# File: class.txt # This file is used to initialize the "player class" information for Angband. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # === Understanding class.txt === # Format: # name:class number:class name # stats:str:int:wis:dex:con # skill-disarm-phys:base:increment # skill-disarm-magic:base:increment # skill-device:base:increment # skill-save:base:increment # skill-stealth:base:increment # skill-search:base:increment # skill-melee:base:increment # skill-shoot:base:increment # skill-throw:base:increment # skill-dig:base:increment # hitdie:increment # exp:percent # max-attacks:count # min-weight:weight in tenths of pounds # strength-multiplier:multiplicative factor # title:title # equip:tval:sval:min:max:eopts # obj-flags:object property flags # player-flags:player property flags # magic:spell_first:spell_weight:num_books # book:tval:quality:name:spells:realm # book-graphics:symbol:color # book-properties:cost:commonness:min to max # spell:name:level:mana:fail:exp # effect:effect:subtype (if needed):radius (if needed):parameter (if needed) # effect-yx:yrange:xrange # dice:dice string # expr:dice expression # effect-msg:message # desc: description # 'name' indicates the beginning of an entry. The serial number must # increase for each new class. # 'stats' is for the stat modifiers - strength, intelligence, wisdom, # dexterity, constitution. # 'skill-' is for skills - physical and magical disarming, # magic devices, saving throws, stealth, to hit (normal), to hit (bows), # to hit (throwing), digging. The base entry is what gets added to the # character's skills at birth, the increments are added to the base skill # every ten levels. # 'hitdie' sets the class's contribution to the maximum hitpoints gained per # level # 'exp' sets the class's additive contribution, in percent, to the experience # point penalty. The current classes don't set this and get the default of # no experience point penalty. # 'max-attacks' sets the maximum possible number of blows per round. # 'min-weight' is the minimum, in tenths of pounds, imposed on a weapon's weight # when computing the number of blows per round. # 'strength-multiplier' is the multiplier for strength's contribution to the # number of blows per round; a bigger value grants more blows. # 'equip' is for starting equipment - tval of the item, sval of the item, # minimum amount, maximum amount, names of birth options separated by spaces # or | (or none for no exclusion rules) which will exclude the item if set # (or, if the name of the option is preceded by NOT-, will exclude the item if # not set). # 'obj-flags' is for object properties (from object_property.txt) that the # class has. # 'player-flags' is for player properties (from player_property.txt) that the # class has. # 'title' is for class titles. # 'magic' is for general magic info - level of the first spell, weight that # hurts spells, number of books used. # 'book' defines one of these books - object base, whether a town or a dungeon # book, name, number of spells, book realm. A book needs to be defined for # each class which uses it, as otherwise it is not recognised as one of that # class's books. # 'book-graphics' is for symbol and color as used in object.txt. # 'book-graphics:' lines refer to the previous book line, and need not be # included if a book of the same name has been defined earlier. # 'book-properties' is for object properties of a book - cost, commonness, # and minimum and maximum depths of occurrence. # 'book-properties:' lines refer to the previous book line, and need not be # included if a book of the same name has been defined earlier. # 'spell' defines an individual spell - name, level, mana required, # fail-rate, experience for first casting. 'spell:' lines always refer to # spells in the previous 'book:' line. The lines below are all used in # reference to the previous 'spell:' line. # 'effect' defines the spell effect (as listed in src/list-effects.h), # and optionally parameters for effect subtype, effect radius and # an extra parameter for various things # 'effect-yx' sets the y (i.e. vertical) range and x (i.e. horizontal) range # about the effect's centre. Only some effects (often detections) use those # ranges. # 'dice' provides a random value to be used by an effect (for damage, # healing, etc). As well as the normal random value fields described above, # it can contain expressions like $B, which refer forward to an 'expr' line. # 'expr' provides an expression for use in effect dice. It consists of a # code letter (eg B) for the expression, a base function to use (for example # PLAYER_LEVEL), and a sequence of operations to perform on that base. # 'effect-msg' provides a message which can be used in whatever way the effect # needs, typically to print during the effect, or as a death message. # 'desc' is for description. As many desc: lines may be used as are needed # to describe the spell. Note that lines will need spaces at their # ends or the beginning of the next line to prevent words from running # together. ############### WARRIOR ############### name:Warrior stats:3:-2:-2:2:2 skill-disarm-phys:25:15 skill-disarm-magic:20:10 skill-device:18:7 skill-save:18:10 skill-stealth:0:0 skill-search:10:12 skill-melee:70:45 skill-shoot:55:45 skill-throw:55:45 skill-dig:0:0 hitdie:9 max-attacks:6 min-weight:30 strength-multiplier:5 equip:food:Ration of Food:1:3:none equip:light:Wooden Torch:1:3:none equip:potion:Berserk Strength:1:1:none equip:sword:Dagger:1:1:none equip:soft armour:Soft Leather Armour:1:1:none equip:scroll:Word of Recall:1:1:birth_no_recall player-flags:BRAVERY_30 | NO_MANA | SHIELD_BASH title:Rookie title:Soldier title:Swordsman title:Swashbuckler title:Veteran title:Myrmidon title:Commando title:Champion title:Hero title:Lord ############### MAGE ############### name:Mage stats:-3:3:0:0:-2 skill-disarm-phys:30:10 skill-disarm-magic:35:12 skill-device:36:13 skill-save:30:9 skill-stealth:2:0 skill-search:10:12 skill-melee:35:15 skill-shoot:20:15 skill-throw:20:15 skill-dig:0:0 hitdie:0 max-attacks:4 min-weight:40 