEAD:0:1 dice:60 name:Banishment type:scroll graphics:?:w level:40 weight:5 cost:2500 alloc:25:40 to 100 power:20 effect:BANISH name:Mass Banishment type:scroll graphics:?:w level:50 weight:5 cost:3000 alloc:20:50 to 100 power:25 effect:MASS_BANISH ### Utility ### name:Remove Hunger type:scroll graphics:?:w level:5 weight:5 cost:10 alloc:60:5 to 100 pile:100:2d3 power:7 effect:NOURISH:INC_TO dice:50 name:Light type:scroll graphics:?:w level:0 weight:5 cost:15 alloc:50:0 to 60 pile:35:2d3 power:4 effect:LIGHT_AREA effect:SPHERE:LIGHT_WEAK:2 dice:2d8 name:Word of Recall type:scroll graphics:?:w level:5 weight:5 cost:125 alloc:50:5 to 100 pile:35:2d3 power:15 effect:RECALL name:Recharging type:scroll graphics:?:w level:40 weight:5 cost:200 alloc:40:40 to 100 pile:12:2d3 power:11 effect:RECHARGE dice:6 name:Door Destruction type:scroll graphics:?:w level:10 weight:5 cost:50 alloc:40:10 to 60 pile:25:2d3 power:6 effect:TOUCH:KILL_DOOR name:Deep Descent type:scroll graphics:?:w level:10 weight:5 cost:250 alloc:20:1 to 100 pile:20:2 power:19 effect:DEEP_DESCENT ### "Holy" spells ### name:Blessing type:scroll graphics:?:w level:1 weight:5 cost:15 alloc:50:1 to 50 pile:70:1d3 power:6 effect:TIMED_INC:BLESSED dice:6+1d12 name:Holy Chant type:scroll graphics:?:w level:10 weight:5 cost:40 alloc:40:10 to 70 pile:25:2 power:7 effect:TIMED_INC:BLESSED dice:12+1d24 name:Holy Prayer type:scroll graphics:?:w level:25 weight:5 cost:80 alloc:40:50 to 100 pile:25:2 power:8 effect:TIMED_INC:BLESSED dice:24+1d48 name:Protection from Evil type:scroll graphics:?:w level:30 weight:5 cost:50 alloc:40:30 to 100 pile:25:2 power:6 effect:TIMED_INC:PROTEVIL dice:$B+1d25 expr:B:PLAYER_LEVEL:* 3 ### Misc. ### name:Monster Confusion type:scroll graphics:?:w level:5 weight:5 cost:30 alloc:16:5 to 60 pile:25:2 power:8 effect:TIMED_INC:ATT_CONF dice:10000 name:Rune of Protection type:scroll graphics:?:w level:60 weight:5 cost:500 alloc:30:70 to 100 power:20 effect:GLYPH:WARDING name:*Destruction* type:scroll graphics:?:w level:40 weight:5 cost:1000 alloc:30:40 to 100 power:12 effect:DESTRUCTION:LIGHT:15 ### Bad scrolls ### name:Aggravate Monster type:scroll graphics:?:w level:5 weight:5 cost:0 alloc:10:5 to 70 pile:70:1d3 power:0 msg:There is a high pitched humming noise. effect:WAKE effect:PROJECT_LOS:MON_SPEED dice:25 name:Curse Weapon type:scroll graphics:?:w level:50 weight:5 cost:0 #A:10:50 to 100 pile:70:1d3 power:0 effect:CURSE_WEAPON name:Curse Armour type:scroll graphics:?:w level:50 weight:5 cost:0 #A:10:50 to 100 pile:70:1d3 power:0 effect:CURSE_ARMOR name:Darkness type:scroll graphics:?:w level:1 weight:5 cost:0 alloc:10:1 to 70 pile:70:1d3 power:0 effect:DARKEN_AREA effect:SPHERE:DARK_WEAK:3 dice:10 name:Trap Creation type:scroll graphics:?:w level:10 weight:5 cost:0 alloc:10:10 to 70 pile:70:1d3 power:0 msg:You hear a low-pitched whistling sound. effect:TOUCH:MAKE_TRAP:3 ##### Potions ##### ### Statgain ### name:Strength type:potion graphics:!:d level:30 weight:4 cost:8000 alloc:30:30 to 100 pile:10:2 power:20000 effect:RESTORE_STAT:STR effect:GAIN_STAT:STR name:Intelligence type:potion graphics:!:d level:30 weight:4 cost:8000 alloc:30:30 to 100 pile:10:2 power:20000 effect:RESTORE_STAT:INT effect:GAIN_STAT:INT name:Wisdom type:potion graphics:!:d level:30 weight:4 cost:8000 alloc:30:30 to 100 pile:10:2 power:20000 effect:RESTORE_STAT:WIS effect:GAIN_STAT:WIS name:Dexterity type:potion graphics:!:d level:30 weight:4 cost:8000 alloc:30:30 to 100 pile:10:2 power:20000 effect:RESTORE_STAT:DEX effect:GAIN_STAT:DEX name:Constitution type:potion graphics:!:d level:30 weight:4 cost:8000 alloc:30:30 to 100 pile:10:2 power:20000 effect:RESTORE_STAT:CON effect:GAIN_STAT:CON name:Augmentation type:potion graphics:!:d level:40 weight:4 cost:50000 alloc:20:40 to 100 attack:1d1:0:0 armor:0:0 power:20000 effect:RESTORE_STAT:STR effect:GAIN_STAT:STR effect:RESTORE_STAT:INT effect:GAIN_STAT:INT effect:RESTORE_STAT:WIS effect:GAIN_STAT:WIS effect:RESTORE_STAT:DEX effect:GAIN_STAT:DEX effect:RESTORE_STAT:CON effect:GAIN_STAT:CON name:Experience type:potion graphics:!:d level:65 weight:4 cost:25000 alloc:50:65 to 100 power:20000 effect:GAIN_EXP