# Compile SDL # I have used the following disk path DQB1:[000000.GAMES.SRC.SDL] DQB1:[000000.GAMES.SRC.SDL_MIXER] # Download MMK.EXE and UNZIP.EXE to some working directory ex.: DQB1:[000000.DATA] mmk :== $DQB1:[000000.DATA]MMK.EXE unzip :== $DQB1:[000000.DATA]UNZIP.EXE # Download SDL zips to a working directory ex.: DQB1:[000000.GAMES.SRC] # and extract unzip sdl.zip unzip sdl_mixer.zip # Build SDL set def DQB1:[000000.GAMES.SRC.sdl] @configure @build DEFINE LIBSDL DQB1:[000000.GAMES.SRC.SDL.SRC] DEFINE SDL DQB1:[000000.GAMES.SRC.SDL.INCLUDE] # Build SDL_mixer set def DQB1:[000000.GAMES.SRC.sdl_mixer] @configure @build DEFINE LIBSDL_MIXER DQB1:[000000.GAMES.SRC.SDL_MIXER] # Download Hexen zip to a working directroy ex.: DQB1;[000000.GAMES.SRC] unzip hexen.zip # Build Hexen set def DQB1:[000000.GAMES.SRC.hexen] @configure @build # Play Hexen hexen :== $DQB1:[000000.GAMES.SRC.hexen]sdl_hexen.exe hexen