strength-multiplier:2 equip:food:Ration of Food:1:3:none equip:light:Wooden Torch:1:3:none equip:sword:Rapier:1:1:none equip:scroll:Word of Recall:1:1:birth_no_recall player-flags:ZERO_FAIL | BEAM | CHOOSE_SPELLS title:Novice title:Apprentice title:Trickster title:Illusionist title:Spellbinder title:Evoker title:Conjurer title:Warlock title:Sorcerer title:Arch-Mage magic:1:300:5 book:magic book:town:[First Spells]:7:arcane book-graphics:?:R book-properties:25:40:1 to 100 equip:magic book:[First Spells]:1:1:none spell:Magic Missile:1:1:22:4 effect:BOLT_OR_BEAM:MISSILE:0:-10 dice:$Dd4 expr:D:PLAYER_LEVEL:- 1 / 5 + 3 desc:Fires a magic missile that always hits its target and does desc: unresistable damage. desc: Sometimes a beam is fired instead that hurts each monster desc: in its path. desc: The chance to get a beam goes up with your character level. spell:Light Room:1:2:26:4 effect:LIGHT_AREA effect:SPHERE:LIGHT_WEAK:2 dice:1 desc:Lights up all squares within 2 grids of the player, and hurts desc: all light-sensitive monsters in the area of effect. desc: If you are in a room, the entire room will be lit up as well. spell:Find Traps, Doors & Stairs:1:1:20:2 effect:DETECT_TRAPS effect-yx:22:40 effect:DETECT_DOORS effect-yx:22:40 effect:DETECT_STAIRS effect-yx:22:40 desc:Detects all traps, doors, and stairs in the immediate area. spell:Phase Door:2:2:22:4 effect:TELEPORT dice:10 desc:Teleports you randomly up to 10 squares away. spell:Electric Arc:2:2:34:4 effect:SHORT_BEAM:ELEC:0:1 dice:$Dd6 expr:D:PLAYER_LEVEL:- 1 / 5 + 3 desc:Creates an electrical discharge that hurts monsters and destroys desc: vulnerable items in its path. Length of the effect increases desc: with player level. spell:Detect Monsters:3:2:24:4 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all non-invisible monsters in the immediate area, desc: for one turn only. spell:Fire Ball:6:5:33:5 effect:BALL:FIRE:2 dice:$B expr:B:PLAYER_LEVEL:* 2 desc:Shoots a radius-2 fire ball. book:magic book:town:[Attacks and Knowledge]:6:arcane book-graphics:?:R book-properties:400:40:10 to 100 spell:Recharging:5:5:28:6 effect:RECHARGE dice:$B expr:B:PLAYER_LEVEL:/ 8 + 6 desc:Adds charges to a stack of wands or staves. desc: Chance of success and number of charges gained increase with your desc: level and decrease with level of wand or staff and number of charges. desc: A failed attempt to recharge destroys one wand or staff from the stack. spell:Identify Rune:8:7:25:8 effect:IDENTIFY desc:Reveals an unknown rune on an object. spell:Treasure Detection:10:3:60:5 effect:DETECT_ORE effect-yx:22:40 effect:SENSE_GOLD effect-yx:22:40 effect:SENSE_OBJECTS effect-yx:22:40 desc:Detects gold and senses objects in the immediate area. spell:Frost Bolt:13:5:40:6 effect:BOLT_OR_BEAM:COLD dice:$Dd8 expr:D:PLAYER_LEVEL:- 5 / 3 + 6 desc:Shoots a bolt of frost that always hits its target. desc: Sometimes a beam is fired instead that hurts each monster desc: in its path. desc: The chance to get a beam goes up with your character level. spell:Reveal Monsters:15:6:40:8 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all monsters in the immediate area, for one turn only. spell:Acid Spray:20:5:30:12 effect:ARC:ACID:10:60 dice:$Dd8 expr:D:PLAYER_LEVEL:/ 2 desc:Sprays acid in a 60-degree cone, hitting all monsters up to 10 grids away. book:magic book:town:[Magical Defences]:6:arcane book-graphics:?:R book-properties:1600:20:30 to 100 spell:Disable Traps, Destroy Doors:5:5:30:6 effect:TOUCH:KILL_DOOR effect:TOUCH:KILL_TRAP desc:Disables traps and destroys doors within a 1-square radius of you. spell:Teleport Self:7:6:35:5 effect:TELEPORT dice:M$M expr:M:PLAYER_LEVEL:* 9 / 5 desc:Teleports you randomly within the current level. spell:Teleport Other:15:10:30:12 effect:BOLT_STATUS:AWAY_ALL dice:$B expr:B:PLAYER_LEVEL:* 3 desc:Produces a bolt that teleports away the first monster in its path. desc: Distance teleported increases with player level. spell:Resistance:20:20:65:20 effect:SET_VALUE dice:20+d20 effect:TIMED_INC:OPP_ACID effect:TIMED_INC:OPP_ELEC effect:TIMED_INC:OPP_COLD effect:TIMED_INC:OPP_FIRE effect:CLEAR_VALUE desc:Grants you resistance to acid, cold, fire and lightning for 20+1d20 turns. spell:Tap Magical Energy:22:2:30:12 effect:TAP_DEVICE desc:Turns wand or staff energy into mana; tapping stuns the player briefly. spell:Mana Channel:25:10:50:20 effect:TIMED_INC:FASTCAST dice:5+1d5 desc:Increases spellcasting speed by 33% for 5+1d5 turns. book:magic book:dungeon:[Arcane Control]:6:arcane book-graphics:?:r book-properties:30000:15:40 to 100 spell:Door Creation:13:9:40:12 effect:TOUCH:MAKE_DOOR desc:A door is created on each empty floor space that is directly desc: adjacent to you. These doors are closed, but not locked. spell:Mana Bolt:25:8:60:30 effect:BOLT_OR_BEAM:MISSILE dice:$Dd8 expr:D:PLAYER_LEVEL:- 10 desc:Fires a magic missile that always hits its target and does desc: unresistable damage. desc: Sometimes a beam is fired instead that hurts each monster desc: in its path. desc: The chance to get a beam goes up with your character level. spell:Teleport Level:28:17:65:20 effect:TELEPORT_LEVEL desc:Teleports you 1 level up or 1 level down (chosen at random). desc: This spell may have no effect when the forced descent option is set. spell:Detection:30:10:70:30 effect:DETECT_TRAPS effect-yx:22:40 effect:DETECT_DOORS effect-yx:22:40 effect:DETECT_STAIRS effect-yx:22:40 effect:DETECT_ORE effect-yx:22:40 effect:SENSE_GOLD effect-yx:22:40 effect:SENSE_OBJECTS effect-yx:22:40 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all traps, doors, stairs, treasure, objects and monsters in the desc: immediate area. spell:Dimension Door:35:30:80:40 effect:TELEPORT_TO desc:Teleports you to (or near to) a square of your choice. spell:Thrust Away:40:12:90:40 effect:SHORT_BEAM:FORCE:1:10 dice:$Dd8 expr:D:PLAYER_LEVEL:+ 0 desc:Fires a short range beam of force. book:magic book:dungeon:[Wizard's Tome of Power]:5:arcane book-graphics:?:r book-properties:50000:10:60 to 100 spell:Shock Wave:20:5:40:16 effect:BALL:SOUND:2 dice:$B expr:B:PLAYER_LEVEL:* 