dice:200000 ### Healings ### name:Cure Light Wounds type:potion graphics:!:d level:0 weight:4 cost:20 alloc:80:1 to 15 pile:90:2d3 power:3 effect:HEAL_HP dice:20 effect:CURE:BLIND effect:TIMED_DEC:CUT dice:20 effect:TIMED_DEC:CONFUSED dice:20 effect:NOURISH:INC_BY dice:1 name:Cure Serious Wounds type:potion graphics:!:d level:3 weight:4 cost:70 alloc:80:5 to 40 pile:80:2d3 power:6 effect:HEAL_HP dice:40 effect:CURE:BLIND effect:CURE:CUT effect:CURE:CONFUSED effect:NOURISH:INC_BY dice:1 name:Cure Critical Wounds type:potion graphics:!:d level:5 weight:4 cost:200 alloc:80:12 to 100 pile:70:2d3 power:9 effect:HEAL_HP dice:60 effect:CURE:BLIND effect:CURE:CUT effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA effect:CURE:CONFUSED effect:NOURISH:INC_BY dice:1 name:Healing type:potion graphics:!:d level:15 weight:4 cost:800 alloc:64:30 to 100 pile:25:2 power:12 effect:HEAL_HP dice:300+m35 effect:CURE:BLIND effect:CURE:CUT effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA effect:CURE:CONFUSED effect:NOURISH:INC_BY dice:1 name:*Healing* type:potion graphics:!:d level:40 weight:4 cost:1500 alloc:40:40 to 100 attack:1d1:0:0 armor:0:0 power:18 effect:HEAL_HP dice:1200 effect:CURE:BLIND effect:CURE:CUT effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA effect:CURE:CONFUSED name:Life type:potion graphics:!:d level:60 weight:4 cost:5000 alloc:20:60 to 100 attack:1d1:0:0 armor:0:0 msg:You feel life flow through your body! power:21 effect:RESTORE_EXP effect:CURE:BLIND effect:CURE:CUT effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA effect:CURE:CONFUSED effect:CURE:IMAGE effect:RESTORE_STAT:STR effect:RESTORE_STAT:INT effect:RESTORE_STAT:WIS effect:RESTORE_STAT:DEX effect:RESTORE_STAT:CON effect:HEAL_HP dice:5000 name:Neutralize Poison type:potion graphics:!:d level:5 weight:4 cost:75 alloc:60:1 to 35 pile:25:2 power:1 effect:CURE:POISONED name:Restore Mana type:potion graphics:!:d level:25 weight:4 cost:350 alloc:64:15 to 100 pile:25:2 power:20 effect:RESTORE_MANA ### Stat restore ### # removed: old stat restoration name:Restore Life Levels type:potion graphics:!:d level:40 weight:4 cost:400 alloc:40:30 to 100 pile:25:2 power:8 effect:RESTORE_EXP ### Gain one/lose one potions ### name:Brawn type:potion graphics:!:d level:3 weight:4 cost:1000 alloc:30:20 to 40 pile:10:2 power:30 effect:RESTORE_STAT:STR effect:GAIN_STAT:STR effect:LOSE_RANDOM_STAT:STR name:Intellect type:potion graphics:!:d level:20 weight:4 cost:1000 alloc:30:20 to 40 pile:10:2 power:25 effect:RESTORE_STAT:INT effect:GAIN_STAT:INT effect:LOSE_RANDOM_STAT:INT name:Contemplation type:potion graphics:!:d level:20 weight:4 cost:1000 alloc:30:20 to 40 pile:10:2 power:25 effect:RESTORE_STAT:WIS effect:GAIN_STAT:WIS effect:LOSE_RANDOM_STAT:WIS name:Nimbleness type:potion graphics:!:d level:5 weight:4 cost:1000 alloc:30:20 to 40 pile:10:2 power:25 effect:RESTORE_STAT:DEX effect:GAIN_STAT:DEX effect:LOSE_RANDOM_STAT:DEX name:Toughness type:potion graphics:!:d level:10 weight:4 cost:1000 alloc:30:20 to 40 pile:10:2 power:30 effect:RESTORE_STAT:CON effect:GAIN_STAT:CON effect:LOSE_RANDOM_STAT:CON ### Knowledge ### name:Enlightenment type:potion graphics:!:d level:25 weight:4 cost:800 alloc:40:25 to 100 pile:25:2 power:22 effect:LIGHT_LEVEL dice:1 name:*Enlightenment* type:potion graphics:!:d level:70 weight:4 cost:12000 alloc:8:70 to 100 attack:1d1:0:0 armor:0:0 power:20000 effect:LIGHT_LEVEL dice:1 effect:RESTORE_STAT:INT effect:GAIN_STAT:INT effect:RESTORE_STAT:WIS effect:GAIN_STAT:WIS effect:DETECT_ORE effect-yx:22:40 effect:DETECT_GOLD effect-yx:22:40 effect:DETECT_OBJECTS effect-yx:22:40 effect:DETECT_INVISIBLE_MONSTERS effect-yx:500:500 effect:DETECT_VISIBLE_MONSTERS effect-yx:500:500 ### Buffs ### name:Speed type:potion graphics:!:d level:1 weight:4 cost:75 alloc:40:1 to 100 pile:25:2 power:10 effect:TIMED_INC:FAST:0:5 dice:20+2d10 name:Heroism type:potion graphics:!:d level:1 weight:4 cost:25 alloc:40:1 to 100 pile:25:2 power:7 effect:HEAL_HP dice:10 effect:CURE:AFRAID effect:TIMED_INC:HERO dice:25+1d25 name:Berserk Strength type:potion graphics:!:d level:3 weight:4 cost:80 alloc:40:3 to 100 pile:25:2 power:8 effect:HEAL_HP