Index of /Pinebook64/pinebook-pro/GAMES-HOWTO/vcmi/

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This is a mini-guide for running VCMI (Open-source engine for Heroes of Might and Magic III) 
on a PinebookPro Manjaro aarch64 

As of writing this was done on the latest updated version 
Linux pinebookpro 5.7.0-1-MANJARO-ARM   with mesa-git (Panfrost drivers) 

Packages needed to be installed via pacman (  pacman -S *packagename* ) 	

boost 
sdl2_gfx sdl2_mixer sdl2_net sdl2_ttf sdl2_image 
zlib 
cmake 
ffmpeg 

// Create a working directory 
// and cd to it 

git clone --recursive https://github.com/vcmi/vcmi
cd vmci 
mkdir build
cd build 
cmake ..
make      (Please note here that this process takes very long on a single thread ! ) 
          (when I ran it with make -j3 the PinebookPro froze and I had to hard-reset it) 
          
su 
# make install 

// Before running the game check the /etc/ld.so.conf.d and define a new file for local libraries 

---> local.conf 

/usr/local/lib
/usr/local/lib/vcmi 

// Once done reload ldconfig as root 

# ldconfig 

// You can now install the data files as stated here https://wiki.vcmi.eu/Installation_on_Linux 
// I have tested the GOG Windows executable which I have installed under Wine on x86_64 Linux 
// And tarballed the C:\path\to\mm3   and copied it over to the PinebookPro 

// Then I ran the vcmibuilder 

/usr/local/bin/vcmibuilder --data /path/to/h3/data
 
// And finally the game launcher 

/usr/local/bin/vcmilauncher 


// If you get stuck (like me) with 800x600 resolution just git clone this repo and follow the instructions
https://github.com/z3bu/vcmi-highres

Webserver 1.0