2 desc:Shoots a radius-2 sound ball. desc: Apart from doing sound damage, this also has a chance to stun desc: each monster in the area of effect. spell:Explosion:30:10:50:20 effect:BALL:SHARD:2 dice:$B expr:B:PLAYER_LEVEL:* 2 effect:BALL:FORCE:2 dice:$B expr:B:PLAYER_LEVEL:/ 5 desc:Shoots a radius-2 shards ball and throws around anything in the area of desc: effect. spell:Banishment:35:45:95:25 effect:BANISH desc:Removes all monsters represented by a chosen symbol from the level. desc: Uniques are not affected. desc: You take 1d4 points of damage for every monster removed. spell:Mass Banishment:40:75:90:100 effect:MASS_BANISH desc:Removes all monsters within 20 squares of you. desc: Uniques are not affected. desc: You take 1d3 points of damage for every monster removed. spell:Mana Storm:45:16:85:200 effect:BALL:MANA:3 dice:$B expr:B:PLAYER_LEVEL:* 2 + 300 desc:Shoots a radius-3 mana ball that does unresistable desc: damage to each monster in its area of effect. ############### DRUID ############### name:Druid stats:-2:0:3:-2:0 skill-disarm-phys:30:10 skill-disarm-magic:30:10 skill-device:24:10 skill-save:30:10 skill-stealth:3:0 skill-search:12:12 skill-melee:45:20 skill-shoot:40:30 skill-throw:40:30 skill-dig:0:0 hitdie:2 max-attacks:4 min-weight:35 strength-multiplier:3 equip:food:Ration of Food:1:3:none equip:hafted:Whip:1:1:none equip:light:Wooden Torch:1:3:none equip:scroll:Word of Recall:1:1:birth_no_recall player-flags:ZERO_FAIL | CHOOSE_SPELLS | CHARM title:Wanderer title:Tamer title:Nurturer title:Gardener title:Forester title:Creator title:Earth Warder title:Windrider title:Stormwielder title:High Mystic magic:1:350:5 book:nature book:town:[Lesser Charms]:6:nature book-graphics:?:y book-properties:25:40:1 to 100 equip:nature book:[Lesser Charms]:1:1:none spell:Detect Life:1:1:23:2 effect:DETECT_LIVING_MONSTERS effect-yx:22:40 desc:Detects all living monsters in the immediate area, for one turn only. spell:Fox Form:1:2:20:10 effect:SHAPECHANGE:fox desc:Changes you into the shape of a quick and stealthy fox. desc: While shapechanged you cannot use items. spell:Remove Hunger:2:2:25:2 effect:NOURISH:INC_TO dice:50 desc:Magically renders you comfortably fed (but not satiated). spell:Stinking Cloud:3:2:27:4 effect:BALL:POIS:2 dice:$B expr:B:PLAYER_LEVEL:/ 2 + 10 desc:Shoots a radius-2 poison ball. spell:Confuse Monster:5:3:30:5 effect:BOLT_AWARE:MON_CONF dice:5+d$S expr:S:PLAYER_LEVEL:- 5 desc:Confuse a single monster; more effective against animals. spell:Slow Monster:6:4:30:5 effect:BOLT_STATUS:MON_SLOW dice:5+d$S expr:S:PLAYER_LEVEL:- 5 desc:Slows down a monster; more effective against animals. book:nature book:town:[Gifts of Nature]:6:nature book-graphics:?:y book-properties:400:40:10 to 100 spell:Cure Poison:4:4:30:4 effect:CURE:POISONED desc:Neutralizes poison. spell:Resist Poison:7:6:32:5 effect:TIMED_INC:OPP_POIS dice:20+d20 desc:Grants you resistance to poison for 20+1d20 turns. spell:Turn Stone to Mud:8:3:25:5 effect:LINE:KILL_WALL dice:20+1d30 desc:Produces a beam that destroys the first section of wall it hits, desc: unless it is a permanent wall. Each monster caught in the beam that desc: is susceptible to rock remover takes 20+1d30 points of damage. spell:Sense Surroundings:9:4:35:6 effect:MAP_AREA dice:$Dd$S expr:D:PLAYER_LEVEL:/ 30 + 1 * 22 expr:S:PLAYER_LEVEL:/ 30 + 1 * 44 desc:Maps the nearby area. spell:Lightning Strike:12:6:35:8 effect:STRIKE:ELEC:0 dice:$Dd4 expr:D:PLAYER_LEVEL:/ 4 effect:STRIKE:SOUND:3 dice:$B expr:B:PLAYER_LEVEL:+ 5 desc:Strikes a target from above with a lightning bolt, followed by a clap desc: of thunder. If targeting a direction or the target is not a passable desc: grid in the line of sight, the player will be the target. spell:Earth Rising:14:5:40:12 effect:SHORT_BEAM:SHARD:4:5 dice:$Dd6 expr:D:PLAYER_LEVEL:/ 3 + 2 desc:Causes shards to explode in a line out of the earth, striking objects and desc: monsters. Length of the line increases with player level. book:nature book:dungeon:[Creature Dominion]:5:nature book-graphics:?:o book-properties:10000:20:30 to 100 spell:Trance:20:10:45:15 effect:TOUCH_AWARE:MON_HOLD dice:3+d$D expr:D:PLAYER_LEVEL:/ 7 desc:Holds every adjacent, non-resistant monster for a level-dependent desc: number of turns; animals are entranced for longer. spell:Mass Sleep:25:15:50:15 effect:PROJECT_LOS:SLEEP_ALL dice:$B expr:B:PLAYER_LEVEL:* 10 + 500 desc:Attempts to put to sleep each monster within line of sight. desc: Monsters that resist sleep are not affected. spell:Become Pukel-man:30:20:75:50 effect:SHAPECHANGE:Pukel-man desc:Gives you the form of a statue of the Drúedain, slow but hard to hurt. spell:Eagle's Flight:35:20:80:80 effect:SHAPECHANGE:eagle desc:Gives you the form of one of the great eagles of Manwë. spell:Bear Form:40:20:85:100 effect:SHAPECHANGE:bear desc:Allows you to take the form of a great bear of the mountains, sweeping desc: aside your enemies with your mighty paws. book:nature book:dungeon:[Nature Craft]:5:nature book-graphics:?:o book-properties:30000:15:40 to 100 spell:Tremor:20:20:60:16 effect:EARTHQUAKE:TARGETED:4 desc:Causes a targeted 4-square radius earthquake. desc: Earthquakes may hurt the player, damage monsters and destroy items desc: in some squares in the area of effect. desc: Artifacts will not be destroyed by this spell. desc: This spell has no effect when used in the town. spell:Haste Self:25:12:65:15 effect:TIMED_INC:FAST:0:5 dice:$B+d20 expr:B:PLAYER_LEVEL:+ 0 desc:Hastes you (+10 to speed) for a level-dependent duration. spell:Revitalize:35:70:90:90 effect:RESTORE_STAT:STR effect:RESTORE_STAT:INT effect:RESTORE_STAT:WIS effect:RESTORE_STAT:DEX effect:RESTORE_STAT:CON effect:RESTORE_EXP desc:Restores all stats and experience points to maximum. spell:Rapid Regeneration:37:20:90:100 effect:TIMED_INC:HEAL dice:5+1d3 desc:Speed up digestion to increase regeneration of hitpoints for desc: the next 5+1d3 turns (or until hungry). spell:Herbal Curing:40:20:90:100 effect:CURE:CUT effect:CURE:POISONED effect:CURE:STUN effect:CURE:BLACKBREATH effect:NOURISH:INC_TO