dice:30 effect:CURE:AFRAID effect:TIMED_INC:SHERO dice:25+1d25 name:Boldness type:potion graphics:!:d level:1 weight:4 cost:8 alloc:40:1 to 90 pile:25:2 power:2 effect:CURE:AFRAID name:Resist Heat type:potion graphics:!:d level:30 weight:4 cost:30 alloc:40:30 to 100 pile:25:2 power:4 effect:TIMED_INC:OPP_FIRE dice:50+1d10 name:Resist Cold type:potion graphics:!:d level:30 weight:4 cost:30 alloc:40:30 to 100 pile:25:2 power:4 effect:TIMED_INC:OPP_COLD dice:50+1d10 name:Resist Poison type:potion graphics:!:d level:20 weight:4 cost:30 alloc:40:20 to 100 pile:25:2 power:4 effect:TIMED_INC:OPP_POIS dice:50+1d10 effect:CURE:POISONED name:True Seeing type:potion graphics:!:d level:3 weight:4 cost:50 alloc:40:3 to 40 pile:25:2 power:7 effect:CURE:BLIND effect:TIMED_INC:SINVIS dice:50+2d6 name:Infravision type:potion graphics:!:d level:3 weight:4 cost:20 alloc:40:3 to 40 pile:25:2 power:5 effect:TIMED_INC:SINFRA dice:100+4d25 ### Useless buggers ### name:Slime Mold Juice type:potion graphics:!:d level:0 weight:4 cost:2 alloc:10:1 to 10 pile:70:2d3 power:0 effect:NOURISH:INC_BY dice:10 name:Sleep type:potion graphics:!:d level:0 weight:4 cost:0 alloc:10:0 to 10 pile:70:2d3 attack:3d4:0:0 armor:0:0 power:0 effect:TIMED_INC:PARALYZED dice:5+1d5 effect:NOURISH:INC_BY dice:1 name:Blindness type:potion graphics:!:d level:0 weight:4 cost:0 alloc:10:0 to 10 pile:70:2d3 attack:3d4:0:0 armor:0:0 power:0 effect:TIMED_INC:BLIND dice:75+4d25 name:Confusion type:potion graphics:!:d level:0 weight:4 cost:0 alloc:10:0 to 10 pile:70:2d3 attack:3d4:0:0 armor:0:0 power:0 effect:TIMED_INC:CONFUSED dice:10+4d5 effect:NOURISH:INC_BY dice:1 name:Poison type:potion graphics:!:d level:3 weight:4 cost:0 alloc:10:0 to 10 pile:70:2d3 attack:3d4:0:0 armor:0:0 power:0 effect:TIMED_INC:POISONED dice:10+2d7 name:Slowness type:potion graphics:!:d level:1 weight:4 cost:0 alloc:10:0 to 10 pile:70:2d3 attack:3d4:0:0 armor:0:0 power:0 effect:TIMED_INC:SLOW dice:15+1d25 effect:NOURISH:INC_BY dice:1 name:Surprise type:potion graphics:!:d level:10 weight:4 cost:0 alloc:10:10 to 15 pile:25:2 power:0 effect:RANDOM dice:5 effect:TIMED_INC:SCRAMBLE dice:20+1d20 effect:SHAPECHANGE:bat effect:DRAIN_STAT:INT effect:DRAIN_STAT:WIS effect:TIMED_INC:STONESKIN dice:20+1d20 name:Salt Water type:potion graphics:!:d level:0 weight:4 cost:0 alloc:10:3 to 15 pile:100:1d2 power:0 msg:The potion makes you queasy. effect:NOURISH:SET_TO dice:2 effect:CURE:POISONED effect:TIMED_INC_NO_RES:PARALYZED dice:4 ### Weird one ### name:Dragon Breath type:potion graphics:!:d level:0 weight:4 cost:100 pile:100:1d2 alloc:20:40 to 100 pile:70:1d3 power:8 effect:SELECT dice:2 effect:BREATH:FIRE:0:20 dice:80 effect:BREATH:COLD:0:20 dice:80 ##### Wands ##### ### Bolts ### name:Magic Missile type:wand graphics:-:d level:3 weight:10 cost:200 alloc:20:3 to 60 attack:1d1:0:0 armor:0:0 charges:6+d10 power:3 effect:BOLT_OR_BEAM:MISSILE dice:3d4 name:Lightning Bolts type:wand graphics:-:d level:15 weight:10 cost:600 alloc:20:15 to 60 attack:1d1:0:0 armor:0:0 charges:6+d8 power:5 effect:BEAM:ELEC dice:6d6 name:Frost Bolts type:wand graphics:-:d level:20 weight:10 cost:800 alloc:20:20 to 60 attack:1d1:0:0 armor:0:0 charges:6+d5 power:4 effect:BOLT:COLD dice:12d8 name:Fire Bolts type:wand graphics:-:d level:30 weight:10 cost:1000 alloc:20:30 to 60 attack:1d1:0:0 armor:0:0 charges:6+d8 power:7 effect:BOLT_OR_BEAM:FIRE dice:12d8 name:Acid Bolts type:wand graphics:-:d level:30 weight:10 cost:950 alloc:20:30 to 60 attack:1d1:0:0 armor:0:0 charges:6+d8 power:6 effect:BOLT_OR_BEAM:ACID dice:10d8 ### Balls ### name:Stinking Cloud type:wand graphics:-:d level:5 weight:10 cost:400 alloc:20:5 to 60 attack:1d1:0:0 armor:0:0 charges:6+d8 power:3 effect:BALL:POIS:3 dice:12 name:Lightning Balls type:wand graphics:-:d level:35 weight:10 cost:1200 alloc:20:35 to 100 attack:1d1:0:0 armor:0:0 charges:4+d8 flags:IGNORE_ELEC power:9 effect:BALL:ELEC:2 dice:64 name:Cold Balls type:wand graphics:-:d level:40 weight:10 cost:1500 alloc:20:40 to 100 attack:1d1:0:0 armor:0:0 charges:2+d6 flags:IGNORE_COLD power:10 effect:BALL:COLD:2 dice:100 name:Fire Balls type:wand graphics:-:d level:55 weight:10 cost:1800 alloc:20:50 