Index of /AXP/OpenVMS/Hexen/SRC/

NameLast ModifiedSizeType
../ -  Directory
CURL.EXE2025-Dec-26 19:03:46386.0Kapplication/x-msdos-program
MMK.EXE2025-Dec-26 19:03:46139.0Kapplication/x-msdos-program
README.txt2025-Dec-26 19:14:020.9Ktext/plain; charset=utf-8
UNZIP.EXE2025-Dec-26 19:03:46139.0Kapplication/x-msdos-program
hexen.zip2025-Dec-26 18:51:399.3Mapplication/zip
sdl.zip2025-Dec-26 18:59:334.7Mapplication/zip
sdl_mixer.zip2025-Dec-26 18:59:342.0Mapplication/zip
# Compile SDL 

# I have used the following disk path 

DQB1:[000000.GAMES.SRC.SDL]
DQB1:[000000.GAMES.SRC.SDL_MIXER] 


# Download MMK.EXE and UNZIP.EXE to some working directory ex.: DQB1:[000000.DATA] 

mmk :== $DQB1:[000000.DATA]MMK.EXE 
unzip :== $DQB1:[000000.DATA]UNZIP.EXE 


# Download SDL zips to a working directory ex.: DQB1:[000000.GAMES.SRC]
# and extract

unzip sdl.zip 
unzip sdl_mixer.zip 

# Build SDL 

set def DQB1:[000000.GAMES.SRC.sdl] 
@configure
@build 
DEFINE LIBSDL DQB1:[000000.GAMES.SRC.SDL.SRC] 
DEFINE SDL DQB1:[000000.GAMES.SRC.SDL.INCLUDE] 

# Build SDL_mixer 

set def DQB1:[000000.GAMES.SRC.sdl_mixer] 
@configure 
@build 
DEFINE LIBSDL_MIXER DQB1:[000000.GAMES.SRC.SDL_MIXER]


# Download Hexen zip to a working directroy ex.: DQB1;[000000.GAMES.SRC]
unzip hexen.zip 


# Build Hexen 

set def DQB1:[000000.GAMES.SRC.hexen] 
@configure 
@build 

# Play Hexen 

hexen :== $DQB1:[000000.GAMES.SRC.hexen]sdl_hexen.exe 
hexen 
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