dice:80 desc:Cures all cuts, poison, stunning and black breath, and leaves you desc: well-nourished. book:nature book:dungeon:[Wild Forces]:5:nature book-graphics:?:o book-properties:50000:10:60 to 100 spell:Meteor Swarm:30:14:85:20 effect:SWARM:METEOR:1 dice:$B+m$M expr:B:PLAYER_LEVEL:/ 2 + 30 expr:M:PLAYER_LEVEL:/ 20 + 2 desc:Shoots a swarm of 3 or 4 meteors. desc: Meteors will travel until hitting a wall, a monster, desc: or reaching the target location. desc: Meteors will explode as a radius-1 ball that does unresistable desc: damage to each monster in its area of effect. desc: If this kills the monster that blocked the path to the target desc: location, the next meteor may continue to find another target. spell:Rift:35:20:60:25 effect:BEAM:GRAVITY dice:40+$Dd7 expr:D:PLAYER_LEVEL:+ 0 desc:Fires a gravity beam that hurts each monster in its path desc: and has a chance of teleporting it away. spell:Ice Storm:37:25:75:24 effect:PROJECT_LOS:ICE dice:3d$S expr:S:PLAYER_LEVEL:* 3 desc:Strikes every monster in line of sight with sheets of ice from above. spell:Volcanic Eruption:40:30:75:50 effect:SPHERE:FIRE:5:5 dice:$B+d$S expr:B:PLAYER_LEVEL:* 3 / 2 expr:S:PLAYER_LEVEL:* 3 effect:EARTHQUAKE:NONE:5 desc:Creates a radius 5 ball of fire, followed by a radius 5 earthquake, desc: around the player. spell:River of Lightning:43:35:75:100 effect:ARC:PLASMA:0:20 dice:$Dd8 expr:D:PLAYER_LEVEL:+ 10 desc:Spews plasma in a long narrow cone from the player. ############### PRIEST ############### name:Priest stats:-1:-3:3:-1:1 skill-disarm-phys:25:12 skill-disarm-magic:25:12 skill-device:30:10 skill-save:32:12 skill-stealth:2:0 skill-search:10:14 skill-melee:45:20 skill-shoot:35:20 skill-throw:35:20 skill-dig:0:0 hitdie:2 max-attacks:4 min-weight:35 strength-multiplier:3 equip:food:Ration of Food:1:3:none equip:light:Wooden Torch:1:3:none equip:hafted:Mace:1:1:none equip:potion:Cure Serious Wounds:2:2:none equip:scroll:Word of Recall:1:1:birth_no_recall player-flags:BLESS_WEAPON | ZERO_FAIL title:Believer title:Acolyte title:Devotee title:Adept title:Evangelist title:Priest title:Elder title:Prophet title:Patriarch title:High Priest magic:1:350:5 book:prayer book:town:[Novice's Handbook]:6:divine book-graphics:?:G book-properties:25:40:1 to 100 equip:prayer book:[Novice's Handbook]:1:1:none spell:Call Light:1:1:10:2 effect:LIGHT_AREA effect:SPHERE:LIGHT_WEAK:1:10 dice:2d$S expr:S:PLAYER_LEVEL:/ 2 desc:Lights up all squares in a level-dependent area, and hurts desc: all light-sensitive monsters in the area of effect. desc: If you are in a room, the entire room will be lit up as well. spell:Detect Evil:1:1:10:4 effect:DETECT_EVIL effect-yx:22:40 desc:Detects all evil monsters in the immediate area, desc: for one turn only. spell:Minor Healing:1:2:15:4 effect:HEAL_HP dice:$B+m$M expr:B:PLAYER_LEVEL:+ 10 expr:M:PLAYER_LEVEL:/ 4 effect:TIMED_DEC:CUT dice:20 effect:TIMED_DEC:STUN dice:20 desc:Heals a level-dependent amount or percentage of hitpoints, and desc: cures 20 points worth of cuts and of stunning. spell:Bless:1:2:20:4 effect:TIMED_INC:BLESSED dice:$B+d$S expr:B:PLAYER_LEVEL:+ 10 expr:S:PLAYER_LEVEL:+ 10 desc:Blesses you, giving a bonus of +5 to AC and +10 to-hit, for a desc: level-dependent number of turns. spell:Sense Invisible:3:4:25:4 effect:TIMED_INC:SINVIS dice:24+d24 desc:Enables you to see invisible monsters for 24+1d24 turns. spell:Heroism:5:2:30:5 effect:HEAL_HP dice:10 effect:CURE:AFRAID effect:TIMED_INC:HERO dice:$B+d$S expr:B:PLAYER_LEVEL:- 19 expr:S:PLAYER_LEVEL:- 19 desc:Cures 10 points of damage, removes fear and, from character level 20, desc: grants you heroism (resistance to fear, and a bonus of +12 to-hit) desc: for a level-dependent duration. book:prayer book:town:[Cleansing Power]:6:divine book-graphics:?:G book-properties:100:40:5 to 100 spell:Orb of Draining:7:7:40:4 effect:BALL:HOLY_ORB:2:30 dice:$B+3d6 expr:B:PLAYER_LEVEL:* 3 / 2 desc:Shoots a radius-2 or radius-3 ball that does unresistable desc: damage to each monster in its area of effect. desc: Evil monsters take double damage. desc: The bigger area of effect is attained at character level 30. spell:Spear of Light:7:6:30:5 effect:LINE:LIGHT_WEAK dice:6d8 desc:Fires a beam that lights up each square and hurts each desc: light-sensitive monster in its path. spell:Dispel Undead:10:14:55:6 effect:PROJECT_LOS_AWARE:DISP_UNDEAD dice:d$S expr:S:PLAYER_LEVEL:* 5 desc:Inflicts unresistable damage on each undead monster within line of sight. spell:Dispel Evil:12:20:70:10 effect:PROJECT_LOS_AWARE:DISP_EVIL dice:d$S expr:S:PLAYER_LEVEL:* 5 desc:Inflicts unresistable damage on each evil monster within line of sight. spell:Protection from Evil:14:8:42:5 effect:TIMED_INC:PROTEVIL dice:$B+d25 expr:B:PLAYER_LEVEL:* 3 desc:Protects you from evil for a level-dependent duration: desc: all melee attacks by evil monsters have a chance to be repelled, desc: unless the monster's level is higher than your character level. spell:Remove Curse:16:6:38:8 effect:REMOVE_CURSE dice:$B+d$S expr:B:PLAYER_LEVEL:+ 0 expr:S:PLAYER_LEVEL:+ 0 desc:Attempts to remove a curse from an item, more effective at higher desc: character levels. book:prayer book:dungeon:[Healing and Sanctuary]:6:divine book-graphics:?:g book-properties:10000:20:30 to 100 spell:Portal:10:4:30:8 effect:TELEPORT dice:$B expr:B:PLAYER_LEVEL:/ 2 + 30 desc:Teleports you randomly over a short distance. spell:Remembrance:20:30:90:50 effect:RESTORE_EXP desc:Restores experience points to maximum if it is currently below maximum. spell:Word of Recall:25:30:75:10 effect:RECALL desc:Teleports you from the dungeon to the town or from the town to the desc: deepest level you have visited in the dungeon. desc: The recall effect is not immediate; it is delayed by 14+1d20 turns. desc: During that delay, the prayer can be canceled by invoking the prayer desc: of recall again. desc: This prayer has no effect when the option to restrict the use of desc: stairs and recall is set, unless Morgoth is dead. spell:Healing:30:50:80:100 effect:HEAL_HP dice:2000 effect:CURE:CUT effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA desc:Heals 2000 points of damage and cures all stunning, cuts, poison desc: and amnesia. spell:Restoration:35:70:90:130 effect:RESTORE_STAT:STR effect:RESTORE_STAT:INT effect:RESTORE_STAT:WIS effect:RESTORE_STAT:DEX effect:RESTORE_STAT:CON desc:Restores to maximum all stats that are currently below maximum. spell:Clairvoyance:37:50:80:150 effect:LIGHT_LEVEL desc:Lights up, maps out, and senses all objects on the complete current desc: dungeon level. book:prayer book:dungeon:[Battle Blessings]:5:divine book-graphics:?:g book-properties:30000:15:40 to 100 spell:Enchant Weapon:35:50:80:230 effect:ENCHANT:TOBOTH dice:1d4 desc:Attempts to improve the to-hit bonus and the to-dam bonus of a weapon. spell:Enchant Armour:37:60:85:250 effect:ENCHANT:TOAC dice:1+1d3 desc:Attempts to improve the armour class bonus of a piece of armour. spell:Smite Evil:25:20:70:40 effect:TIMED_INC:ATT_EVIL:0:5 dice:20+d20 desc:Temporarily makes your melee attacks slay evil creatures. spell:Glyph of Warding:20:40:90:35 effect:GLYPH:WARDING desc:Inscribes a glyph of warding beneath you. desc: Summoned monsters can't appear on the glyph. desc: If a monster attempts to move onto the glyph or melee you while you desc: are standing on the glyph, it must first succeed in breaking the glyph. desc: Higher level monsters are more likely to break the glyph. desc: The glyph will remain where it is, until a monster succeeds in desc: breaking it, or until you leave the level. spell:Demon Bane:42:40:80:300 effect:TIMED_INC:ATT_DEMON:0:5 dice:20+d20 desc:Temporarily makes your melee attacks powerfully slay demons. book:prayer book:dungeon:[Wrath of the Valar]:5:divine book-graphics:?:g book-properties:50000:10:60 to 100 spell:Banish Evil:25:25:80:250 effect:PROJECT_LOS_AWARE:AWAY_EVIL dice:100 desc:Teleports away each evil monster within line of sight. spell:Word of Destruction:35:35:80:115 effect:DESTRUCTION:LIGHT:15 desc:Destroys everything in a 15-square radius circle around you. desc: All monsters, objects, and terrain features in the area of desc: effect are destroyed, except stairs and permanent walls. desc: You will also be blinded for 10+1d10 turns, unless you desc: have resistance to blindness or light. desc: This prayer has no effect when used in the town. spell:Holy Word:39:32:95:20 effect:PROJECT_LOS_AWARE:DISP_EVIL dice:d$S expr:S:PLAYER_LEVEL:* 4 effect:HEAL_HP dice:1000 effect:CURE:AFRAID effect:CURE:POISONED effect:CURE:STUN effect:CURE:CUT desc:Inflicts unresistable damage on each evil monster within line of sight, desc: cures 1000 points of damage, cures all stunning, heals all cut damage, desc: neutralizes poison, and removes fear. spell:Spear of Oromë:40:10:75:130 effect:BEAM:HOLY_ORB dice:$Dd8 expr:D:PLAYER_LEVEL:/ 2 desc:Fires a beam of holy magic that does extra damage to evil creatures. spell:Light of Manwë:42:40:85:200 effect:BALL:LIGHT:4 dice:$B expr:B:PLAYER_LEVEL:* 5 effect:PROJECT_LOS:LIGHT_WEAK dice:100 desc:Casts a radius 4 ball of strong light, and then bathes the entire area desc: in light doing 100 damage to every light-sensitive creature. ############### NECROMANCER ############### name:Necromancer stats:-3:3:0:0:-2 skill-disarm-phys:30:10 skill-disarm-magic:35:12 skill-device:36:13 skill-save:30:9 skill-stealth:2:0 skill-search:10:12 skill-melee:35:25 skill-shoot:20:15 skill-throw:20:15 skill-dig:0:0 hitdie:2 max-attacks:4 min-weight:35 strength-multiplier:3 equip:food:Ration of Food:1:3:none equip:sword:Main Gauche:1:1:none equip:scroll:Word of Recall:1:1:birth_no_recall player-flags:ZERO_FAIL | CHOOSE_SPELLS | UNLIGHT | EVIL title:Acolyte title:Curser title:Dark Student title:Initiate title:Slavemaster title:Summoner title:Controller title:Commander title:Dark Master title:Night Lord magic:1:300:5 book:shadow book:town:[Into the Shadows]:5:shadow book-graphics:?:P book-properties:25:40:1 to 100 equip:shadow book:[Into the Shadows]:1:1:none spell:Nether Bolt:1:1:22:2 effect:BOLT:NETHER dice:$Dd4 expr:D:PLAYER_LEVEL:/ 4 + 3 desc:Fires a bolt of nether magic. spell:Sense Invisible:2:4:25:3 effect:TIMED_INC:SINVIS dice:24+d24 desc:Enables you to see invisible monsters for 24+1d24 turns. spell:Create Darkness:3:3:10:4 effect:DARKEN_AREA effect:SPHERE:DARK_WEAK:1:10 dice:1 desc:Darkens all squares in a level-dependent area. If you are in a room, desc: the entire room will be darkened as well. spell:Bat Form:3:4:20:10 effect:SHAPECHANGE:bat desc:Changes you into the shape of a bat, weak but with excellent senses. desc: While shapechanged you cannot use items. spell:Read Minds:4:4:10:6 effect:DETECT_SOUL effect-yx:22:40 effect:READ_MINDS dice:$Dd$S expr:D:PLAYER_LEVEL:/ 10 expr:S:PLAYER_LEVEL:/ 10 + 1 desc:Detects all monsters which have a spirit in the immediate area, desc: and then maps in a region around them, increasing in size with desc: character level. book:shadow book:town:[Dark Rituals]:5:shadow book-graphics:?:P book-properties:400:40:10 to 100 spell:Tap Unlife:7:0:50:3 effect:TAP_UNLIFE dice:$Dd6 expr:D:PLAYER_LEVEL:/ 4 + 2 desc:Targets the nearest undead monster and damages it to gain player mana. spell:Crush:10:6:40:5 effect:PROJECT_LOS:MON_CRUSH dice:$B expr:B:PLAYER_LEVEL:* 4 effect:DAMAGE dice:d$S expr:S:PLAYER_LEVEL:* 2 desc:Instantly kill any monster in line-of-sight with less than four times the desc: player's level in hitpoints, also hurting the player. Other monsters are desc: unharmed. spell:Sleep Evil:12:5:50:5 effect:PROJECT_LOS:SLEEP_EVIL dice:$B expr:B:PLAYER_LEVEL:* 10 + 500 desc:Attempts to put to sleep each evil monster within line of sight. desc: Monsters that resist confusion are not affected. spell:Shadow Shift:15:10:50:10 effect:TELEPORT dice:30 effect:DAMAGE dice:2d5 effect-msg:shadow shifting desc:Displaces your spirit a short distance, hurting your body as it is desc: dragged along. spell:Disenchant:16:12:50:15 effect:BOLT:DISEN dice:2d$S expr:S:PLAYER_LEVEL:* 2 + 10 desc:Casts a bolt which wounds, and makes spellcasting monsters less successful desc: in casting spells. book:shadow book:town:[Fear and Torment]:5:shadow