to 100 attack:1d1:0:0 armor:0:0 charges:2+d4 flags:IGNORE_FIRE power:11 effect:BALL:FIRE:2 dice:144 name:Acid Balls type:wand graphics:-:d level:50 weight:10 cost:1650 alloc:20:50 to 100 attack:1d1:0:0 armor:0:0 charges:2+d5 flags:IGNORE_ACID power:11 effect:BALL:ACID:2 dice:120 ### Monster status changing ### name:Slow Monster type:wand graphics:-:d level:15 weight:10 cost:500 alloc:20:5 to 100 attack:1d1:0:0 armor:0:0 charges:2+d6 power:3 effect:BOLT_AWARE:MON_SLOW dice:10+1d20 name:Confuse Monster type:wand graphics:-:d level:5 weight:10 cost:500 alloc:20:5 to 100 attack:1d1:0:0 armor:0:0 charges:2+d6 power:3 effect:BOLT_AWARE:MON_CONF dice:5+1d5 name:Hold Monster type:wand graphics:-:d level:5 weight:10 cost:500 alloc:20:5 to 100 attack:1d1:0:0 armor:0:0 charges:2+d6 power:3 effect:BOLT_AWARE:MON_HOLD dice:3+1d5 name:Stun Monster type:wand graphics:-:d level:5 weight:10 cost:500 alloc:20:5 to 100 attack:1d1:0:0 armor:0:0 charges:2+d6 power:3 effect:BOLT_AWARE:MON_STUN dice:5+1d5 name:Scare Monster type:wand graphics:-:d level:10 weight:10 cost:500 alloc:20:10 to 100 attack:1d1:0:0 armor:0:0 charges:3+d5 power:3 effect:BOLT_AWARE:TURN_ALL dice:10 ### Utility ### name:Light type:wand graphics:-:d level:3 weight:10 cost:200 alloc:20:3 to 60 attack:1d1:0:0 armor:0:0 charges:6+d10 vis-msg:A line of shimmering blue light appears. power:6 effect:LINE:LIGHT_WEAK dice:6d8 name:Stone to Mud type:wand graphics:-:d level:10 weight:10 cost:300 alloc:20:10 to 100 attack:1d1:0:0 armor:0:0 charges:6+d10 power:6 effect:LINE:KILL_WALL dice:20+1d30 name:Polymorph type:wand graphics:-:d level:20 weight:10 cost:400 alloc:20:20 to 60 attack:1d1:0:0 armor:0:0 charges:6+d8 power:7 effect:BOLT_AWARE:MON_POLY dice:$B expr:B:PLAYER_LEVEL:+ 0 name:Darkness type:wand graphics:-:d level:3 weight:10 cost:100 alloc:20:3 to 60 attack:1d1:0:0 armor:0:0 charges:6+d10 power:4 effect:LINE:DARK_WEAK dice:6d8 name:Clone Monster type:wand graphics:-:d level:15 weight:10 cost:0 alloc:20:15 to 100 attack:1d1:0:0 armor:0:0 charges:3+d5 power:0 effect:BOLT_STATUS:MON_CLONE name:Teleport Other type:wand graphics:-:d level:20 weight:10 cost:3500 alloc:20:20 to 100 attack:1d1:0:0 armor:0:0 charges:6+d5 power:11 effect:BOLT_STATUS:AWAY_ALL dice:$B expr:B:MAX_SIGHT:* 5 name:Disable Traps type:wand graphics:-:d level:20 weight:10 cost:700 alloc:20:20 to 60 attack:1d1:0:0 armor:0:0 charges:4+d5 power:7 effect:ALTER:KILL_TRAP name:Wonder type:wand graphics:-:d level:3 weight:10 cost:250 alloc:20:3 to 60 attack:1d1:0:0 armor:0:0 charges:8+d15 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD power:9 effect:WONDER dice:$B+1d100 expr:B:PLAYER_LEVEL:/ 5 ### Dragons' wands ### name:Dragon's Flame type:wand graphics:-:d level:55 weight:10 cost:2400 alloc:20:50 to 100 attack:1d1:0:0 armor:0:0 charges:1+d3 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD power:13 effect:ARC:FIRE:0:30 dice:200 name:Dragon's Frost type:wand graphics:-:d level:50 weight:10 cost:2400 alloc:20:50 to 100 attack:1d1:0:0 armor:0:0 charges:1+d3 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD power:12 effect:ARC:COLD:0:30 dice:160 name:Dragon's Breath type:wand graphics:-:d level:60 weight:10 cost:2400 alloc:20:60 to 100 attack:1d1:0:0 armor:0:0 charges:1+d3 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD power:12 effect:SELECT dice:5 effect:ARC:ACID:0:30 dice:160 effect:ARC:ELEC:0:30 dice:160 effect:ARC:FIRE:0:30 dice:160 effect:ARC:COLD:0:30 dice:160 effect:ARC:POIS:0:30 dice:160 ### Drain lifes ### name:Drain Life type:wand graphics:-:d level:50 weight:10 cost:1200 alloc:50:50 to 100 attack:1d1:0:0 armor:0:0 charges:3+d3 power:11 effect:BOLT_STATUS_DAM:MON_DRAIN dice:150 name:Annihilation type:wand graphics:-:d level:60 weight:10 cost:3000 alloc:20:60 to 100 attack:1d1:0:0 armor:0:0 charges:1+d2 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD power:12 effect:BOLT_STATUS_DAM:MON_DRAIN dice:250 ### Rubbish ### name:Heal Monster type:wand graphics:-:d level:3 weight:10 cost:0 alloc:10:3 to 40 attack:1d1:0:0 armor:0:0 charges:8+d20 power:0 effect:BOLT_STATUS:MON_HEAL dice:4d6 name:Haste Monster type:wand graphics:-:d level:3 weight:10 cost:0 alloc:10:3 