Brany Skeldalu (in Czech pronounced roughly "branee skeldaloo") is a DOS dungeon crawler RPG created by the Czech studio Napoleon Games and published by JRC Interactive back in 1998. Back then, it was pretty popular here in Czech Republic. It uses 2D graphics to simulate a 3D world made of tiles, features a real-time exploration mode that switches automatically into turn-based combat whenever a hostile monster approaches. Explore Rovenland with a party of up to 6 heroes and fulfill the legend that was prophesized ages ago! The game also features its own map editor enabling the creation of your own adventures. To play on NetBSD wii download the DATA skeldal.zip to /usr/pkg/share and extract Binary package is located in https://astr0baby.online/NetBSD/wii/All/ (https://astr0baby.online/NetBSD/wii/All/skeldal-master.tgz) # pkg_add skeldal-master.tgz Sources used https://github.com/nextghost/skeldal (pretty simple for pkgsrc wip) GNU_CONFIGURE= yes USE_LANGUAGES= c++ .include "../../audio/SDL_mixer/buildlink3.mk" .include "../../devel/SDL/buildlink3.mk" .include "../../mk/bsd.pkg.mk" Run the game -> $ skeldal On the NetBSD wii CDE you can move the window slightly (ALT+mouse) to move the main CDE windoes so that most of the screen is visible (the game is hardcoded to 640x480, however NetBSD wii displays 640x430)