book-graphics:?:P book-properties:1600:20:30 to 100 spell:Frighten:17:4:40:12 effect:BOLT_AWARE:TURN_ALL dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:Attempts to scare a single monster for a level-dependent duration. desc: Monsters that resist fear are not affected. spell:Vampire Strike:20:5:50:10 effect:JUMP_AND_BITE dice:$B expr:B:PLAYER_LEVEL:* 2 desc:Teleports you to the nearest living monster and drains a level-dependent desc: number of hitpoints, healing and nourishing the player. spell:Dispel Life:22:20:50:10 effect:PROJECT_LOS_AWARE:MON_DRAIN dice:d$S expr:S:PLAYER_LEVEL:* 3 desc:Inflicts unresistable damage on each living monster within line of sight. spell:Dark Spear:25:10:60:12 effect:LINE:DARK dice:2d$S expr:S:PLAYER_LEVEL:* 2 desc:Fires a beam of darkness. spell:Warg Form:28:20:60:80 effect:SHAPECHANGE:warg desc:Changes you into the form of a warg, and gives you temporary berserk desc: strength, at the cost of some hitpoints. book:shadow book:dungeon:[Deadly Powers]:6:shadow book-graphics:?:p book-properties:30000:15:40 to 100 spell:Banish Spirits:25:25:80:25 effect:PROJECT_LOS_AWARE:AWAY_SPIRIT dice:100 desc:Teleports away each monster with a spirit within line of sight. spell:Annihilate:30:20:75:25 effect:BOLT:MON_DRAIN dice:$B expr:B:PLAYER_LEVEL:* 4 desc:Inflicts damage equal to four times player level on a single monster that desc: is not undead, an elemental, a golem, or a vortex. spell:Grond's Blow:35:35:80:115 effect:DESTRUCTION:DARK:15 desc:Destroys everything in a 15-square radius circle around you. desc: All monsters, objects, and terrain features in the area of desc: effect are destroyed, except stairs and permanent walls. desc: You will also be blinded for 10+1d10 turns, unless you desc: have resistance to blindness or dark. desc: This ritual has no effect when used in the town. spell:Unleash Chaos:38:15:90:100 effect:RANDOM dice:3 effect:BEAM:CHAOS dice:8d$S expr:S:PLAYER_LEVEL:+ 0 effect:ARC:CHAOS:0:10 dice:8d$S expr:S:PLAYER_LEVEL:+ 0 effect:BALL:CHAOS:3 dice:8d$S expr:S:PLAYER_LEVEL:+ 0 effect:WAKE effect:PROJECT_LOS:TURN_ALL dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:Fires a chaos beam, arc or ball in the chosen direction, wakes everything desc: in the area, and attempts to frighten everything in line of sight. spell:Fume of Mordor:40:50:80:150 effect:DARKEN_LEVEL dice:1 desc:Darkens, maps out, and detects all objects on the complete current desc: dungeon level. spell:Storm of Darkness:43:16:80:200 effect:BALL:DARK:4 dice:4d$S expr:S:PLAYER_LEVEL:* 2 desc:Invokes a radius-4 darkness ball. book:shadow book:dungeon:[Corruption of Spirit]:5:shadow book-graphics:?:p book-properties:50000:10:60 to 100 spell:Power Sacrifice:27:0:20:20 effect:DAMAGE dice:50 effect-msg:self sacrifice effect:RESTORE_MANA dice:50 desc:Exchanges 50 hitpoints for 50 mana. spell:Zone of Unmagic:32:16:60:110 effect:SPOT:DISEN:4 dice:$B expr:B:PLAYER_LEVEL:* 3 desc:Produces a zone of disenchantment affecting the player and monsters desc: within radius 4. spell:Vampire Form:37:20:60:140 effect:SHAPECHANGE:vampire effect:JUMP_AND_BITE dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:Allows you to assume the form of a vampire at the cost of half your desc: current hitpoints, than teleports you to the nearest living monster desc: and drains a level-dependent number of hitpoints, healing and nourishing desc: you. When first transformed you will temporarily be able desc: to take hitpoints from living monsters with your bite attack. spell:Curse:40:50:60:180 effect:DAMAGE dice:100 effect-msg:performing a curse effect:CURSE dice:$Dd$S expr:D:PLAYER_LEVEL:/ 12 + 1 expr:S:MONSTER_PERCENT_HP_GONE:+ 50 desc:Deals direct damage to a single monster, more the more damaged the monster desc: is already, at the cost of 100 hitpoints. spell:Command:45:40:60:250 effect:COMMAND dice:5+1d10 desc:Allows you to take control of a monster, and move it instead of yourself. desc: Possible actions are move, stand still, 'd'rop, 'm'agic, or 'r'elease. ############### PALADIN ############### name:Paladin stats:1:-3:1:-1:2 skill-disarm-phys:20:15 skill-disarm-magic:20:10 skill-device:24:10 skill-save:25:11 skill-stealth:0:0 skill-search:10:12 skill-melee:65:40 skill-shoot:50:30 skill-throw:50:30 skill-dig:0:0 hitdie:6 max-attacks:5 min-weight:30 strength-multiplier:5 equip:food:Ration of Food:1:3:none equip:light:Wooden Torch:1:3:none equip:sword:Main Gauche:1:1:none equip:scroll:Protection from Evil:1:1:none equip:scroll:Word of Recall:1:1:birth_no_recall equip:prayer book:[Novice's Handbook]:1:1:none player-flags:BLESS_WEAPON | SHIELD_BASH title:Gallant title:Keeper title:Protector title:Defender title:Warder title:Knight title:Guardian title:Chevalier title:Paladin title:Paladin Lord magic:1:400:3 book:prayer book:town:[Novice's Handbook]:6:divine spell:Bless:1:2:20:4 effect:TIMED_INC:BLESSED dice:$B+d$S expr:B:PLAYER_LEVEL:+ 10 expr:S:PLAYER_LEVEL:+ 10 desc:Blesses you, giving a bonus of +5 to AC and +10 to-hit, for a desc: level-dependent number of turns. spell:Detect Evil:3:2:10:4 effect:DETECT_EVIL effect-yx:22:40 desc:Detects all evil monsters in the immediate area, desc: for one turn only. spell:Call Light:5:3:10:2 effect:LIGHT_AREA effect:SPHERE:LIGHT_WEAK:1:10 dice:2d$S expr:S:PLAYER_LEVEL:/ 2 desc:Lights up all squares in a level-dependent area, and hurts desc: all light-sensitive monsters in the area of effect. desc: If you are in a room, the entire room will be lit up as well. spell:Minor Healing:7:3:15:4 effect:HEAL_HP dice:$B+m$M expr:B:PLAYER_LEVEL:+ 10 expr:M:PLAYER_LEVEL:/ 4 effect:TIMED_DEC:CUT dice:20 effect:TIMED_DEC:STUN dice:20 desc:Heals a level-dependent amount or percentage of hitpoints, and desc: cures 20 points worth of cuts and of stunning. spell:Sense Invisible:8:4:25:4 effect:TIMED_INC:SINVIS dice:24+d24 desc:Enables you to see invisible monsters for 24+1d24 turns. spell:Heroism:12:5:30:5 effect:HEAL_HP dice:10 effect:CURE:AFRAID effect:TIMED_INC:HERO dice:$B+d$S expr:B:PLAYER_LEVEL:- 14 expr:S:PLAYER_LEVEL:- 14 desc:Cures 10 points of