to 40 attack:1d1:0:0 armor:0:0 charges:8+d20 power:0 effect:BOLT_STATUS:MON_SPEED dice:100 ##### Staffs ##### ### Bad staffs ### name:Summoning type:staff graphics:_:d level:10 weight:50 cost:0 alloc:10:10 to 100 attack:1d2:0:0 armor:0:0 charges:2d3 power:0 effect:SUMMON:ANY dice:1d3 name:Haste Monsters type:staff graphics:_:d level:10 weight:50 cost:0 alloc:10:10 to 40 attack:1d2:0:0 armor:0:0 charges:8+d8 power:0 effect:PROJECT_LOS:MON_SPEED dice:50 name:Darkness type:staff graphics:_:d level:5 weight:50 cost:0 alloc:10:5 to 40 attack:1d2:0:0 armor:0:0 charges:8+d8 power:0 effect:DARKEN_AREA effect:SPHERE:DARK_WEAK:3 dice:10 ### Destruction ### name:Earthquakes type:staff graphics:_:d level:40 weight:50 cost:350 alloc:20:40 to 100 attack:1d2:0:0 armor:0:0 charges:3+d5 power:5 effect:EARTHQUAKE:NONE:10 name:*Destruction* type:staff graphics:_:d level:50 weight:50 cost:6000 alloc:20:50 to 100 attack:1d2:0:0 armor:0:0 charges:1+d3 power:12 effect:DESTRUCTION:LIGHT:15 ### Monster-affecting ### name:Confuse Monsters type:staff graphics:_:d level:10 weight:50 cost:800 alloc:20:10 to 100 attack:1d2:0:0 armor:0:0 charges:3+d3 power:10 effect:PROJECT_LOS_AWARE:MON_CONF dice:5+1d5 name:Slow Monsters type:staff graphics:_:d level:20 weight:50 cost:800 alloc:20:10 to 100 attack:1d2:0:0 armor:0:0 charges:4+d4 power:7 effect:PROJECT_LOS:MON_SLOW dice:10+1d10 name:Sleep Monsters type:staff graphics:_:d level:10 weight:50 cost:700 alloc:20:10 to 100 attack:1d2:0:0 armor:0:0 charges:6+d5 power:8 effect:PROJECT_LOS_AWARE:SLEEP_ALL dice:$B expr:B:PLAYER_LEVEL:* 10 + 500 ### Detect ### name:Detect Invisible type:staff graphics:_:d level:5 weight:50 cost:200 alloc:30:5 to 100 attack:1d2:0:0 armor:0:0 charges:8+d15 power:6 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 name:Detect Evil type:staff graphics:_:d level:20 weight:50 cost:350 alloc:30:20 to 100 attack:1d2:0:0 armor:0:0 charges:8+d15 power:6 effect:DETECT_EVIL effect-yx:22:40 name:Mapping type:staff graphics:_:d level:20 weight:50 cost:600 alloc:40:10 to 100 attack:1d2:0:0 armor:0:0 charges:5+d5 power:10 effect:MAP_AREA effect-yx:22:40 ### Healing ### name:Curing type:staff graphics:_:d level:25 weight:50 cost:500 alloc:30:10 to 100 attack:1d2:0:0 armor:0:0 charges:4+d3 power:9 effect:CURE:BLIND effect:CURE:CUT effect:CURE:POISONED effect:CURE:STUN effect:CURE:CONFUSED name:Cure Light Wounds type:staff graphics:_:d level:5 weight:50 cost:350 alloc:30:5 to 100 attack:1d2:0:0 armor:0:0 charges:6+d5 power:3 effect:HEAL_HP dice:20 effect:CURE:BLIND effect:TIMED_DEC:CUT dice:20 effect:TIMED_DEC:CONFUSED dice:20 name:Healing type:staff graphics:_:d level:70 weight:50 cost:5000 alloc:10:70 to 100 attack:1d2:0:0 armor:0:0 charges:1+d2 power:12 effect:HEAL_HP dice:300+m35 effect:CURE:BLIND effect:CURE:CUT effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA effect:CURE:CONFUSED ### Killing staffs ### name:Dispel Evil type:staff graphics:_:d level:50 weight:50 cost:1200 alloc:50:50 to 100 attack:1d2:0:0 armor:0:0 charges:4+d3 power:9 effect:PROJECT_LOS:DISP_EVIL:0:1 dice:60 name:Banishment type:staff graphics:_:d level:70 weight:50 cost:5000 alloc:10:70 to 100 attack:1d2:0:0 armor:0:0 charges:1+d2 power:20 effect:BANISH name:Power type:staff graphics:_:d level:70 weight:50 cost:4000 alloc:20:70 to 100 attack:1d2:0:0 armor:0:0 charges:1+d3 power:11 effect:PROJECT_LOS:DISP_ALL:0:1 dice:120 name:Holiness type:staff graphics:_:d level:70 weight:50 cost:3500 alloc:20:70 to 100 attack:1d2:0:0 armor:0:0 charges:2d2 power:12 effect:PROJECT_LOS:DISP_EVIL:0:1 dice:120 effect:HEAL_HP dice:50 effect:TIMED_INC:PROTEVIL dice:$B+1d25 expr:B:PLAYER_LEVEL:* 3 effect:CURE:POISONED effect:CURE:TERROR effect:CURE:AFRAID effect:CURE:STUN effect:CURE:CUT effect:CURE:SLOW effect:CURE:BLIND effect:CURE:CONFUSED effect:CURE:IMAGE effect:CURE:AMNESIA ### Utility ### name:Light type:staff graphics:_:d level:5 weight:50 cost:250 alloc:30:5 to 80 attack:1d2:0:0 armor:0:0 charges:8+d20 power:4 effect:LIGHT_AREA effect:SPHERE:LIGHT_WEAK:2 dice:2d8 name:Starlight type:staff graphics:_:d level:20 weight:50 cost:800 alloc:20:20 to 80 attack:1d2:0:0 armor:0:0 charges:6+d5 power:5 effect:STAR:LIGHT