damage, removes fear and, from character level 15, desc: grants you heroism (resistance to fear, and a bonus of +12 to-hit) desc: for a level-dependent duration. book:prayer book:dungeon:[Healing and Sanctuary]:5:divine spell:Protection from Evil:15:8:42:5 effect:TIMED_INC:PROTEVIL dice:$B+d25 expr:B:PLAYER_LEVEL:* 3 desc:Protects you from evil for a level-dependent duration: desc: all melee attacks by evil monsters have a chance to be repelled, desc: unless the monster's level is higher than your character level. spell:Remove Curse:20:12:38:8 effect:REMOVE_CURSE dice:$B+d$S expr:B:PLAYER_LEVEL:+ 0 expr:S:PLAYER_LEVEL:+ 0 desc:Attempts to remove a curse from an item, more effective at higher desc: character levels. spell:Word of Recall:25:30:75:10 effect:RECALL desc:Teleports you from the dungeon to the town or from the town to the desc: deepest level you have visited in the dungeon. desc: The recall effect is not immediate; it is delayed by 14+1d20 turns. desc: During that delay, the prayer can be canceled by invoking the prayer desc: of recall again. desc: This prayer has no effect when the option to restrict the use of desc: stairs and recall is set, unless Morgoth is dead. spell:Healing:30:50:80:100 effect:HEAL_HP dice:2000 effect:CURE:CUT effect:CURE:POISONED effect:CURE:STUN effect:CURE:AMNESIA desc:Heals 2000 points of damage and cures all stunning, cuts, poison desc: and amnesia. spell:Clairvoyance:37:50:80:150 effect:LIGHT_LEVEL desc:Lights up, maps out, and senses all objects on the complete current desc: dungeon level. book:prayer book:dungeon:[Battle Blessings]:5:divine spell:Smite Evil:25:20:70:40 effect:TIMED_INC:ATT_EVIL:0:5 dice:20+d20 desc:Temporarily makes your melee attacks slay evil creatures. spell:Demon Bane:30:40:80:150 effect:TIMED_INC:ATT_DEMON:0:5 dice:20+d20 desc:Temporarily makes your melee attacks powerfully slay demons. spell:Enchant Weapon:35:50:80:230 effect:ENCHANT:TOBOTH dice:1d4 desc:Attempts to improve the to-hit bonus and the to-dam bonus of a weapon. spell:Enchant Armour:37:60:85:250 effect:ENCHANT:TOAC dice:1+1d3 desc:Attempts to improve the armour class bonus of a piece of armour. spell:Single Combat:40:50:30:300 effect:SINGLE_COMBAT desc:Encases you and the targeted monster in a stone cell from which only the desc: winner can emerge. ############### ROGUE ############### name:Rogue stats:0:1:-3:3:-1 skill-disarm-phys:45:20 skill-disarm-magic:45:20 skill-device:32:10 skill-save:28:10 skill-stealth:3:1 skill-search:20:16 skill-melee:35:45 skill-shoot:66:30 skill-throw:72:45 skill-dig:0:0 hitdie:4 max-attacks:5 min-weight:20 strength-multiplier:4 equip:food:Ration of Food:1:3:none equip:light:Wooden Torch:1:3:none equip:sword:Dagger:1:1:none equip:soft armour:Soft Leather Armour:1:1:none equip:scroll:Word of Recall:1:1:birth_no_recall equip:magic book:[First Spells]:1:1:none player-flags:CHOOSE_SPELLS | STEAL title:Vagabond title:Cutpurse title:Footpad title:Robber title:Burglar title:Filcher title:Sharper title:Rogue title:Thief title:Master Thief magic:5:350:2 book:magic book:town:[First Spells]:7:arcane spell:Detect Monsters:5:1:50:4 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all non-invisible monsters in the immediate area, desc: for one turn only. spell:Phase Door:7:2:55:4 effect:TELEPORT dice:10 desc:Teleports you randomly up to 10 squares away. spell:Object Detection:10:3:60:5 effect:DETECT_ORE effect-yx:22:40 effect:DETECT_GOLD effect-yx:22:40 effect:DETECT_OBJECTS effect-yx:22:40 desc:Detects all objects in the immediate area. spell:Detect Stairs:12:3:50:5 effect:DETECT_STAIRS effect-yx:44:60 desc:Detects all stairs in a wide area. spell:Recharging:20:10:50:6 effect:RECHARGE dice:$B expr:B:PLAYER_LEVEL:/ 10 + 4 desc:Adds charges to a stack of wands or staves. desc: Chance of success and number of charges gained increase with your desc: level and decrease with level of wand or staff and number of charges. desc: A failed attempt to recharge destroys one wand or staff from the stack. spell:Reveal Monsters:25:3:40:8 effect:DETECT_INVISIBLE_MONSTERS effect-yx:22:40 effect:DETECT_VISIBLE_MONSTERS effect-yx:22:40 desc:Detects all monsters in the immediate area, for one turn only. book:magic book:dungeon:[Arcane Control]:4:arcane spell:Teleport Self:17:6:35:5 effect:TELEPORT dice:M$M expr:M:PLAYER_LEVEL:* 9 / 5 desc:Teleports you randomly within the current level. spell:Hit and Run:23:20:40:20 effect:TIMED_INC:ATT_RUN dice:10 desc:Prepares you to teleport a short distance after stealing from a monster. spell:Teleport Other:30:10:30:50 effect:BOLT_STATUS:AWAY_ALL dice:$B expr:B:PLAYER_LEVEL:* 3 desc:Produces a bolt that teleports away the first monster in its path. desc: Distance teleported increases with player level. spell:Teleport Level:35:17:65:80 effect:TELEPORT_LEVEL desc:Teleports you 1 level up or 1 level down (chosen at random). desc: This spell may have no effect when the forced descent option is set. ############### RANGER ############### name:Ranger stats:0:0:2:1:-1 skill-disarm-phys:40:15 skill-disarm-magic:30:10 skill-device:28:10 skill-save:32:10 skill-stealth:3:0 skill-search:15:15 skill-melee:60:40 skill-shoot:72:45 skill-throw:66:30 skill-dig:0:0 hitdie:5 max-attacks:5 min-weight:35 strength-multiplier:4 equip:food:Ration of Food:1:3:none equip:light:Wooden Torch:1:3:none equip:sword:Main Gauche:1:1:none equip:bow:Short Bow:1:1:none equip:arrow:Arrow:15:20:none equip:scroll:Word of Recall:1:1:birth_no_recall equip:nature book:[Lesser Charms]:1:1:none player-flags:FAST_SHOT | CHOOSE_SPELLS title:Runner title:Strider title:Scout title:Courser title:Tracker title:Guide title:Explorer title:Pathfinder title:Ranger title:Ranger Lord magic:3:400:2 book:nature book:town:[Lesser Charms]:6:nature spell:Remove Hunger:3:1:25:2 effect:NOURISH:INC_TO dice:50 desc:Magically renders you comfortably fed (but not satiated). spell:Detect Life:5:2:23:2 effect:DETECT_LIVING_MONSTERS effect-yx:22:40 desc:Detects all living monsters in the immediate area, for one turn only. spell:Herbal Curing:9:6:30:4 effect:CURE:CUT effect:CURE:POISONED