dice:6d8 name:Teleportation type:staff graphics:_:d level:20 weight:50 cost:2000 alloc:50:20 to 100 attack:1d2:0:0 armor:0:0 charges:5+d4 power:6 effect:TELEPORT dice:M60 name:Speed type:staff graphics:_:d level:40 weight:50 cost:2000 alloc:20:40 to 100 attack:1d2:0:0 armor:0:0 charges:4+d3 power:10 effect:TIMED_INC:FAST:0:5 dice:20+2d10 name:Remove Curse type:staff graphics:_:d level:40 weight:50 cost:1500 alloc:20:40 to 100 attack:1d2:0:0 armor:0:0 charges:4+d3 power:13 effect:REMOVE_CURSE dice:35+d30 name:the Magi type:staff graphics:_:d level:70 weight:50 cost:4500 alloc:10:70 to 100 attack:1d2:0:0 armor:0:0 charges:2+1d2 power:20 effect:RESTORE_STAT:INT effect:RESTORE_MANA ##### Rods ##### ### Detection ### name:Treasure Location type:rod graphics:-:d level:10 weight:15 cost:1000 alloc:30:8 to 75 power:6 effect:DETECT_ORE effect-yx:22:40 effect:SENSE_GOLD effect-yx:22:40 effect:SENSE_OBJECTS effect-yx:22:40 time:50 name:Detection type:rod graphics:-:d level:30 weight:15 cost:3000 alloc:30:50 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ELEC power:10 effect:DETECT_ORE effect-yx:22:40 effect:SENSE_GOLD effect-yx:22:40 effect:SENSE_OBJECTS effect-yx:22:40 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 time:100 name:Magic Mapping type:rod graphics:-:d level:35 weight:15 cost:2000 alloc:30:35 to 100 attack:1d1:0:0 armor:0:0 power:10 effect:MAP_AREA effect-yx:33:55 time:100 name:Probing type:rod graphics:-:d level:30 weight:15 cost:1000 alloc:20:35 to 100 attack:1d1:0:0 armor:0:0 power:8 effect:PROBE time:100 ### Bolts ### name:Fire Bolts type:rod graphics:-:d level:35 weight:15 cost:3000 alloc:20:30 to 80 attack:1d1:0:0 armor:0:0 power:7 effect:BOLT_OR_BEAM:FIRE dice:12d8 time:15 name:Frost Bolts type:rod graphics:-:d level:25 weight:15 cost:2500 alloc:20:25 to 80 attack:1d1:0:0 armor:0:0 power:7 effect:BOLT:COLD dice:12d8 time:13 name:Lightning Bolts type:rod graphics:-:d level:20 weight:15 cost:2000 alloc:20:20 to 80 attack:1d1:0:0 armor:0:0 power:5 effect:BEAM:ELEC dice:6d6 time:11 name:Acid Bolts type:rod graphics:-:d level:40 weight:15 cost:3500 alloc:20:40 to 80 attack:1d1:0:0 armor:0:0 power:7 effect:BOLT_OR_BEAM:ACID dice:12d8 time:12 ### Balls ### name:Fire Balls type:rod graphics:-:d level:75 weight:15 cost:5000 alloc:20:75 to 100 attack:1d1:0:0 armor:0:0 power:11 effect:BALL:FIRE:2 dice:144 time:30 name:Cold Balls type:rod graphics:-:d level:60 weight:15 cost:4500 alloc:20:60 to 100 attack:1d1:0:0 armor:0:0 power:10 effect:BALL:COLD:2 dice:100 time:25 name:Lightning Balls type:rod graphics:-:d level:55 weight:15 cost:4000 alloc:20:55 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ELEC power:9 effect:BALL:ELEC:2 dice:64 time:23 name:Acid Balls type:rod graphics:-:d level:70 weight:15 cost:5500 alloc:20:70 to 100 attack:1d1:0:0 armor:0:0 power:11 effect:BALL:ACID:2 dice:120 time:27 ### Status-affecting ### name:Slow Monster type:rod graphics:-:d level:40 weight:15 cost:1500 alloc:20:30 to 100 attack:1d1:0:0 armor:0:0 power:3 effect:BOLT_AWARE:MON_SLOW dice:10+1d20 time:40 name:Hold Monster type:rod graphics:-:d level:30 weight:15 cost:1500 alloc:20:30 to 100 attack:1d1:0:0 armor:0:0 power:3 effect:BOLT_AWARE:MON_HOLD dice:3+1d5 time:40 ### Healing ### name:Curing type:rod graphics:-:d level:40 weight:15 cost:1000 alloc:20:10 to 80 attack:1d1:0:0 armor:0:0 power:9 effect:CURE:BLIND effect:CURE:CUT effect:CURE:POISONED effect:CURE:STUN effect:CURE:CONFUSED time:100 name:Healing type:rod graphics:-:d level:80 weight:15 cost:20000 alloc:20:80 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ELEC power:14 effect:HEAL_HP dice:500 effect:CURE:CUT effect:CURE:STUN time:1000 name:Restoration type:rod graphics:-:d level:80 weight:15 cost:25000 alloc:10:80 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ELEC power:17 effect:RESTORE_STAT:STR effect:RESTORE_STAT:INT effect:RESTORE_STAT:WIS effect:RESTORE_STAT:DEX effect:RESTORE_STAT:CON effect:RESTORE_EXP time:1000 ### Other ### name:Polymorph type:rod graphics:-:d level:35 weight:15 cost:1200 alloc:20:35 to 80 attack:1d1:0:0 armor:0:0 power:7 effect:BOLT_STATUS:MON_POLY dice:$B expr:B:PLAYER_LEVEL:+ 0 time:25 name:Drain Life type:rod graphics:-:d level:75 weight:15 cost:3600 alloc:20:75 to 100 attack:1d1:0:0 armor:0:0 power:11 effect:BOLT_STATUS_DAM:MON_DRAIN dice:150 time:23 name:Teleport Other type:rod graphics:-:d level:35 weight:15 cost:5000 alloc:20:45 to 100 attack:1d1:0:0 armor:0:0 power:11 effect:BOLT_STATUS:AWAY_ALL dice:$B expr:B:MAX_SIGHT:* 5 time:25 name:Disable Traps type:rod graphics:-:d level:35 weight:15 cost:2100 alloc:10:10 to 100 attack:1d1:0:0 armor:0:0 power:7 effect:ALTER:KILL_TRAP time:30 name:Light type:rod graphics:-:d level:10 weight:15 cost:500 alloc:30:5 to 100 attack:1d1:0:0 armor:0:0 vis-msg:A line of shimmering blue light appears. power:6 effect:LINE:LIGHT_WEAK dice:6d8 time:9 name:Illumination type:rod graphics:-:d level:20 weight:15 cost:1000 alloc:20:10 to 100 attack:1d1:0:0 armor:0:0 power:4 effect:LIGHT_AREA effect:SPHERE:LIGHT_WEAK:2 dice:2d8 time:30 name:Recall type:rod graphics:-:d level:30 weight:15 cost:4000 alloc:10:30 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ELEC power:15 effect:RECALL time:60 name:Speed type:rod graphics:-:d level:55 weight:15 cost:25000 alloc:10:80 to 100 attack:1d1:0:0 armor:0:0 flags:IGNORE_ELEC power:10 effect:TIMED_INC:FAST:0:5 dice:20+2d10 time:100 ##### Chests ##### name:& Small wooden chest~ type:chest graphics:~:s level:5 weight:250 cost:20 alloc:15:5 to 100 attack:2d3:0:0 armor:0:0 name:& Large wooden chest~ type:chest graphics:~:s level:15 weight:500 cost:60 alloc:10:15 to 100 attack:2d5:0:0 armor:0:0 name:& Small iron chest~ type:chest graphics:~:s level:25 weight:300 cost:100 alloc:15:25 to 100 attack:2d4:0:0 armor:0:0 name:& Large iron chest~ type:chest graphics:~:s level:35 weight:1000 cost:150 alloc:10:35 to 100 attack:2d6:0:0 armor:0:0 name:& Small steel chest~ type:chest graphics:~:s level:45 weight:500 cost:200 alloc:15:45 to 100 attack:2d4:0:0 armor:0:0 name:& Large steel chest~ type:chest graphics:~:s level:55 weight:1000 cost:250 alloc:10:55 to 100 attack:2d6:0:0 armor:0:0 ##### Dragon Scale Mail ##### name:Black Dragon Scale Mail~ type:dragon armor graphics:[:s level:27 weight:120 cost:40000 alloc:8:35 to 100 attack:2d4:-2:0 armor:16:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_ACID[1] power:11 effect:BREATH:ACID:0:20 dice:120 time:50 desc:A suit of utterly black scales, against which no metal or wood can rest. name:Blue Dragon Scale Mail~ type:dragon armor graphics:[:b level:30 weight:100 cost:40000 alloc:8:25 to 100 attack:2d4:-2:0 armor:12:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_ELEC[1] power:18 effect:BREATH:ELEC:0:20 dice:150 time:50 desc:A suit of scales as blue as sapphires, emitting eerie sparks and coronas desc: as you move about in it. name:White Dragon Scale Mail~ type:dragon armor graphics:[:w level:25 weight:110 cost:40000 alloc:8:30 to 100 attack:2d4:-2:0 armor:14:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_COLD[1] power:10 effect:BREATH:COLD:0:20 dice:100 time:50 desc:A suit of scales, coldly gleaming in frosty white. A shiver runs down desc: through your spine even as you look at it. name:Red Dragon Scale Mail~ type:dragon armor graphics:[:r level:32 weight:160 cost:40000 alloc:8:40 to 100 attack:2d4:-2:0 armor:24:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_FIRE[1] power:20 effect:BREATH:FIRE:0:20 dice:200 time:50 desc:A suit of scales, with all the reds of every fire ever lit. The scar desc: tissue from an old burn aches as you put this armour on. name:Green Dragon Scale Mail~ type:dragon armor graphics:[:g level:30 weight:140 cost:60000 alloc:8:60 to 100 attack:2d4:-2:0 armor:20:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_POIS[1] power:19 effect:BREATH:POIS:0:20 dice:150 time:50 desc:A suit of scales, glistening in sickly green, out from which falls the desc: skeleton of a rat who touched it and died in agony. name:Multi-Hued Dragon Scale Mail~ type:dragon armor graphics:[:v level:50 weight:260 cost:150000 alloc:5:75 to 100 attack:2d4:-2:0 armor:45:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] | RES_POIS[1] power:20 effect:SELECT dice:5 effect:BREATH:ACID:0:20 dice:250 effect:BREATH:ELEC:0:20 dice:250 effect:BREATH:FIRE:0:20 dice:250 effect:BREATH:COLD:0:20 