effect:CURE:STUN effect:CURE:BLACKBREATH desc:Cures all cuts, poison, stunning and black breath. spell:Resist Poison:12:10:32:5 effect:TIMED_INC:OPP_POIS dice:20+d20 desc:Grants you resistance to poison for 20+1d20 turns. spell:Turn Stone to Mud:15:5:25:5 effect:LINE:KILL_WALL dice:20+1d30 desc:Produces a beam that destroys the first section of wall it hits, desc: unless it is a permanent wall. Each monster caught in the beam that desc: is susceptible to rock remover takes 20+1d30 points of damage. spell:Sense Surroundings:20:8:35:8 effect:MAP_AREA dice:$Dd$S expr:D:PLAYER_LEVEL:/ 30 + 1 * 22 expr:S:PLAYER_LEVEL:/ 30 + 1 * 44 desc:Maps the nearby area. book:nature book:dungeon:[Nature Craft]:5:nature spell:Cover Tracks:20:20:40:40 effect:TIMED_INC:COVERTRACKS:0:5 dice:$B+d20 expr:B:PLAYER_LEVEL:* 2 desc:Prevents you from leaving scent for monsters to track you by for a desc: level-dependent duration. spell:Create Arrows:22:20:40:40 effect:CREATE_ARROWS desc:Allows the player to turn a staff into a stack of arrows, with quality desc: depending on staff level and player level. spell:Haste Self:25:12:65:15 effect:TIMED_INC:FAST:0:5 dice:$B+d20 expr:B:PLAYER_LEVEL:+ 0 desc:Hastes you (+10 to speed) for a level-dependent duration. spell:Decoy:30:30:40:60 effect:GLYPH:DECOY desc:Leaves a magical decoy that looks and sounds like the player. spell:Brand Ammunition:40:60:95:120 effect:BRAND_AMMO desc:Brands one stack of ammunition with fire, cold, or poison desc: (selected at random) and at the same time attempts to improve desc: the to-hit bonus and the to-dam bonus of the same ammunition. desc: The spell has no effect if the ammunition is already branded, has a desc: slay, is broken, or is cursed. ############### BLACKGUARD ############### name:Blackguard stats:2:0:-3:0:2 skill-disarm-phys:20:15 skill-disarm-magic:20:10 skill-device:24:10 skill-save:18:10 skill-stealth:-1:-1 skill-search:8:10 skill-melee:65:40 skill-shoot:35:15 skill-throw:40:30 skill-dig:0:0 hitdie:8 max-attacks:5 min-weight:100 strength-multiplier:5 equip:shadow book:[Into the Shadows]:1:1:none equip:food:Ration of Food:1:3:none equip:light:Wooden Torch:1:3:none equip:sword:Tulwar:1:1:none equip:shield:Leather Shield:1:1:none equip:scroll:Word of Recall:1:1:birth_no_recall equip:potion:Cure Light Wounds:1:1:none obj-flags:IMPAIR_HP player-flags:CHOOSE_SPELLS | SHIELD_BASH | COMBAT_REGEN title:Rat title:Bully title:Thug title:Ruffian title:Brigand title:Raider title:Tormentor title:Marauder title:Destroyer title:Tyrant magic:1:600:3 book:shadow book:town:[Into the Shadows]:6:shadow spell:Seek Battle:1:1:15:2 effect:DETECT_FEARFUL_MONSTERS effect-yx:22:40 desc:Detects all monsters susceptible to fear in the immediate area, desc: for one turn only. spell:Berserk Strength:3:2:20:4 effect:CURE:AFRAID effect:TIMED_INC:SHERO:0:5 dice:$B+d$S expr:B:PLAYER_LEVEL:+ 5 expr:S:PLAYER_LEVEL:+ 5 desc:Removes fear and grants you berserk strength (resistance to fear, desc: +75 melee skill, -10 to AC, and prevents healing desc: over time) for a level-dependent duration. spell:Whirlwind Attack:5:4:25:6 effect:SWEEP dice:$S expr:S:PLAYER_LEVEL:+ 10 / 15 desc:Deals a level-dependent number of melee blows to each adjacent enemy. desc: At level 5 you do one blow and gain an additional blow every 15 desc: levels (2 at 20, 3 at 35, and 4 at 50). spell:Shatter Stone:7:3:20:8 effect:SHORT_BEAM:KILL_WALL:1 dice:20+1d30 desc:Destroys an adjacent section of wall or rubble, unless it is a permanent desc: wall. Deals 20+1d30 damage to monsters vulnerable to rock remover. spell:Leap into Battle:10:5:30:10 effect:MOVE_ATTACK dice:$B expr:B:PLAYER_LEVEL:+ 5 / 15 desc:You run up to 4 spaces towards targeted enemy, then perform a desc: melee blow. You gain an additional blow at levels 25 and 40. If you desc: moved, the number of blows is reduced by 25% for each space, then rounded. spell:Grim Purpose:13:8:30:12 effect:SET_VALUE dice:12+d12 effect:TIMED_INC:OPP_CONF effect:TIMED_INC:FREE_ACT effect:CLEAR_VALUE desc:Your mind becomes too focused to be slowed, paralyzed or confused desc: for 12+d12 turns. book:shadow book:town:[Fear and Torment]:5:shadow spell:Maim Foe:15:6:35:14 effect:MELEE_BLOWS:MON_STUN:6 dice:$S expr:S:PLAYER_LEVEL:/ 15 desc:Attempts a level-dependent number of melee blows against the targeted desc: enemy. You get 1 blow for every 15 levels. If any of these blows desc: damage the enemy, it will be stunned for 6 turns. spell:Howl of the Damned:18:8:30:16 effect:PROJECT_LOS:TURN_ALL dice:$B expr:B:PLAYER_LEVEL:+ 0 desc:Attempts to scare every monster in line of sight for a duration dependent desc: on player level and monster depth. Monsters that resist fear are not desc: affected. spell:Relentless Taunting:24:10:32:20 effect:TIMED_INC:TAUNT dice:12+d12 desc:Makes any monster that can move more inclined to run toward you, and less desc: likely to use a ranged attack (including spells and innate abilities). spell:Venom:28:18:35:30 effect:TIMED_INC:ATT_POIS:0:5 dice:18+d18 desc:Coats all your melee weapons with poison for 18+d18 turns. spell:Werewolf Form:32:30:40:100 effect:SHAPECHANGE:werewolf desc:With a blood-curdling cry you change into a half-man half-wolf! desc: In this form you move, attack, and heal faster. book:shadow book:dungeon:[Deadly Powers]:4:shadow spell:Bloodlust:30:25:37:80 effect:TIMED_INC:BLOODLUST:0:-1 dice:10 desc:Gives you a powerful desire to kill, increased every time you satisfy it. desc: Gives you extra melee damage and extra blows, but comes desc: with dangerous side-effects. spell:Unholy Reprieve:34:45:60:120 effect:RESTORE_STAT:STR effect:RESTORE_STAT:INT effect:RESTORE_STAT:CON effect:RESTORE_EXP effect:DAMAGE dice:66 desc:Restores STR, INT, CON, and experience at the cost of 66 HP. spell:Forceful Blow:38:16:50:150 effect:MELEE_BLOWS:FORCE:200 dice:1 desc:Attempts a melee blow that deals additional force damage when it hits, desc: knocking the target back with a chance to stun it. spell:Quake:44:39:55:175 effect:EARTHQUAKE:NONE:13 desc:Causes a radius 13 earthquake centered around the player.