dice:250 effect:BREATH:POIS:0:20 dice:250 time:50 desc:A suit of scales that throbs with angry energies; it takes all your energy desc: to master the Elements fighting an endless war trapped inside. name:Shining Dragon Scale Mail~ type:dragon armor graphics:[:o level:37 weight:200 cost:60000 alloc:6:75 to 100 attack:2d4:-2:0 armor:32:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_LIGHT[1] | RES_DARK[1] power:21 effect:SELECT dice:2 effect:BREATH:LIGHT:0:20 dice:200 effect:BREATH:DARK:0:20 dice:200 time:50 desc:A suit of scales shining like a beacon of Light even as it greedily sucks desc: the energy away from everything that glows into Dark insatiate. name:Law Dragon Scale Mail~ type:dragon armor graphics:[:B level:45 weight:220 cost:80000 alloc:6:80 to 100 attack:2d4:-2:0 armor:36:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_SOUND[1] | RES_SHARD[1] power:23 effect:SELECT dice:2 effect:BREATH:SOUND:0:20 dice:230 effect:BREATH:SHARD:0:20 dice:230 time:50 desc:A suit of scales in stern blue and silver. You feel the slightest tremor desc: as you touch it, like massed trumpets heard and cyclones felt from afar. name:Gold Dragon Scale Mail~ type:dragon armor graphics:[:y level:30 weight:180 cost:40000 alloc:8:70 to 100 attack:2d4:-2:0 armor:28:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_SOUND[1] power:19 effect:BREATH:SOUND:0:20 dice:150 time:50 desc:A suit of scales in mirror-like gold. You hear nothing unusual as you desc: wear this armour, yet your ears ache as though in the midst of a desc: cacophony. name:Chaos Dragon Scale Mail~ type:dragon armor graphics:[:v level:45 weight:240 cost:80000 alloc:5:85 to 100 attack:2d4:-2:0 armor:40:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_CHAOS[1] | RES_DISEN[1] power:23 effect:SELECT dice:2 effect:BREATH:CHAOS:0:20 dice:220 effect:BREATH:DISEN:0:20 dice:220 time:50 desc:A suit of scales that ripples and twists through every color and shape desc: imaginable as you stare in fascination. name:Balance Dragon Scale Mail~ type:dragon armor graphics:[:v level:52 weight:280 cost:100000 alloc:3:95 to 100 attack:2d4:-2:0 armor:50:10 flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_SOUND[1] | RES_SHARD[1] | RES_CHAOS[1] | RES_DISEN[1] power:24 effect:SELECT dice:4 effect:BREATH:SOUND:0:20 dice:250 effect:BREATH:SHARD:0:20 dice:250 effect:BREATH:CHAOS:0:20 dice:250 effect:BREATH:DISEN:0:20 dice:250 time:50 desc:A suit of scales. Featureless grey to casual inspection, yet a closer desc: look reveals patterns within patterns of iridescence that throb with desc: leashed energies bound as though by chains of adamant. name:Power Dragon Scale Mail~ type:dragon armor graphics:[:v level:57 weight:300 cost:300000 alloc:1:100 to 100 attack:2d4:-3:0 armor:60:15 flags:PROT_CONF flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD values:RES_ACID[1] | RES_FIRE[1] | RES_COLD[1] | RES_ELEC[1] | RES_POIS[1] values:RES_DISEN[1] | RES_SOUND[1] | RES_SHARD[1] values:RES_LIGHT[1] | RES_DARK[1] | RES_CHAOS[1] power:25 effect:BREATH:MISSILE:0:20 dice:300 time:50 desc:A suit with scales of every color, surrounded in a nimbus of perfectly desc: untrammelled yet inextricably intermingled and utterly mastered powers desc: elemental and ethereal. ##### Gold/gems ##### name:copper type:gold graphics:$:u name:silver type:gold graphics:$:s name:garnets type:gold graphics:$:r name:gold type:gold graphics:$:y name:opals type:gold graphics:$:W name:sapphires type:gold graphics:$:b name:rubies type:gold graphics:$:r name:diamonds type:gold graphics:$:w name:emeralds type:gold graphics:$:g name:mithril type:gold graphics:$:B name:adamantite type:gold graphics:$:G ##### "Morgoth Artifacts" ##### # These objects are never created without being turned into artifacts. # This simplifies the code for "killing the winner monster". name:& Mighty Hammer~ type:hafted graphics:\:D level:15 weight:200 cost:1000 attack:3d9:0:0 armor:0:0 flags:INSTA_ART | QUEST_ART name:& Massive Iron Crown~ type:crown graphics:]:D level:44 weight:20 cost:1000 attack:1d1:0:0 armor:0:0 flags:INSTA_ART | QUEST_ART #The "Special Artifacts" are now automatically generated from artifact.txt